crap idea [close it]

realistic idea? (1-worst, 5 best, 3-neutral)

5
40
42%
4
23
24%
3
12
13%
2
7
7%
1
14
15%
 
Total votes: 96
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Wolf359
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undead21 wrote:i would agree with wolf, that 100% is too much, i would have to speek for all officers when i say that 50% is too much too. for the most part, the younger players have no idia how the system works, so honestly alot of people could get scamed.


True! And, also - the younger and more experienced players will only gain experience by working at their accounts - not getting everything handed to thema on a plate.
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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urogard
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Wolf359 wrote:
undead21 wrote:i would agree with wolf, that 100% is too much, i would have to speek for all officers when i say that 50% is too much too. for the most part, the younger players have no idia how the system works, so honestly alot of people could get scamed.


True! And, also - the younger and more experienced players will only gain experience by working at their accounts - not getting everything handed to thema on a plate.

i was more reffering to the point that co's could get more uu bonus in exchange for more naq given to off's
and i already said that i changed my mind that 50% should be the cap and not 100%.
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Wolf359
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I still think it doesn't need to change at all (or, if it does - up to 40% at the most) because as the game progresses you should continually start to earn more and more naq anyway, therefore contributing more and more to your officers.

Individual pay awards is the answer - tied in with Sleip's idea that the Colonel/First Prime etc gets an additional bonus. That way you can reward those who invest in their UP (or any other stat).
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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urogard
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Wolf359 wrote:I still think it doesn't need to change at all (or, if it does - up to 40% at the most) because as the game progresses you should continually start to earn more and more naq anyway, therefore contributing more and more to your officers.

Individual pay awards is the answer - tied in with Sleip's idea that the Colonel/First Prime etc gets an additional bonus. That way you can reward those who invest in their UP (or any other stat).

i get what you mean but that's partially the same point i want to make.
when i get like 1 mil miners. i only give 30% to my offs. maybe i'd rather have 50% less but the extra uu's. (and imagine i don't want to invest horendous sums of naq into up since i'll ascend within 2 weeks)
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halamala wrote:
Wolf359 wrote:I still think it doesn't need to change at all (or, if it does - up to 40% at the most) because as the game progresses you should continually start to earn more and more naq anyway, therefore contributing more and more to your officers.

Individual pay awards is the answer - tied in with Sleip's idea that the Colonel/First Prime etc gets an additional bonus. That way you can reward those who invest in their UP (or any other stat).

i get what you mean but that's partially the same point i want to make.
when i get like 1 mil miners. i only give 30% to my offs. maybe i'd rather have 50% less but the extra uu's. (and imagine i don't want to invest horendous sums of naq into up since i'll ascend within 2 weeks)


Those decisions whether to invest in your UP/other stats because you will soom ascend is what makes the game interesting. By going one way, you will save in the short term, but going the other way is better in the long term - it is up to the individual to decide what is best for him/her.
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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The Foo
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i hav a simple fix for this why not make the highest 90% cus 100% is useless to the officer and the commander as stated by every one before me :-)
DMHAF

90% is far too high...50% would be good though. :P
urogard
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how did this get picked up?
it's ancient but i'm still for this idea.
The Foo
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ok 50% is good i guess but very dont think the makers of this game will change it cus they like M-onkey E-at N-othing LOL

[quote] u cant turn up on game day, without a bag of tricks, in ur bag


The Foo[/quote]
u cant turn up to game day, without a bag of tricks,........... in ur bag.
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Phyre

The system is balanced as it is, all of this "lets change it like chaos" and stuff, keeps on opening up huge opportunity to exploit the system, this new update would have to be extremely closely policed, and who could possibly do that much policing?
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The Foo wrote:ok 50% is good i guess but very dont think the makers of this game will change it cus they like M-onkey E-at N-othing LOL

u cant turn up on game day, without a bag of tricks, in ur bag


The Foo


you are on official warning buddy.

if i see you violate rule 7 like this again, you may be banned from the forum AND game.

-.-Psi Kiya Trist-.-
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never argue wid the wolf man he knows what hes talking about and hes right maby 40 - 50% at the max no more i know i woould like to giv my officers more but not all of it i need some even if it gives me heaps of uu i need the money to stay up in the ranks this would unbalance the game once again
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The Foo
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come on! making it go up to 50% will not make much of a diffrents but it is needed i think :-D




the foo
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The Foo wrote:come on! making it go up to 50% will not make much of a diffrents but it is needed i think :-D




the foo


you have NO IDEA how much it would change things, and because you dont, that shows how clueless you really are
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