Naq production
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underdog
- Forum Grunt
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Naq production
I was thinking that we could have a sort of "over time" sort of thing where you pay so much naq for your untrained ppl to work overtime producing double your normal naq and lasts for about 6ish hours and would cost about 5million+. What you all think the numbers will be changed cos I dont know how it will work best
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Lord Dougy
- First Evil Ori Assasin
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but wat about people like me? if that was implimented then i would be making 5 mil per turn as i would definitely do that. lol...
but maybe if u do that u lose some of ur weapons strength or covert capacity....
personally i say no to this idea.
but maybe if u do that u lose some of ur weapons strength or covert capacity....
personally i say no to this idea.
---->Lord Dougy<---- aka _lord_dark_
Bow down to the First Ori
Bow down to the First Ori
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Lord_Core
- Fledgling Forumer
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actually something like this would work... you can double your naq production... at a cost of your untrained units due to death
#hour % lost
1 hour 1%
2 hours 2%
3 hours 3%
4 hours 4%
5 hours 6%
6 hours 7%
7 hours 8%
8 hours 9%
9 hours 10%
10 hours 12%
11 hours 13%
12 hours 15%
the loss dont come till after the time chosen is up...
you can only set this once per 24 hours...
#hour % lost
1 hour 1%
2 hours 2%
3 hours 3%
4 hours 4%
5 hours 6%
6 hours 7%
7 hours 8%
8 hours 9%
9 hours 10%
10 hours 12%
11 hours 13%
12 hours 15%
the loss dont come till after the time chosen is up...
you can only set this once per 24 hours...
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Chris M
- Forum Expert
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the idea sounds good.
you obviously have most active points of game play per player and it would be cool to have that idea said by under dog.
the cost of it should be decided by potential profits - a suitable cost
not a fixed cost as new palyers who nake like 20k a turn would be screwed.
Lord_Core's idea was good too!
you obviously have most active points of game play per player and it would be cool to have that idea said by under dog.
the cost of it should be decided by potential profits - a suitable cost
not a fixed cost as new palyers who nake like 20k a turn would be screwed.
Lord_Core's idea was good too!
RETIRED
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Lord Dougy
- First Evil Ori Assasin
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oceania02
Re: Naq production
[quote="under dog"]I was thinking that we could have a sort of "over time" sort of thing where you pay so much naq for your untrained ppl to work overtime producing double your normal naq and lasts for about 6ish hours and would cost about 5million+. What you all think the numbers will be changed cos I dont know how it will work best[/quote]
[color=red][/color][size=24][/size]this is crap!!!
[color=red][/color][size=24][/size]this is crap!!!
