dont worry this is not an other "use of GP" thread!
suggestion:
rise the amount of GP a player need to reascend related to the current total reascensions he has done.
something like
normal player : 1000 GP needed
prior : 2000 GP needed
prophet : 3000 GP needed
messiah : 4000 GP needed
Incarnate : 5000 GP needed
Living God : 6000 GP needed
LG +1 : 7000 GP needed
etc.
why?
i know the required ressources to reascend are raising continuously but shouldnt someone also need more glory to reascend? glory points symbolize the fame of a player he archieved in main and it would be more realistic if its harder to get the possibility to reascend to LG+1 then from normal to prior
effects:
people have to survive longer in GP ranks in main to gather the required GP. and its getting harder, the more often you have ascended.
balances the game a lil more in my opinion by making it harder for living gods to reascend!
ingame example:
currently:
all player get 1GP/turn in normal ranks (~1100) -> max. 1001 turns =>21 days
all player get 5GP/turn in top ranks (~110) -> max. 200 turns =>4 days
with this alteration:
normal: 21 normal rank/4 in top ranks days
prior: 42/8 day
.
.
.
LG+1: 146/29 day
a month for a LG to reascend to LG+2 if he wants to sounds pretty resonable in my opinion.
so what you think bout it?
Glory points
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Ston
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I would not be adverse to this, so long as the GR points still get changed into APP at the same rate as for the first ascension.
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Ston
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maybe i should add to my suggestion that GP run in reverse twice as fast once you leave GP ranks....
im a prophet myself so it would affect me as well. but honestly, atm someone could ascend to living god within a month by using the current system at its limits.
i doubt it was planned to make ascension that easy!
im a prophet myself so it would affect me as well. but honestly, atm someone could ascend to living god within a month by using the current system at its limits.
i doubt it was planned to make ascension that easy!
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yeah this has been suggested before - but would now be unfair as many people have already ascended 6 times. To make this work it would've needed to be implemented from day 1 of ascention.
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Wolf359 wrote:yeah this has been suggested before - but would now be unfair as many people have already ascended 6 times. To make this work it would've needed to be implemented from day 1 of ascention.
wolf359 is correct, which he usually is when he talks about changes to the game
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Ston
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still, i dont see a reason not to change it now-what are you afraid of? LG take a month to reascend? normal player still take 21 days?
take a look at the rankings ive seen many many accounts that ascended and are abdoned or pretty much useless since they havent had the needed power to survive this step. making it harder for ppl to reascend will only increase their own chances to survive.
take a look at the rankings ive seen many many accounts that ascended and are abdoned or pretty much useless since they havent had the needed power to survive this step. making it harder for ppl to reascend will only increase their own chances to survive.
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Ston wrote:still, i dont see a reason not to change it now-what are you afraid of? LG take a month to reascend? normal player still take 21 days?
take a look at the rankings ive seen many many accounts that ascended and are abdoned or pretty much useless since they havent had the needed power to survive this step. making it harder for ppl to reascend will only increase their own chances to survive.
Nobody is afraid of anything - it simply isn't fair to make it harder for people to ascend as it enables the best players (i.e. those who have already ascended 6 times) to grow stronger in ascension more quickly than anyone else. So, making it harder to ascend will not actually increases survival chances if it also gives those who are already fully ascended more time to increaes their strength too.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.


