Planet Defence & MotherShip suggestions

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SCharb

Planet Defence & MotherShip suggestions

So far I've had 3 planets (and far over 2 weeks' worth of Naqadah invested in them) stolen from me by high-ranked people who hoard them. This is clearly a problem, (I'm an average player, ranked 3750 right now and had been 3000 before my planets were stolen) I blame this on a few facts and opinions that I will state here, and then suggest remedies for. I'm not whining about being too incompetent to properly care for my planets, so don't condescend to me or anything. Thank you for your time.

1. Mothership Location
People can easily build up fleets for planets, cheaply and en masse. This allows for people to easily capture planets. However, only the very highly ranked can afford the defenses to keep them. Gaining planets is cheap, but keeping them is insanely hard.

Suggestion: The Mothership should be able to defend the planets, using anit-fleets or something. In itself, that's not an original suggestion. My idea is that there should be location for the mothership to go to.

This would work similar to the DefCon system, except the "alert levels" in the drop-down menu would be replaced by one's planets. It would take a certain amount of time to make the mothership move from defending one planet to the next (time between movement could be upgraded in the mothership).

Or, change its "stance". This would make it devote all its power to one task. It could be on: homeworld defence, all-planet defence, offence, exploration, or "ready" (able to do anything, same as now). This would also take a time period to get into position.

2. Names

I gave my planets cool names, the kind you'd expect from Stargate. My favorite was Elysion, which comes from the Greek word for "Struck by Lightning". When I went to check my attack logs, I found that I'd had "Nintendo Hate" stolen from me. What? I had no idea what that was. I checked my planets, and I found out that my beloved Elysion was gone, and had been turned into some dumbass fanboy planet.

Suggestion: Attack logs should keep the "__(Planet name)__ stolen" title static, so that it will never change after the attack. There then should be a message at the end of the attack log saying "_(old name, static)_ is now __(new name, changeable)__ in (attacker)'s system". The static name would probably use the same code that makes the number of attackers and defenders remain the same.

A simpler request: The ability to name your homeworld.

3. Limit
10 planets a system... okay, that's fair. How is it, then, that 2 of the people who stole my planets now have reached that limit? It's been less than a week since planets were created! Reaching the limit of 10 planets should be some sort of long-term goal.

Suggestion: There should be a weekly limit to how many planets can be put into your system. Also, once a planet is gained, it should be protected for a day or two.

4. Size

A tiny planet with 10 defence and a Normal-sized planet with 10 defence will have the same strength; one costs 100 million to make, and the other costs 400 million to make. (I might be wrong, I didn't have enough time to experiment)

Suggestion: Size should also affect defence strength. Or, size should reset as soon as a planet is gained. I've already had to abandon a few planets because they were too large to develop for.
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i like it a lot.
you have good ideas
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I agree, all of your ideas are very good :-)
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I like these ideas a lot...
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Re: Planet Defence & MotherShip suggestions

SCharb wrote:So far I've had 3 planets (and far over 2 weeks' worth of Naqadah invested in them) stolen from me by high-ranked people who hoard them. This is clearly a problem, (I'm an average player, ranked 3750 right now and had been 3000 before my planets were stolen) I blame this on a few facts and opinions that I will state here, and then suggest remedies for. I'm not whining about being too incompetent to properly care for my planets, so don't condescend to me or anything. Thank you for your time.

1. Mothership Location
People can easily build up fleets for planets, cheaply and en masse. This allows for people to easily capture planets. However, only the very highly ranked can afford the defenses to keep them. Gaining planets is cheap, but keeping them is insanely hard.

Suggestion: The Mothership should be able to defend the planets, using anit-fleets or something. In itself, that's not an original suggestion. My idea is that there should be location for the mothership to go to.

This would work similar to the DefCon system, except the "alert levels" in the drop-down menu would be replaced by one's planets. It would take a certain amount of time to make the mothership move from defending one planet to the next (time between movement could be upgraded in the mothership).

Or, change its "stance". This would make it devote all its power to one task. It could be on: homeworld defence, all-planet defence, offence, exploration, or "ready" (able to do anything, same as now). This would also take a time period to get into position.

2. Names

I gave my planets cool names, the kind you'd expect from Stargate. My favorite was Elysion, which comes from the Greek word for "Struck by Lightning". When I went to check my attack logs, I found that I'd had "Nintendo Hate" stolen from me. What? I had no idea what that was. I checked my planets, and I found out that my beloved Elysion was gone, and had been turned into some dumbass fanboy planet.

Suggestion: Attack logs should keep the "__(Planet name)__ stolen" title static, so that it will never change after the attack. There then should be a message at the end of the attack log saying "_(old name, static)_ is now __(new name, changeable)__ in (attacker)'s system". The static name would probably use the same code that makes the number of attackers and defenders remain the same.

A simpler request: The ability to name your homeworld.

