A new type of sabotage
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General Ryan
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A new type of sabotage
Currently Sabotage destories weapons. My idea would change it or add a new sabotage method which does what it implies. It will sabotage weapons. The in an attack, the weapons will malfunction and cause the person to suffer more casualties and stuff. Just an idea.
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myFriend
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when i first stated thats exactly what the help&rules page said. and never realy thought about it till now. sounds there should be at way to do a test fire if this ida goes though.
I am dyslexic and i did do spell check. sarry for the type-o's
i will face my fears and let them past though me; we live we die... but not in vain; OO for cying out loud; Sir with all disrespect, I don't give a dam
i will face my fears and let them past though me; we live we die... but not in vain; OO for cying out loud; Sir with all disrespect, I don't give a dam
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General Ryan
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If put into effect, you will have to check your intel logs alot more, rather then just depend on you scores. Since the new sabotage wouldn't cause any noticable changes.
Out of this could aslo come a new unit or "service", Weapon inspection. Where you have to pay more Lab Techs or pay to have weapons inspected my a team which is used by everyone.
If "Lab Techs" were used, then something like this would work. You buy them for a price. You can only have a certain number of them. The more you own, the better you can detect sabotage, hence the limit on the number you can have. These would also be killable. They could die when testing a weapon or something.
I just think this would add more to the game.
Out of this could aslo come a new unit or "service", Weapon inspection. Where you have to pay more Lab Techs or pay to have weapons inspected my a team which is used by everyone.
If "Lab Techs" were used, then something like this would work. You buy them for a price. You can only have a certain number of them. The more you own, the better you can detect sabotage, hence the limit on the number you can have. These would also be killable. They could die when testing a weapon or something.
I just think this would add more to the game.
Look into my eyes and see my soul
Look into my soul and see my purpose
Examine my purpose and witness something bad
Witness your own demise
Look into my soul and see my purpose
Examine my purpose and witness something bad
Witness your own demise
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NoDot
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Sounds like another use for scientists to me.General Ryan wrote:Out of this could aslo come a new unit or "service", Weapon inspection. Where you have to pay more Lab Techs or pay to have weapons inspected my a team which is used by everyone.
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Lord Dougy
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Xanthors
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so something like: you have spies and sentries? then mayby it would be cool if there was equipment for those spies, and guarding equipment like - montion detectors/ force barriers/ those truth telling detectors and so on... and as a bonus - assasins- units send (for example for 3 covert turns per assasination attempt) to kill enemy spies/sentires?
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Sleipnir
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Maybe instead of 2 types of spies, you could have a slider that determines how much covert goes to external affairs and how much goes to internal affairs. You'd have to make it so that it remains locked for 24 hours after setting it. You can set it to 100% external, so all your spies are available for recon/sabotage, but you're defenseless against enemy covert for the next 24 hours. Or you can set it to 100% internal, so you're quite well protected, but you can't sab or spy. And of course you can set it somewhere in between to balance out your needs.
Just a wild idea to toy with.
Just a wild idea to toy with.

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Lord_Zeus
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Sleipnir wrote:Maybe instead of 2 types of spies, you could have a slider that determines how much covert goes to external affairs and how much goes to internal affairs. You'd have to make it so that it remains locked for 24 hours after setting it. You can set it to 100% external, so all your spies are available for recon/sabotage, but you're defenseless against enemy covert for the next 24 hours. Or you can set it to 100% internal, so you're quite well protected, but you can't sab or spy. And of course you can set it somewhere in between to balance out your needs.
Just a wild idea to toy with.
Sure but only if covert was doubled, and possibly as you went to the more extreme ends of internal/external it became slightly less effective?
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Sleipnir
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Xanthors
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hmm it could work - i remember that is some game there was a possibility of choosing which weps to sab - for example only gate weps and so on...
the idea of slider.. hmm good but id say there would always have to be 20% left - cuz you can dispatch more agents to something but you cant reassign whole 'organisation' to a new task....
the idea of slider.. hmm good but id say there would always have to be 20% left - cuz you can dispatch more agents to something but you cant reassign whole 'organisation' to a new task....
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Carter
I like the idea of a "targeted" sab attack.
In this world, and in the world of SGW, any covert mission has a target.
If the intimidator is massive in attack and is a threat, then naturally you would attack his/hers attack assetts, particularly if they have few resources to attack for.
Even more so if they are pitifully low in defense and/or covert.
In line with SGC_rep's idea, why not have an option to send the sab attack to attack either defense, offense or maybe even covert.
Lets face it, who better to kill spies than other spies?
At the moment, it is easy to attack someones defense by either multiple attacks or sabs, but there is no way to attack someones offense or covert.
Ok, here is the scenario. A player has massive attack, close to zero defense, good covert, trains most/all of his/her untrained to spies. Little or no income, so nothing to offer other players and is a complete leach to the system and a serious pain in the butt.
In any war scenario, they would be decimated, but as it is, there is no incentive to slow them down. It is a tactic that is being used by many and varied and is very difficult to combat.
Would be nice to be able to target the sab attack to hit our target where we want to hit them, as opposed to it being defense by default. The random attack sounds like it could have merit too.
In this world, and in the world of SGW, any covert mission has a target.
If the intimidator is massive in attack and is a threat, then naturally you would attack his/hers attack assetts, particularly if they have few resources to attack for.
Even more so if they are pitifully low in defense and/or covert.
In line with SGC_rep's idea, why not have an option to send the sab attack to attack either defense, offense or maybe even covert.
Lets face it, who better to kill spies than other spies?
At the moment, it is easy to attack someones defense by either multiple attacks or sabs, but there is no way to attack someones offense or covert.
Ok, here is the scenario. A player has massive attack, close to zero defense, good covert, trains most/all of his/her untrained to spies. Little or no income, so nothing to offer other players and is a complete leach to the system and a serious pain in the butt.
In any war scenario, they would be decimated, but as it is, there is no incentive to slow them down. It is a tactic that is being used by many and varied and is very difficult to combat.
Would be nice to be able to target the sab attack to hit our target where we want to hit them, as opposed to it being defense by default. The random attack sounds like it could have merit too.
