i was thinking about stat numbers in the game...and im thinking covert is getting out of line again.
understandable because it grows exponentially, but still, covert is way out of scale with other stats - alliance power depends solely on it again.
im thinking covert levels should be downscaled at least a bit, im thinking at least by 4
(2^4=16) - by a factor of 16 that is.
what im suggesting is that (assuming say, above factor of 16) - for examle,level 24 becomes level 20, level 18 becomes 14...etc etc
cost of next level would remain the same - only level 1 would cost like level 5 now - and all losses(they are negligible for most players - if not all, because they are less then 1 million naq) would be refunded into each player's bank.
this would effectively downscale covert - maybe some other factor would be more suitable, but much larger factors would bring smaller players' coverts into much smaller numbers then their other stats - and pretty much do the other extreme.
but i guess numbers themselves are not that important, but how they relate to other people's "numbers", only i think they should all be in scale, and contribute to alliance power
Downscaling covert - again
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Mujo
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Mujo
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no...
im saying - if you had 160 bil covert - after the update you would have 10 bil.
so it would be more in scale with other stats, and alliance power wouldnt depend solely on covert,and other stats would have some influence.
for example - my covert is in trillions, while my def is in tens of billions - see the difference in scale?
for example - 20 bil def is negligible addition to alliance power compared to say 5 tril covert...
im saying - if you had 160 bil covert - after the update you would have 10 bil.
so it would be more in scale with other stats, and alliance power wouldnt depend solely on covert,and other stats would have some influence.
for example - my covert is in trillions, while my def is in tens of billions - see the difference in scale?
for example - 20 bil def is negligible addition to alliance power compared to say 5 tril covert...
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Lord Dougy
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i think u guys are missing the point....
he is saying that every's covert should have its power e.g. halved.
i will do nothing to ur personal rankings. Only thing it will do is make it so change ur total power rankings.
I think its a gd idea coz the covert total power is getting too big again. I dont see a proper reason y anyone would object unless they dont understand his point
he is saying that every's covert should have its power e.g. halved.
i will do nothing to ur personal rankings. Only thing it will do is make it so change ur total power rankings.
I think its a gd idea coz the covert total power is getting too big again. I dont see a proper reason y anyone would object unless they dont understand his point
---->Lord Dougy<---- aka _lord_dark_
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chemicalbrother!
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Mujo
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even if its downscaled by a factor of 10,000, it wouldnt damage reps, because everyone elses covert would be downscaled.
yes, downscaling it by 10 or 100 would make the math easier, but i disagree with downscaling by that number. frankly, i disagree with admins decision of downscaling by 10 before, and covert technology - it makes the math harder. i think it should be done by some power of 2 - that is make level 1 more expensive, and downscale all levels.
and, another problem here is - it is hard finding a factor with which to downscale - reason for this is, when you are a new player, your covert falls behind your other stats, and when youre bigger player, it goes way ahead - reason for this is its exponential nature.
and we dont want to unbalance newbies' covert power with their other stats, if we set the factor too high - to be more suitable with other stats of bigger players
yes, downscaling it by 10 or 100 would make the math easier, but i disagree with downscaling by that number. frankly, i disagree with admins decision of downscaling by 10 before, and covert technology - it makes the math harder. i think it should be done by some power of 2 - that is make level 1 more expensive, and downscale all levels.
and, another problem here is - it is hard finding a factor with which to downscale - reason for this is, when you are a new player, your covert falls behind your other stats, and when youre bigger player, it goes way ahead - reason for this is its exponential nature.
and we dont want to unbalance newbies' covert power with their other stats, if we set the factor too high - to be more suitable with other stats of bigger players
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