Replicators should get 2 coverts turns every turn.

Balladbird
Forum Irregular
Posts: 395
Joined: Sun May 07, 2006 6:50 pm
ID: 0
Location: Hollow Bastion

Replicators should get 2 coverts turns every turn.

Seeing as replicators advantage is spying, it would be a cool added bonus to give replicators 2 covert turns every turn. This would help them replenish their spy capacity faster, and allow them to become even more covert based (if thats possible). And yes, I am a replicator, but its still a good idea.
Vulcurum

You're forgetting that most of players are racing to become ascended players, so your update suggestion would affect only quite new players and just few big replicator players (I think my left hand fingers can count them).

An update with no real bonuses.
gooseman the first
Forum Intermediate
Posts: 796
Joined: Thu Mar 09, 2006 9:12 am
ID: 55105
Location: Dublin, working on a thing called 'humour'

it does make sense though when you think about it, and there are the least amount of replis in the game. i support this idea whole heartedly :smt055 :smt038 :smt041 :smt038 =D>
Sleipnir
Merriest Mod in the West
Posts: 2340
Joined: Tue Feb 15, 2005 11:16 pm
ID: 0
Location: Off-world

Honours and Awards

While we're at it, let's give the tauri 2 attack turns per turn, the goa'uld double naq (instead of 25% bonus) and the asgard, well, they've got it easy enough, so lets forget about them.

:roll:
Image

As soon as you build an idiot proof system, somebody else builds a better idiot.

If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
gooseman the first
Forum Intermediate
Posts: 796
Joined: Thu Mar 09, 2006 9:12 am
ID: 55105
Location: Dublin, working on a thing called 'humour'

Sleipnir wrote:While we're at it, let's give the tauri 2 attack turns per turn, the goa'uld double naq (instead of 25% bonus) and the asgard, well, they've got it easy enough, so lets forget about them.

:roll:


maby the tauri should get two turns :smt020 , but forget about the goa'uld and asguard, nobody cares about them really
Balladbird
Forum Irregular
Posts: 395
Joined: Sun May 07, 2006 6:50 pm
ID: 0
Location: Hollow Bastion

Giving two attack turns to the tauri would help to balance things out. Still, replicators are often overlooked by every other race and giving them two covert turns would help out alot.
gooseman the first
Forum Intermediate
Posts: 796
Joined: Thu Mar 09, 2006 9:12 am
ID: 55105
Location: Dublin, working on a thing called 'humour'

exactly, replicators rock but not many people know that so theres barely any of them and 2 covert turns per turn makes sense. making sense is sometimes hard to comeby in this section
Squeaky
Fledgling Forumer
Posts: 247
Joined: Mon Sep 19, 2005 6:52 am

these ideas about gettin extra stuff would be cool so 2 attack turns for tauri, 2 spy for reps, 2x income for the snakes and the asgard man they get it good so buggar them that stuff might set the balance to get some of the other races up in the top 1000 coz its mostly asgard they get it to good at the mo as u can see so i say giv the others the extra stuff
Image

Image
User avatar
Wolf359
The Big Bad Admin
Posts: 5208
Joined: Sat Feb 19, 2005 2:40 am
Alliance: EPA
Race: Tauri
ID: 0
Location: Omnipresent
Contact:

Honours and Awards

2 covert turns for replicators - covert is still extremely powerful and giving extra turns to reps - already the most powerful in covert - would overpower it.

2 attack turns for tauri - a strong attack is not all it is cracked up to be when it also means more expenses in using that attack. The higher your atatck becomes, the more expensive your costs become, therefore there become fewer accounts worth hitting that will cover your costs and give you a profit.

2x income for Goa'uld - that's just ridiculous - first off they already get an income bonus - second, it would mean that they would become farms, and third - because of their increased naq they would have to spend the extra amount on defense so as to prevent attack - or would have to remain on critical realm alert to avoid being attacked.

Asgard - yeah - they have the best bonus anyway.

