Planets "new system" (satelities, levels and bonus

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PSICOLIX
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Planets "new system" (satelities, levels and bonus

well i did the math, and even with the low level, the planet bonus is too expansive to worth it, so i reccomend some changes, here r my sugestions.


1- they r too easy to take, i think the Defence Structures shoude be changed as defence satelities, and they will be in the orbit of the planet, if they got attack and the planet stole they will go the next of u planet and if u have no more planets they go to u main planet.
u can send the satelities freely amoung u planets, but they can only defend 1 planet each time
i run the prices, to get 1 bill def in:
normal weapons cost 6 bill naq
in satelities cost 16,7 bill naq, so the atual prices is OK!

the lost, every time u got attack u lost:
if the power of the attack is less than half u planet defence, u lose nothing

if the power of attack is between half u defence and u defence(att defended) u lose 1% of u satelities

if the power of attaker is bigger than u def u lose 2% of u satelities

if the power of the attaker is 2 times biger than u defence u lost 5% of u satelities.

i think that will make the attack/defend of planets much more Fair!!

about Levels, sizes and bonus:
The actual bonus r terible, they dont add nothing our power and r way too expensive
my sugestion is change it completaly

levels:
every planet will have one level of development ,that will go to 0 for 50, and each level will add one bonus in u acout.
the fist level will cost 50 mill naq, and will increase 10% each level
that means the lv50 will cost 7,5 bill naq, and to go to lv 0 to lv50 will cost 58 bill naq
price(lvx)=50000000*(1,1)^(X-1)

planet size:
each every 10 level u will be able to mak u planet grow, there r 5 sizes.
tiny: planets to lv0 to lv10, u must pay 100 mill to upgrade to smal
small: planets to lv10 to lv20, u must pay 500 mill to upgrade to normal
normal: planets to lv20 to lv30, u must pay 5 bill to upgrade to above averange
above averange: planets to lv30 to lv40, u must pay 10 bill to upgrade to huge
huge: planets to lv40 to lv50, u can't upgrade anymore

Bonus per Size:
well that the part will help the small players, every size of planet will give u a fixed bonus!
sice now u have multiple planets every time u go to war or have to defende u planet or go in coverts mision, u will have help from u friends to anothe planets
that how its will work, every planet will send u X troops to help u in att, def or covert as the
tiny: send u 100 troops to attack/defence and 300 more spys/anti-spys
50 more UP, 1 Mill naq more per turn
small: send u 250 troops to attack/defence and 750 more spys/anti-spys
100 more UP, 3 Mill naq more per turn
normal: send u 500 troops to attack/defence and 1500 more spys/anti-spys
150 more UP, 5 Mill naq more per turn
above averange send u 750 troops to attack/defence and 2250 more spys/anti-spys
200 more UP, 7 Mill naq more per turn
huge: send u 1000 troops to attack/defence and 3000 more spys/anti-spys
250 more UP, 10 Mill naq more per turn
* the spys/anti-spys r in the same level r u troops
**the attack/defend have they weapons, and u not pay the rapair for that, same power as u powerfull weapon.
*** if any troops die, u will recruit another soldier from that planet automaticaly, without cost!

Bonus per Level:
this one is for the medium and large players, will help the noobs too.
since now u have more planets u can focus more in u attack/def and covet, bacause now u r leaving u planet knowing u have some else to look at u family and friends
so u r more inspired to go to WAR, and as powerful u Planets r more isspided u will be, so:
each planet level will add 0,01% in each u status (attack, defence, covert and Income(more business, more profit, more naq))
so u will get a bonus up to 0,5% in each status per planet.

so thats basicaly my idea, u can think 5% bonus is too much, but to maximize 1 planet will cost:
16 bill in sizes upgrades
58 bill in levels, since now u have one great aset in u acount, u will spend lots of naq in defence, so
25-50 bill in satelities to defend u planet

so it safe to say each planet will cost 100 bill naq to be maximizade, so 1 trill naq to get 5% in each status ins'n that cheap, in matter of fact is very expansive
and again, we can lose the planets in 1 hit, its kind risk!!

if u(forum) like my idea, i reccomend u set all planets to small and Lv0. when u upgrade the site!

and again when u go out for search to a planet u can find planets in every size but the LV will be the lowest of the category.
i mean, if u go out and find one HUGE planet it will be i the lv40, if its above averange will be lv30!

and again the market of planets will be kind more easy with my system, u can take u defence and let some get the planet u wish!
so based on the cost of the upgrades i already did one table of costs


tiny planets, will et u some work to get, so i say planet value 1 bill
small planets will cost u about 1 bill to update from tiny to small, planet value 2 bill
normal planets will cost u about 3 bill to update from small to normal, planet value 5 bill
above averange will cost u about 10 bill to update from normal to above averange, planet value 15 bill
huge planets will cost u about 25 bill to update the above averange to huge, planet value 40 bill
lv50 HUGE planets, will cost u 75 bill to upgrade all planets, planet value 80 bill
* this values r without any satelities
Last edited by PSICOLIX on Fri Jun 02, 2006 7:13 pm, edited 1 time in total.
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Rukia
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i like it the way it is except for the ground defenses being near worthless/ineffective...
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An_Hur
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[quote]if u(forum) like my idea, i reccomend u set all planets to small and Lv0. when u upgrade the site!
[/quote]

Well exept from that, it look like a good idea...