3. Limit
10 planets a system... okay, that's fair. How is it, then, that 2 of the people who stole my planets now have reached that limit? It's been less than a week since planets were created! Reaching the limit of 10 planets should be some sort of long-term goal.

Suggestion: There should be a weekly limit to how many planets can be put into your system. Also, once a planet is gained, it should be protected for a day or two.

4. Size

A tiny planet with 10 defence and a Normal-sized planet with 10 defence will have the same strength; one costs 100 million to make, and the other costs 400 million to make. (I might be wrong, I didn't have enough time to experiment)

Suggestion: Size should also affect defence strength. Or, size should reset as soon as a planet is gained. I've already had to abandon a few planets because they were too large to develop for.


1. The Mothership has now become a valuable commodity - but giving it the ability to defend planets would be overpowering it - that is what your planetary defences are for - and what if you had 4 planets and each one was attacked by different players at exactly the same time - how does your mothership be in 4 places at once?

- learn from experience - you had planet stolen because you were unable, in your current position within the game, to adequately defend it - so why then did you go and get another, and then another when you knew you would not be able to keep them. Improve your existing account first.

2. I don't really see the point of that as the atatck only stays in the log for 5 days.

3. I don't agree with the limit you suggest on the number of planets you can claim in a week (not unless there is some sound reasoning behind it - which so far there isn't) - but agree that there should be some sort of protection once a planet is in your possession.

4. Well - that is your own fault really - you should have sent your spies on a recon mission to determine the size of the planet - if you couldn't determine the size of the planet and attacked anyway - it was your risk. Planets cannot be magically reduced in size when they are conquered. Size of planet should not determine defence strength.

However - irrespective of the size of the planet - it should be possible to make it so that the defences are incremental - i.e. if you have a normal sized planet with 0 def - then the first few defences should cost the same as that for a tiny planet - up to the max number of defences a tiny planet can hold - once you have reached the max number of defences, your defences start costing at the next planet level up - and so on.
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1) I really like the Mothership Location, but it should be limited to one planet at a time. This way it is more feasible to guard the newer planets while you are establishing the defenses on it. Obviously it isn't going to over power the MS because you will only be able to guard one out of a prospective 10.

2) I don't really care about the logs, but I would really love to name my Home World.

3) Nope, I don't think it is necessary.

4) I say that the defenses should be a combination of Wolf's and SCharb. Incremental that goes by the size of the planet. The best of both worlds, pun not intended. :wink:
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Re: Planet Defence & MotherShip suggestions

SCharb wrote:So far I've had 3 planets (and far over 2 weeks' worth of Naqadah invested in them) stolen from me by high-ranked people who hoard them.

Suggestion: Size should also affect defence strength. Or, size should reset as soon as a planet is gained. I've already had to abandon a few planets because they were too large to develop for.


Why would you abandon planets if you had less then 10?

I find you statments seem to contradict each other, How many planets have you actually stolen or had?

I find a problem with #4 in that: People try avoiding stealing big planets now.

They should have to pay the extra to defend it if they steal it from you after you have upgraded the bonuses. If you make defence always incremental their will be more stealing in the future. My Plan now is to Heavily defend the planets I like and then make them larger, so that no one will want to steal them, then when I am ready I will start upgrading the bonus.

#3 There is now a weekly limit, you can only steal or find one a day.
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Name teh Homeworld. Transfer MS's from one planet to another. Possibly add a patrol feature? Where it isnt at one planet but instead is patrolling.
If one planet is attacked there is a X% chance it will go there and defend it.
It possibly might not. Sortof a way to even out a defence of planets.
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I think with the new one planet a day people will spend more time spying a planet then just snatching and abandoning. Sounds Like what SCharb was doing if he abandoned Large planets.

Ive been using all my covert every day looking before I attack, Nice to know what you are getting before you make a new enemy, occasionally I even offer them a couple bil if I like the planet that much.

Today though, I found the best planet yet to find I had to wait 5hours needless to say it was gone in under 1.

Needless to say I can tell you all the stats on Elysion. Just takes a little patience with the covert. Don't worry I'm not into that type. Prefer the baby bearing type.
Last edited by Thufir_Hawat on Sun Jun 04, 2006 6:44 pm, edited 1 time in total.
SCharb

(not bad for a first post, huh?)

Wolf359 wrote:1. The Mothership has now become a valuable commodity - but giving it the ability to defend planets would be overpowering it - that is what your planetary defences are for - and what if you had 4 planets and each one was attacked by different players at exactly the same time - how does your mothership be in 4 places at once?

Maybe planetary defence would be more cost efficient than MS planet defence?

Hmm... if you are attacked, your ship is "alerted to the danger" and basically resets to default position (able to defend everything) after the attack.

- learn from experience - you had planet stolen because you were unable, in your current position within the game, to adequately defend it - so why then did you go and get another, and then another when you knew you would not be able to keep them. Improve your existing account first.

