Downscaling covert - again

Mujo
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Downscaling covert - again

i was thinking about stat numbers in the game...and im thinking covert is getting out of line again.
understandable because it grows exponentially, but still, covert is way out of scale with other stats - alliance power depends solely on it again.
im thinking covert levels should be downscaled at least a bit, im thinking at least by 4
(2^4=16) - by a factor of 16 that is.
what im suggesting is that (assuming say, above factor of 16) - for examle,level 24 becomes level 20, level 18 becomes 14...etc etc
cost of next level would remain the same - only level 1 would cost like level 5 now - and all losses(they are negligible for most players - if not all, because they are less then 1 million naq) would be refunded into each player's bank.
this would effectively downscale covert - maybe some other factor would be more suitable, but much larger factors would bring smaller players' coverts into much smaller numbers then their other stats - and pretty much do the other extreme.
but i guess numbers themselves are not that important, but how they relate to other people's "numbers", only i think they should all be in scale, and contribute to alliance power
[SGC_ReplicÅtors]
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so limi get this straight


right now i think 1 Covert = 1 Total allaince pwoer point cuase when i was in a allaince bymyself thats what i was getting.......


also so for every 16 covert points u have u get 1 total allaince power?
Mujo
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no...
im saying - if you had 160 bil covert - after the update you would have 10 bil.
so it would be more in scale with other stats, and alliance power wouldnt depend solely on covert,and other stats would have some influence.
for example - my covert is in trillions, while my def is in tens of billions - see the difference in scale?
for example - 20 bil def is negligible addition to alliance power compared to say 5 tril covert...
thunder
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makes sence, alhough personaly it doesn;t effect me it does have merit
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Forum did this in the past to stop a bug i think
Mujo
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he did it for the same reasons i pointed out - but numbers are getting out of scale again, and even if he does it, they will again, since covert growth is exponential

@thunder - it affects no one personally,because your covert will stay the same relative to the others.
WaReHouSe
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sif the covert is good as is :-D

comm'on atleast let the reps have a fight chance :-D
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Lord Dougy
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i think u guys are missing the point....

he is saying that every's covert should have its power e.g. halved.
i will do nothing to ur personal rankings. Only thing it will do is make it so change ur total power rankings.

I think its a gd idea coz the covert total power is getting too big again. I dont see a proper reason y anyone would object unless they dont understand his point :?
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It needs to be downscaled enough.. so.. if you spent the same amount of naq on your attack, even for the strongest people, it wouldn't be much difference.
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Elly
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No... it needs to be downscaled so covert power isnt like 100 times more than attack or defence.
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MAsterp
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I think It should be downscaled by 10 just so the math is easy :-D
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chemicalbrother!
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i agree. having trllions of of covet is great but it makes having a massive attack or def have no impact on total allience power..

having a 100bil def is nothing compared to a fairly **Filtered** 5-6 trill
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Mujo
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even if its downscaled by a factor of 10,000, it wouldnt damage reps, because everyone elses covert would be downscaled.
yes, downscaling it by 10 or 100 would make the math easier, but i disagree with downscaling by that number. frankly, i disagree with admins decision of downscaling by 10 before, and covert technology - it makes the math harder. i think it should be done by some power of 2 - that is make level 1 more expensive, and downscale all levels.
and, another problem here is - it is hard finding a factor with which to downscale - reason for this is, when you are a new player, your covert falls behind your other stats, and when youre bigger player, it goes way ahead - reason for this is its exponential nature.
and we dont want to unbalance newbies' covert power with their other stats, if we set the factor too high - to be more suitable with other stats of bigger players
Elly
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divide it by 1000 would have more of an intended effect rather than 10 or 100
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Mujo
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perhaps - but like i said, covert of smaller players would be way under scale then thier other stats
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