It came to me like that while I was trying to spy and sabotage someone...
What if undercovert agent could do more than steal information...
I'm new to the game so please don't flame me if it has already been asked...
Spy and sab idea
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JIX
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it would help your cause if you went into alittle more detail
just coming into the forum saying "what if that could maybe do something else" aint gonna make you friends quick
just coming into the forum saying "what if that could maybe do something else" aint gonna make you friends quick
Apadamek (goo is life) wrote:Jix cannot be banned, all fear his marijuana and Alcohol induced fits of massing and raiding
*hides*

- Wolf359
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There have been numerous suggestions in the past about spies being able to steal intel/attack logs, as well as being able to steal weapons etc - none have been successful.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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An_Hur
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I'll try to better explain myself...
At present we have Spy who steal information or sabotage weapon
The Tok'ra send operative in the Goa'uld empire to extract information about troop movement, technology, sabotage and to steal ressource.
Since in this game the ressource is Naq,
Spy should also be able to steal naq.
in term of %, I don't really know how to make the equation not too profitable for the strongrer player...
If I'm not able to spy, I got nothing, but If I'm able to spy on the other player and I manage to get all avaible information (no ????) then I should be able to steal 1 Naq currently gain each turn until unmasked.
I was playing another game and their was smugler in that game who steal money from the oposite force. Then to counter the smugling, there's bounty hunter.
1 bounty hunter are harder and far more expensive to get by than some ordinary merc or to upgrade your counter-covert skill...
Hope it clarify....
At present we have Spy who steal information or sabotage weapon
The Tok'ra send operative in the Goa'uld empire to extract information about troop movement, technology, sabotage and to steal ressource.
Since in this game the ressource is Naq,
Spy should also be able to steal naq.
in term of %, I don't really know how to make the equation not too profitable for the strongrer player...
If I'm not able to spy, I got nothing, but If I'm able to spy on the other player and I manage to get all avaible information (no ????) then I should be able to steal 1 Naq currently gain each turn until unmasked.
I was playing another game and their was smugler in that game who steal money from the oposite force. Then to counter the smugling, there's bounty hunter.
1 bounty hunter are harder and far more expensive to get by than some ordinary merc or to upgrade your counter-covert skill...
Hope it clarify....
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Chris M
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- MGZ
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if you want to steal money then attack people in the open
political correctness is a doctrine fostered by an illogical liberal minority and rabidly promoted by an unscrupulous mass media that holds forth the proposition that it is entirely possible to pick up a turd by the clean end.
I believe gun control is being able to hit your target.
I believe gun control is being able to hit your target.
- Wolf359
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An_Hur wrote:I'll try to better explain myself...
At present we have Spy who steal information or sabotage weapon
The Tok'ra send operative in the Goa'uld empire to extract information about troop movement, technology, sabotage and to steal ressource.
Since in this game the ressource is Naq,
Spy should also be able to steal naq.
in term of %, I don't really know how to make the equation not too profitable for the strongrer player...
If I'm not able to spy, I got nothing, but If I'm able to spy on the other player and I manage to get all avaible information (no ????) then I should be able to steal 1 Naq currently gain each turn until unmasked.
I was playing another game and their was smugler in that game who steal money from the oposite force. Then to counter the smugling, there's bounty hunter.
1 bounty hunter are harder and far more expensive to get by than some ordinary merc or to upgrade your counter-covert skill...
Hope it clarify....
you didn't need to explain yourself better - we knew what you meant - like I said - has been suggested numerous times before - and never implemented.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Stricken
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Wolf359 wrote:An_Hur wrote:I'll try to better explain myself...
At present we have Spy who steal information or sabotage weapon
The Tok'ra send operative in the Goa'uld empire to extract information about troop movement, technology, sabotage and to steal ressource.
Since in this game the ressource is Naq,
Spy should also be able to steal naq.
in term of %, I don't really know how to make the equation not too profitable for the strongrer player...
If I'm not able to spy, I got nothing, but If I'm able to spy on the other player and I manage to get all avaible information (no ????) then I should be able to steal 1 Naq currently gain each turn until unmasked.
I was playing another game and their was smugler in that game who steal money from the oposite force. Then to counter the smugling, there's bounty hunter.
1 bounty hunter are harder and far more expensive to get by than some ordinary merc or to upgrade your counter-covert skill...
Hope it clarify....
you didn't need to explain yourself better - we knew what you meant - like I said - has been suggested numerous times before - and never implemented.
there again the big player stomps on the little player
~Stricken
"Live by the sword die by the sword"
(note to self: prefferable live)
contact me if you play halo 2 live woot!
my id is => 41413
(note to self: prefferable live)
contact me if you play halo 2 live woot!
my id is => 41413
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Rukia
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- Wolf359
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Stricken wrote:Wolf359 wrote:An_Hur wrote:I'll try to better explain myself...
At present we have Spy who steal information or sabotage weapon
The Tok'ra send operative in the Goa'uld empire to extract information about troop movement, technology, sabotage and to steal ressource.
Since in this game the ressource is Naq,
Spy should also be able to steal naq.
in term of %, I don't really know how to make the equation not too profitable for the strongrer player...
If I'm not able to spy, I got nothing, but If I'm able to spy on the other player and I manage to get all avaible information (no ????) then I should be able to steal 1 Naq currently gain each turn until unmasked.
I was playing another game and their was smugler in that game who steal money from the oposite force. Then to counter the smugling, there's bounty hunter.
1 bounty hunter are harder and far more expensive to get by than some ordinary merc or to upgrade your counter-covert skill...
Hope it clarify....
you didn't need to explain yourself better - we knew what you meant - like I said - has been suggested numerous times before - and never implemented.
there again the big player stomps on the little player
~Stricken
Not at all - I am merely pointing out that the idea has been suggested before - many times - and never implemented.
As has been said by others - it is a redundant idea. Everyone else has said they don't like it - i didn't say either way - just said that the previous attempts at suggesting this had not been successful. How is that stomping on someone?
Your post sounds like that of someone who has nothing to say - but tries to make himself look clever (emphasis on the 'tries'). Back up your statements - or do not make them at all!!
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.