Conclusion - it isn't broken - so don't fix it.
Image
Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
Mod Speak
Balladbird
Forum Irregular
Posts: 395
Joined: Sun May 07, 2006 6:50 pm
ID: 0
Location: Hollow Bastion

2 covert turns a turn for replicators would suit their nature of self-evolution, always working to perfection. The little gray ET's can hide behind insane defenses, and if they get sabbed a bit more cause of replicators having additional covert turns, I dont think anyones gonna care. Except the little gray E.T. looking things. And since their defenses are so high, noone will be able to see them crying behind them.
The Xeno
n00b prophet
Posts: 2692
Joined: Sat Oct 22, 2005 9:35 am
ID: 0
Location: Rambling on, till my feet be worn and gone.

Ah... the proper place.

I personally don't think it's over balanced. We are still limited in the amount of sabbs on a single account, and because our covert turn 'bank' is not increased, cannot realistically sab more than the normal number of accounts from a cold start.
----------------

It does provide a few advantages; we can regenerate covert turns while sabbing an account once every turn, thus letting us sabb them once a turn unto eternity. (though again, we will never be able to do 'more' damage since we are still limited to 10(?) sabs/1 sab a turn)....
And yes, we will be able to faster recharge and thus sab... but only if we are facing off against multiple enemies: Against individuals it won't increase our damage potential.

If anything, my only complaint is that this is nerfed :P but i certainly don't think it's overpowered.

In short, i'm in favor. A little bit of an advantage in an alliance war is always good. :)
Image
Image
Sleipnir
Merriest Mod in the West
Posts: 2340
Joined: Tue Feb 15, 2005 11:16 pm
ID: 0
Location: Off-world

Honours and Awards

Wolf359 wrote:2 covert turns for replicators - covert is still extremely powerful and giving extra turns to reps - already the most powerful in covert - would overpower it.

2 attack turns for tauri - a strong attack is not all it is cracked up to be when it also means more expenses in using that attack. The higher your atatck becomes, the more expensive your costs become, therefore there become fewer accounts worth hitting that will cover your costs and give you a profit.

2x income for Goa'uld - that's just ridiculous - first off they already get an income bonus - second, it would mean that they would become farms, and third - because of their increased naq they would have to spend the extra amount on defense so as to prevent attack - or would have to remain on critical realm alert to avoid being attacked.

Asgard - yeah - they have the best bonus anyway.

Conclusion - it isn't broken - so don't fix it.


Sorry. Apparently the [sarcasm] [/sarcasm] tags didn't coe out as planned. Though I thought it fairly obvious.
Image

As soon as you build an idiot proof system, somebody else builds a better idiot.

If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
User avatar
Wolf359
The Big Bad Admin
Posts: 5208
Joined: Sat Feb 19, 2005 2:40 am
Alliance: EPA
Race: Tauri
ID: 0
Location: Omnipresent
Contact:

Honours and Awards

Nah Sleip - I got your sarcasm!! I was referring to squeaky's post:

Squeaky wrote:these ideas about gettin extra stuff would be cool so 2 attack turns for tauri, 2 spy for reps, 2x income for the snakes and the asgard man they get it good so buggar them that stuff might set the balance to get some of the other races up in the top 1000 coz its mostly asgard they get it to good at the mo as u can see so i say giv the others the extra stuff
Image
Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
Mod Speak
thunder
Forum Intermediate
Posts: 830
Joined: Wed Oct 19, 2005 4:42 pm
ID: 0
Location: Booming in the heavens

you know i dont know where people get there information (refering to wolfs quote from that guys who says that the 1000 ranks are mostly asgaurd)

i mean i dont know which top one thou hes loking at but mine is full of mostly acended people

speaking of i think that wulf i think you should think of everyone in your wonderful ideas above in order to be fair, since you all have bounuses for the races (save the overpowered ones themselves) i think that acneded people should each get 2at 2 covert turns and 2*the naq. except for ancients casue they had it to easy as asgaurds for so long


i swear if anyone takes this seriously i will feel so very very ashamed of them
If you listen to what i say you'll learn lots
if you argue with what i say you'll lose
if you disagree with what i say your an idiot

I AM A DEBATOR FROM SASKATCHEWAN YAH

Shal Kek Nem Ron
Squeaky
Fledgling Forumer
Posts: 247
Joined: Mon Sep 19, 2005 6:52 am

hmm this is a hard one there are very good reasons not to but at the same time it would be good as it would help heaps and i got the stats from the first page of the rankings it dont show the ascended players and there was more asgard in the top 1000
Image

Image
Locked

Return to “Suggestions Archive”