This may seem.....

For newcomers to ask questions to the other users... this section will usually answer most questions... requesting resources (naq/UUs/ATs) is not to be done here...
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Someguyoverhere

This may seem.....

..... like the n00biest question ever but, whats the differance between Assassins and Under cover agents (Goa'uld) ?
What do they each do?
LBWMTE- D4rk S1de
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undercover agents= your covert, they contribute to your covert action
assasins= you anti-covert, they contribut to your anti-covert action

assasins, when you attack someone, if your anti-covert action if higher than their covert, kills their undercover agents. Your undercover agents sabotage their weapons, and let you spy
Cant be bothered logging in with my full name- so i shortened it :D
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darkness5723
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also assassins go up against the other persons defence to determine if they live or die..handy little peace of info there.
The Xeno
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Updates wrote:Anti Covert Units & Tech. These units work like army units, but are trained like covert. When they engage an enemy, they break off from the main assult (taking damage as they do) and hunt the enemy covert. At this point, it is their anti-covert skills versus the defending covert skills. If there is absolutely no defence units in the realm, the attacking army may help them out. Initially, since people have high covert, and low anti-covert, they chance of them doing serious damage is minimal.


In simpler terms:

Spies do this;
1. Recon
2. Sab
3. Protect against recon
4. Protect against sab

Anti-Covert does this;
1. Kills spies

:D
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MAsterp
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The Xeno wrote:
Updates wrote:Anti Covert Units & Tech. These units work like army units, but are trained like covert. When they engage an enemy, they break off from the main assult (taking damage as they do) and hunt the enemy covert. At this point, it is their anti-covert skills versus the defending covert skills. If there is absolutely no defence units in the realm, the attacking army may help them out. Initially, since people have high covert, and low anti-covert, they chance of them doing serious damage is minimal.


In simpler terms:

Spies do this;
1. Recon
2. Sab
3. Protect against recon
4. Protect against sab

Anti-Covert does this;
1. Kills spies



:D


Our N00b prophet is back!!! And I couldnt have stated it better :lol:

Also covert and A-covert contribute to your overall power greattly
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The Xeno
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MAsterp wrote:Our N00b prophet is back!!!

Alas the crushing grip of our friend the education system seems to be pulling me back... tearing me from the pixilated world of joy that is my computer screen. :(
........
........
Or is it Warhammer?
:?



On Topic:
MAsterp wrote:Also covert and A-covert contribute to your overall power greatly

Another great thing is that the next covert level/anti-covert level doubles each spies/assassins strength. So at lvl 10 if your individual spies add 2K covert power, when you get level 11 they will do 4K, then 8K and so on. :D

Of course, the cost doubles as well, though I would imagine you would have found both of those out by now. :)
Last edited by The Xeno on Mon Apr 17, 2006 6:04 pm, edited 1 time in total.
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SVaRuN
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As you are a noob my simple answer would be...GET AWAY FROM THE ANTI COVERTS when you le be mature (read good enough( you ll know)


I wouldnt come to a game of chess asking what a king chess move is if i wouldnt know how the figures move firstly

Little rough i know :P keep in mind what xeno has written
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Quae caret ora cruore nostro?
Phyre

Dude... That's Not helpfull
The Xeno
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Actually (Imho) it's very helpfull...n00bs need as many warning signs as possible.

Especially because #-o I don't think any of us pointed out that Anti-Covert units should not be bought by newer players.
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