What about those who already have increase planetary size... Or already spent money in them...
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PSICOLIX
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An_Hur wrote:
if u(forum) like my idea, i reccomend u set all planets to small and Lv0. when u upgrade the site!


Well exept from that, it look like a good idea...

What about those who already have increase planetary size... Or already spent money in them...


If there is one way, better shoude the naq u spend, go to u bank!
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nice ideas very thoughtful only problem is some of it would make planets TOO powerful they already add to your UP so why give you units per turn?? remove that and the free weapons thign i mean all someone would have to do it get a planet upgrade it alittle and they would grow stronger every turn without doing anything heck a new player could theoreticaly save up enough for a MS get one attack bot search/find a planet then spend some cash upgrading it he wouldnt have to spend ANY cash on his attack/def cause his planet would do it for him 300 attack units with 300 weapons x(uhhhhh cant rmember #'s lol) say 2000 per weapon 300x2000
thats 600000 per TURN increase by that system i knwo it would cost alotta money to get the planet to the 300 units per turn thing but just saying this isnt even including tauri bonus or tech upgrades. so that kinda has to go but everythign else i think is just beautiful. and yea i think defense thigns shouldnt be planet based but satalite based and have planet based defenses as well but have them be MASSIVE! im talkin like 1 bil for one (or more since thats chump change to most people) and add like 100mil attack and are treated to the normal weapon damage modifiers or maybe more so to balance it
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PSICOLIX
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ph30nix wrote:so why give you units per turn??


not per turn, per planet,
if y attack some1 u get a reiforcment of X troops with they onw weapons, so the max u can bost is get + 10 X 1000 troops.
that menas when u have 10 huge planets, every time u attack soom, the power will be:

xxxxxxxxx ataker with xxxxxxxx weapons
and from u other planets come 10.000 "alien friend" with 'aliend friend weapons' as reinforciment to u attack

for my proposel the MAX u get per planet is:
1000 attackers with 1000 attack weapons* (good for small players)
1000 defenders with 1000 defence weapons* (useless to BIG players since they have 500k to 2 mill troops, so 3k will add nothing)
*show only when u attack some1, come as reinforcment to u att/def.
3000 more spys when u spy or sab some1, work like that, u send 10k spys, they will be cauculated as 13k, 10k yours + 3k u planets.
+250 raw to u UP (good for all players)
+ 1 mil to u income/turn (good for all players)
+ 0,5% in each status (better for BIG players)
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nice ideas.....me likey :D :-D
ph30nix
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oops sorry i misread that then okay then i see no problems with your ideas but i am at work and reading fast in my little breaks lol. but i wouldnt put these changes in till they make it slower/harder to steal planets cause otherwise the strong will just get even stronger while the weaker get the stuffing beat outta them for a tiny little place to call home
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well as i keep saying it will eventually settle down....the best players will get theyre full 10 eventually through nicking everyone elses then everyone wont need quite so much defence so it wont matter so much....its only bin implemented a while....maybe we shuld wait till its had a chance to settle b4 suggesting many drasti changes? just my opinion.... :D
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PSICOLIX
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-lil evil genious- wrote:well as i keep saying it will eventually settle down....the best players will get theyre full 10 eventually through nicking everyone elses then everyone wont need quite so much defence so it wont matter so much....its only bin implemented a while....maybe we shuld wait till its had a chance to settle b4 suggesting many drasti changes? just my opinion.... :D


i dont want wait because i already did the math, in the way we r now, only the UP planets is Good, and look how much naq u will need to defend against 1 att with 5k fleets (about 125 bill in slots + 60 bill in fleets)

so 5k fleets for 1 ascended players give u 5Kx56000(Power per weapon)
2.800.000.000 power, u will need +- 950 defence strutures in u planet (cost +- 45 bill per planet),
so if u will spend 45 bill in def, u will spend at least 45 bill in upgrade, that will give u +3000 UP raw per day!

so if u have 90 bill, u can spend it to get + 3000 raw, or u can buy 255k UUs (350 mill/k) and that will add for u +22,4 mill/turn to u income, +- 1 bill/day, and with 1 bill u can buy 3k more UUs every day,
so same price, but remeber with 150-300 turns that attaker can mass u planet defence!
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ph30nix
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yea like i said i wont bother with upgrading a planet till i find a UP planet then ill just keep my MS at home and power it up and my planet defense so that HOPEFULLy between MS and planet i can defense it or ill go on PPT and find another planet or two to work as deocys lol
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About planets. Why couldnt they be defended by your motheship?
Once they are in your galaxys, they could be defended by your mothership and that would increase the value of em. Also taking them wouldnt be so easy, since the defence upgrade costs 10x to much.
Also thoose highranked (mostly some greedy players) ppl are taking it from the lowranked.
Kinda no effect from em.
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well mostly cause for a while all the noobs ms will be off exploring.

im sorry i didn;t read anyof this just the last post and basically as fdar as up planets go, untill the rate for uu planet upgrades isn;t riddiculusly higher then up theres no poijnt to them

7mil to go from 66-67 is beond pointlessness
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