Keep in mind guys, everything is negotiable with the bonuses or tech tree. I wanted a seperate thread for this one to refine talks to the Wraith alone, lets people start suggesting Nox, Fulings, or Klingons and deter us from the issue at hand:
Fortifications:
Feeding grounds (default)
Telepathic network
Hive ship
Seige Levels:
Orbiting Stargate network (default)
Harvest Freighter
Dartship Squadron
HiveShip Fleet
Trained attackers: Warriors
Trained Defenders: Caretakers
Attack Weapons:
Stun Rifle
Induced illusion
Hearding nets
Wraith Hoarde
Self destruct weapon
Dart ship
Culling beam
Defense weapons:
Hibernation pod
Living armor
Imobilization mine
Plasma Cannon
Scouting drones
Ancestral Insect Swarm
Bonus? The Raid Feature slightly modefied, Raid will no longer "kidnap" untrained units, but the enemies casualties of battle, the ability to steal Defense mercs, Supersoldiers, or Average guards. THis raid feature will be directly incorperated into attacks, no more either or when attacking, no Raid feature for a defending wraith player BC it is a Attack savy option! I would also recommend a decrease in defense for the wraith as a vice to their bonuses!
The player has 3 options:
1. to either keep these spoils as their new soldiers (the percent you keep should be determined)
2. To convert them to a set value of untrained for each.
five mercs= 1 untrained
three supersoldiers= 1 untrained
one average guard= 3 untrained"
3.Forfeit all soldiers of an attack to gain more naquadah from
the attack (an agreed percent?????)
Special thanks to Valh'alla for the ideas on the Tech tree. He had a lot of good ones!!!
The prepared proposal for Wraith Inclusion in SGW
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Saturnine
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The Dalek Empire
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It looks pretty good, but I'd streamline that Raid bonus.
You could make it much easier simply by saying that the Wraith player gets between 0-25% (randomly determined in each battle) of the Defenders killed in an attack added to his Untrained units.
This encourages the Wraith player to be aggressive and engage in large scale battles rather than turtling as most players are inclined to at the moment.
You could make it much easier simply by saying that the Wraith player gets between 0-25% (randomly determined in each battle) of the Defenders killed in an attack added to his Untrained units.
This encourages the Wraith player to be aggressive and engage in large scale battles rather than turtling as most players are inclined to at the moment.
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Shai_hulud
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Re: The prepared proposal for Wraith Inclusion in SGW
Saturnine the Great wrote:Keep in mind guys, everything is negotiable with the bonuses or tech tree. I wanted a seperate thread for this one to refine talks to the Wraith alone, lets people start suggesting Nox, Fulings, or Klingons and deter us from the issue at hand:
Fortifications:
Feeding grounds (default)
Telepathic network
Hive ship
Seige Levels:
Orbiting Stargate network (default)
Harvest Freighter
Dartship Squadron
HiveShip Fleet
Trained attackers: Warriors
Trained Defenders: Caretakers
Attack Weapons:
Stun Rifle
Induced illusion
Hearding nets
Wraith Hoarde
Self destruct weapon
Dart ship
Culling beam
Defense weapons:
Hibernation pod
Living armor
Imobilization mine
Plasma Cannon
Scouting drones
Ancestral Insect Swarm
Bonus? The Raid Feature slightly modefied, Raid will no longer "kidnap" untrained units, but the enemies casualties of battle, the ability to steal Defense mercs, Supersoldiers, or Average guards. THis raid feature will be directly incorperated into attacks, no more either or when attacking, no Raid feature for a defending wraith player BC it is a Attack savy option! I would also recommend a decrease in defense for the wraith as a vice to their bonuses!
The player has 3 options:
1. to either keep these spoils as their new soldiers (the percent you keep should be determined)
2. To convert them to a set value of untrained for each.
five mercs= 1 untrained
three supersoldiers= 1 untrained
one average guard= 3 untrained"
3.Forfeit all soldiers of an attack to gain more naquadah from
the attack (an agreed percent?????)
Special thanks to Valh'alla for the ideas on the Tech tree. He had a lot of good ones!!!
nice im glade i could help bring it this far my only hope now is they get implemented i like that u stuck with the raid idea
well if they do get implemented at least i contributed to their development.
about the new tech stuff covert and unquie abilties introduced on quantom as it will probaly get introduced on reg as well so u got any ideas for thoes mine are something to with either wraith drones or the stealthed lab from the series for covert as for race unique something to do with regeneration what u got?
And again great job!!!!


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Shai_hulud
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Saturnine
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Lord_Zeus
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The amount of men you are able to covert would have to depend on the amount of attack turns you use for fairly obvious reasons
. But, on the whole I think it is a pretty good setup and wouldnt mind seeing it implimented. A game is always more fun with more races!
*edit
Wow, this is recieving some nice support 10 definately and 3 good idea with tweaking
*edit
Wow, this is recieving some nice support 10 definately and 3 good idea with tweaking
Power corrupts, absolute power corrupts absolutely.
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I'm against!! They are too powerful! They would be in control so easily...I'm not with!!!
BUT, I'm with creation of SG-Atlantis game with them...
BUT, I'm with creation of SG-Atlantis game with them...




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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
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Valhalla
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Apophis The Great wrote:I'm against!! They are too powerful! They would be in control so easily...I'm not with!!!
BUT, I'm with creation of SG-Atlantis game with them...
why are u apposed is it the bonuse if so then say whats wrong with it give a little feed back that way it gives Saturnine the Great an idea of what he needs to do to make it more balanced in your opinon?

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