Covert turn suggestion

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Chris M
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Covert turn suggestion

How about covert turns be seperated into Recons and Sabs.

Recons can be gathered per turn and are UNLIMITED. e.g. the limit doesnt stop at 50 but you still have to have turns to use them. say i didnt do a recon all week, and i had built up 500 turns i could then use them all at once.

Sabs can be used per day but there is a fixed number, say 5 sabs per day. doesnt effect recon ability.



probably suggested before.
needs more work
sorry to wolf before he blasts me for not using search but im too lazy!


what do you people think?
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Grand Admiral Martin
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thats a pretty good idea, cant see reps liking it haha only 5 sabs a day! but yeah im all for it
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Wolf359
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Chris M wrote:probably suggested before.
needs more work
sorry to wolf before he blasts me for not using search but im too lazy!


LOL! :-D

But you're right - it has been suggested before - on numerous occassions!
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gw gdo
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I'm in favor of it
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voice
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Wolf359 wrote:
Chris M wrote:probably suggested before.
needs more work
sorry to wolf before he blasts me for not using search but im too lazy!


LOL! :-D

But you're right - it has been suggested before - on numerous occassions!


I agree with chris, but limiting sabbing would kill part of the game, I would propose that sabbing and covert become seperate enteties.

i.e. you have a Maximum of 48 sabs (1 sab per turn recovered), where as covert turns have a maximum of 500. That way you can still sab a player but not go overkill.
The benefits obviously would be a players ability to keep tabs on his rivals, naq farms, UU farms. Also the maximum setting of 48 or 50 sabbing turns still keeps that section of the game the same.
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voiceisland wrote:
Wolf359 wrote:
Chris M wrote:probably suggested before.
needs more work
sorry to wolf before he blasts me for not using search but im too lazy!


LOL! :-D

But you're right - it has been suggested before - on numerous occassions!


I agree with chris, but limiting sabbing would kill part of the game, I would propose that sabbing and covert become seperate enteties.

i.e. you have a Maximum of 48 sabs (1 sab per turn recovered), where as covert turns have a maximum of 500. That way you can still sab a player but not go overkill.
The benefits obviously would be a players ability to keep tabs on his rivals, naq farms, UU farms. Also the maximum setting of 48 or 50 sabbing turns still keeps that section of the game the same.

sabs cost something like 3 covert turns per use, so a factor of this could be considered...
50 sab turns = 16 sabs (if it is 3 per sab)
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I disagree with having unlimited recons (I've said this many times before) as the powerful covert players could then make a killing selling information on other players as and when they want to.

To be honest - I think covert is fine the way it is - the 50 covert turn limit is adequate and the covert activity limit against individual players is also at a good level.

Increasing covert turns would just make covert more powerful and I do not want to see a step back to 12 months ago when covert was massively overpowered.
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Wolf359 wrote:Increasing covert turns would just make covert more powerful and I do not want to see a step back to 12 months ago when covert was massively overpowered.


a.k.a. the glory days, lol!

but there is nothing new that will be done with the covert, only close thing would be making the recons unlimited and not use covert points.

but then that would cause wat wolf said.

check the suggestion thread at the top with common ideas
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Wolf359 wrote:To be honest - I think covert is fine the way it is - the 50 covert turn limit is adequate and the covert activity limit against individual players is also at a good level.


Amen!

What is the point of doing this, other than to increase the space taken up by the database?? The least covert turns I ever get is 25... Even if I chose to sab someone 5 times after my spying I would have a covert turn left over...

You see, with this update we will add another bit of data (sab turns or spy turns or whatever) to EVERY SINGLE USER IN THE GAME. Sure, adding a three digit maximum number isn't very much space, but you also have to think about what seperates the data. I have a feeling its a damn long & complicated string, or mysql would be very buggy, and not the most common databasing language out there.

Besides... 3 digits * 40k users = 120,000 extra digits in the database, not even including the extra seperation string. With a few more ideas like this, and a year of two of gaining more users, admin is gonna have to get a better server. And transfering the data will probably take weeks of straight downloading between hosts. Unless you want the game to completely reset?

Maybe it would add a little somethin' somethin' to the game, but it would be a waste of 5 minutes coding time.
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I don't know how difficult it would be to change, but I would like an increase in covert capacity. Over the past few days I keep running out of covert capacity. Why is there a limit? There's no limit to attacking, so it can't just be a memory storage issue.

To Wolf359: this is the first topic I found on the subject and there is no link in your sticky thread, so I hope it OK.
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KGC wrote:I don't know how difficult it would be to change, but I would like an increase in covert capacity. Over the past few days I keep running out of covert capacity. Why is there a limit? There's no limit to attacking, so it can't just be a memory storage issue.

To Wolf359: this is the first topic I found on the subject and there is no link in your sticky thread, so I hope it OK.


There have been other topics about increasing covert turns: http://herebegames.com/StarGateWars/vie ... hp?t=15578
http://herebegames.com/StarGateWars/vie ... hp?t=18171
http://herebegames.com/StarGateWars/vie ... php?t=4881
http://herebegames.com/StarGateWars/vie ... php?t=3404

This topic is specifically about separating sabs and recons though.
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