Enfant Terrible wrote:
To expand on this idea a bit. I think I agree that this makes sense: that the more land you control the more troops you would be able to maintain. Additionally I think the amount of land controlled should also determine the amount of naquada you produce per turn and perhaps even the number of attack turns you get per turn, since by controlling more planets you are controlling more gates. I would also say that if people don't want a cap on troops per say you could then charge a certain amount of naquada per turn for troops and weapons maintenance. More troops will cost more naquada as would bigger weapons. This would discourage people from just going out and trying to get 500 link clicks on their first day because they wouldn't have the means to pay for the maintenance of that many troops. (civilisations is sort of what i'm thinking of here, where as cities grow their abilities to support more troops increases).
Another player {ME} suggested adding commerce. If a certain amount of square mileage was to determine land possession players could then even start selling land to other players etc. And landmarks (no pun) eg 100, 000, 000 square miles represents another planet at which point you get a second gate and consequently a second attack turn per turn. And you could provode something like mining skill level to improve naquada production for your land.
I'm not sure a change like this could be fairly implemented until a new wave was started though.
I love you guys...even if you post the suggestions in other places...though I would rather that you post them here...this is the perfect addition to the commerce idea...though I do think that the number of troops should still contribute to the ammount of naquadah per turn just not quite as much...I full heartedly agree that this implementantation could not be implemented until the Second Wave starts either...Please as always: comment, comment, comment...I felt the need to add this to the topic as I felt it my duty to inform you of every little detail as the plan develops...If this topic continues to head toward my second idea (the "commerce idea") instead of my first plan (the "commander support" plan), I will add a new topic page to allow a new poll and a place seperate from my commander's support topic...the fact that replies continue to change topic is kind of confusing so...unless all the replies from now on are focused on commander support...you know...
Here is an overview of the "Commander Support Plan":
Commanders should be given the ability to loan, or give their officers naquadah...so obviously if it is loaned...unless there is an seperate option for loan...the officer would have to be able to give naquadah to his commander...which would make sense...Please reply and title your subject
"Commander Support Plan" if it is about this plan.
An overview of the "Commerce Idea" will come when/if I create a new topic/post/thread...
Please correctly title your subject field for replies either "Commander Support Plan" or "Commerce Ideas"
Thank You,
Raconar