I got the first two at the same time. When they were stolen, I figured it was because I didn't sink enough naq into the defence, and put too much into the production. I saved up and got the third, and put more (but not enough) into the defence. In case anyone's wondering, I got another planet and am doing very well with it.

2. I don't really see the point of that as the atatck only stays in the log for 5 days.

Easier to track? I dunno. It just seems very inconvenient to go to the attack log and see that "LOL PWND NEWB" was stolen from you. It's not very informative or efficient.

Metaphors:
Someone steals money from you, and then buys an iPod with the money. Did they steal your iPod?
Someone steals your dog, "Puppy", and names it "kitty"
Did they steal Puppy or Kitty?
Someone steals planet Earth and names it Mars. Did they steal Earth or Mars?
3. I don't agree with the limit you suggest on the number of planets you can claim in a week (not unless there is some sound reasoning behind it - which so far there isn't) - but agree that there should be some sort of protection once a planet is in your possession.
I've looked a little further into it. Most people who have 10 planets don't keep them very long... biting off more than they chew. That's a limit in itself, so the planet per week suggestion is, in a way, already built in.

Yes, automatic planet protection is good. I can see it happening- the excuse would be something about
4. Well - that is your own fault really - you should have sent your spies on a recon mission to determine the size of the planet - if you couldn't determine the size of the planet and attacked anyway - it was your risk.

I found said planet with my MS. I can't exactly spy on the universe... or can I? ...*grabs telescope and laughs maniacally*.
Planets cannot be magically reduced in size when they are conquered. Size of planet should not determine defence strength.

...But Planets *can* be magically promoted in size?
I'd argue for planet size being a factor in planetary defence, but your idea is way better.


Gukumatz wrote:Why would you abandon planets if you had less then 10?

I abandoned a planet I found that I didn't want to develop for (too big)
I find you statments seem to contradict each other, How many planets have you actually stolen or had?

At the time of the first post, I'd: stolen 3; found 1; abandoned 1; and had 3 stolen.
I find a problem with #4 in that: People try avoiding stealing big planets now.

They should have to pay the extra to defend it if they steal it from you after you have upgraded the bonuses. If you make defence always incremental their will be more stealing in the future. My Plan now is to Heavily defend the planets I like and then make them larger, so that no one will want to steal them, then when I am ready I will start upgrading the bonus.

#3 There is now a weekly limit, you can only steal or find one a day.

Not sure what you're trying to say. My plan is similar to yours, minus the making them larger part. That makes em harder to defend.

Wiigii.
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Sorry I could quote yours and edit blah blah....


1. Never abandon a planet because you do not want to enhance it until you have 10. You gain benefits from it till stole or abandoned.

2. If it was easy to defend large planets then more people would be willing to steal them. I like it how it is now. Once, I fill the slots I make it bigger, when they are full I increase the size again.

If someone steals it from me they will have to pay more to defend it properly.

MY ONLY RECOMENDATION WOULD BE FOR ALL PLANETS FOUND WITH A MOTHERSHIP TO BE TINY.

3. I was saying your plan on limiting the number per week is already implemented.

THERE IS NOW A MAXIMUM OF ONE PLANET STOLEN PER DAY.

Your mothership has only enough energy to move one planet per day. You must wait 2 hours, 54 minutes before having enough energy to unset another planet.

So this would limit a player to filling his 10 orbits to ten days.


Elysion had too little defence still, If I or many others wanted it then it would be easy to take. Really though not my type as I stated above.

I recommend before you put anything into improveing the benefit you continue to build the defence.
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SCharb wrote:(not bad for a first post, huh?)

Wolf359 wrote:2. I don't really see the point of that as the atatck only stays in the log for 5 days.

Easier to track? I dunno. It just seems very inconvenient to go to the attack log and see that "LOL PWND NEWB" was stolen from you. It's not very informative or efficient.

Metaphors:
Someone steals money from you, and then buys an iPod with the money. Did they steal your iPod?
Someone steals your dog, "Puppy", and names it "kitty"
Did they steal Puppy or Kitty?
Someone steals planet Earth and names it Mars. Did they steal Earth or Mars?

4. Well - that is your own fault really - you should have sent your spies on a recon mission to determine the size of the planet - if you couldn't determine the size of the planet and attacked anyway - it was your risk.

I found said planet with my MS. I can't exactly spy on the universe... or can I? ...*grabs telescope and laughs maniacally*.
Planets cannot be magically reduced in size when they are conquered. Size of planet should not determine defence strength.

...But Planets *can* be magically promoted in size?
I'd argue for planet size being a factor in planetary defence, but your idea is way better.


2. It is easy to track because your atatck log shows who has stolen the planet AND the name they have changed it to.

4. I take your point about planets not being able to grow (perhaps it could be something else - like civilisation level?).
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I like the mothership location aswell if it was at your home planet it would count in normal attacks and raid and if it was away it doesnt and if it was defending it doesent so mby then ppl woundt just send MSs out stuoidly for no reason every day :D
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