Heres the idea i dont no why un-used weps get damaged even if they are not brought to the battle even the attack logs tell u that the un-used weps dont get used.....then why do they get damaged?
For example...i had about 50k Offence weps and only 1k Units...my bank was full and i needed another way of storing them but everytime i went attacking i had to pay for those un-used weps.....
......then why dont i put them as defence....tried that before still it happens.......but right now i have over 150k Defence weps unmanned and getting attacked i still pay for those.
My suggestion is make a another Row inside the armory where its called Un-used weps and these are the weps that arnt unmmaned go but once u train enough men these weps gets brought to the offence weps or defence weps.
Yes these weps are easier to sabbed and get sabbed, i was also thinking since they arnt used in battle and such if the enemies Anti-covert breaks ur covert defence some of these stored weps gets sabbed.
So what do u think
Weps Storage Suggestion
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At the expense of dropping a few ranks k ranks and gaining few little naq when u can keep ur offence and attack players around from u....
....why i have over weps then my troop count cuase my bank is full and also i have no where to store it besides weps also my UP count produce enough to man my weps
....why i have over weps then my troop count cuase my bank is full and also i have no where to store it besides weps also my UP count produce enough to man my weps
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WaReHouSe
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i see where you coming from with a weapon bank, hmmm as i do it all the time build the weapons, and the guys later, it's a good stragey for jumping some ranks.
but basically it would just double as an extra bank if it just stores the weapons are the naq to buy them, and buy haveing extra weapons we take the risk in repairs so to be honest i'm not going to say it's a good idea or a bad idea.
But instead of saying their unused weapons how about holstered weapons what when the soldier gets hit atleast the is a reason why the weapon was in battle and damaged in the first place.
how about units that can duel weild
but basically it would just double as an extra bank if it just stores the weapons are the naq to buy them, and buy haveing extra weapons we take the risk in repairs so to be honest i'm not going to say it's a good idea or a bad idea.
But instead of saying their unused weapons how about holstered weapons what when the soldier gets hit atleast the is a reason why the weapon was in battle and damaged in the first place.
how about units that can duel weild


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I can see the good and bad points of this - the good is that weapons that aren't being used do not get damaged - which is fair.
But the bad point is that you can effectively build an unlimited (not sure what the current limit on weapons is) stockpile of unused weapons - which is effectively being used as an untouchable naquadah stockpile - a second bank.
Now, people might say, well, put a limit on the amount of weapons you can have that are untouchable - and that is a great idea - but what is a sensible limit? 10% of the amount of weapons you have troops for? 20%? 50%? What is a fair amount that will stop it being used as an extra bank?
I buy weapons myself to store naq - but if I do I generally won't attack - or, if I do, atatck, I accept that I will have to pay for damages on those weapons - so i amke sure I pick a target worth hitting.
A third option may be that any weapons that have been 'protectively stockpiled' are somehow 'tagged' so as to have no re-sell value - but this would mean that as players we would have to manually move them into the stockpile, and would also mean more coding for forum. This option would be the only sure-fire way to stop it being used as a second bank.
But the bad point is that you can effectively build an unlimited (not sure what the current limit on weapons is) stockpile of unused weapons - which is effectively being used as an untouchable naquadah stockpile - a second bank.
Now, people might say, well, put a limit on the amount of weapons you can have that are untouchable - and that is a great idea - but what is a sensible limit? 10% of the amount of weapons you have troops for? 20%? 50%? What is a fair amount that will stop it being used as an extra bank?
I buy weapons myself to store naq - but if I do I generally won't attack - or, if I do, atatck, I accept that I will have to pay for damages on those weapons - so i amke sure I pick a target worth hitting.
A third option may be that any weapons that have been 'protectively stockpiled' are somehow 'tagged' so as to have no re-sell value - but this would mean that as players we would have to manually move them into the stockpile, and would also mean more coding for forum. This option would be the only sure-fire way to stop it being used as a second bank.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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*~Starry~*
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even that might not work... because the people can have the "stored weapons" as their actually weapons and sell the things they did not store...
there is never a sure fire way... people tend to use loop holes everywhere...
a weapons storage is a waste of time and energy... the amount paid for the damaged weapons is negligible compared to the trouble that may occur because of the new advacement.

there is never a sure fire way... people tend to use loop holes everywhere...
a weapons storage is a waste of time and energy... the amount paid for the damaged weapons is negligible compared to the trouble that may occur because of the new advacement.

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this is idea is bad since u lose @30% reselling the weapons anyways. raise ur bank limit instead of making a new naq holding site. weapons can be sabbed away by % so ur losing more weapons stockpiling. if ur looking for a second spot then buy untrained mercs.
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- Desnar
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This unused stockpile is basically "hey i can store **** over here! roflolmao!"
However the percentage of weapons not sent into battle should be deducted from repairs. For example you have 50k weapons with only 1k troops wielding them. Then instead of paying for all the weapons damaged, you should only pay for 2% because that many was sent.
Formula: ( trained troops with weapons / total weapons ) * repair of All weapons
Sound ok?
However the percentage of weapons not sent into battle should be deducted from repairs. For example you have 50k weapons with only 1k troops wielding them. Then instead of paying for all the weapons damaged, you should only pay for 2% because that many was sent.
Formula: ( trained troops with weapons / total weapons ) * repair of All weapons
Sound ok?
- floophead_III
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That doesn't work out well, because if you want to mass someone and take out tons of defense weapons it would take many many many times more in attacks to do so since they would recieve only a slight fraction of the damage. It would also mean that if you had no troops in defense but defense weaps they'd be undamagable from attacks. Doesn't work out well.
A better idea would be to have an armory size based upon your trained troops, just like your bank size is based on miners and uu. That means if you want to stockpile tons of weaps, you can't do it without training lots of troops. Sound like a good idea?
A better idea would be to have an armory size based upon your trained troops, just like your bank size is based on miners and uu. That means if you want to stockpile tons of weaps, you can't do it without training lots of troops. Sound like a good idea?
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