Zero Point Module Shield!
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[Arbiter]
Zero Point Module Shield!
It be good if we had a ZPM that you can use you find them at some planets you can turn on and off it until it is out of power it is like ppt but it can go on and off.
Last edited by [Arbiter] on Fri Jul 07, 2006 9:33 pm, edited 1 time in total.
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{AE} Zhang Wei
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Re: Zero Point Module Shield!
captain gazza wrote:It be good if we had a ZPM that you can use you find them at some planets you can turn on and off it until it is out of power it is like ppt but it can go on and off.
lol you sure u did not steal the idea of atw???
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FusionX
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Lord_Grant
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Re: Zero Point Module Shield!
captain gazza wrote:It be good if we had a ZPM that you can use you find them at some planets you can turn on and off it until it is out of power it is like ppt but it can go on and off.
If it's like a PPT that can be turned on and off at will then it's obviously not a good idea.. Player A goes on a attack spree, let's say he blows up a whole alliance [He's a tough one], then, to evade retaliation, he turns on ZPM, giving him a "PPT" as you said. Then it is infinitely exploitable.. People could sit on it 24/7 forever..
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gooseman the first
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Re: Zero Point Module Shield!
captain gazza wrote:It be good if we had a ZPM that you can use you find them at some planets you can turn on and off it until it is out of power it is like ppt but it can go on and off.
not forever, read what he said, but i really dont like this idea, its kinda pointless
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sgtpepper
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Re: Zero Point Module Shield!
Emma Thurman wrote:captain gazza wrote:It be good if we had a ZPM that you can use you find them at some planets you can turn on and off it until it is out of power it is like ppt but it can go on and off.
If it's like a PPT that can be turned on and off at will then it's obviously not a good idea.. Player A goes on a attack spree, let's say he blows up a whole alliance [He's a tough one], then, to evade retaliation, he turns on ZPM, giving him a "PPT" as you said. Then it is infinitely exploitable.. People could sit on it 24/7 forever..
I think that is where the " until the power runs out" comes in... If you find one it has say 24 hours worth of energy in it. You can turn it on for a set amount of time say you want it on for the next 6 turns, You set it and you are shielded for the next 6 turns. Then you only have21 hours of energy left. Or you want to sleep so you put it for 16 turns and get a good nights sleep.
I am not saying that this is a good idea but i think it could work if you think it through... The exploit will be in how many you can gain... lets say you send out your mothership for 72 hours to search for a ZPM and you ahve 1 5% chance of getting one at half power :p That makes it so you will only waste resources if you feel lucky
So i dont want to here any of this infinately exploitably BS... If thought through properly then we will have no issue of it being exploitable. However i do not believe this will add anything to the game, nor do i believe it would detract from the game. So we will see what admin/forum thinks of the idea and if it gets implemented i am sure he will try his best to make it the least exploitable possible.



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Katahu
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In my opinion, I think it's a good idea to have a ZPM. However, I believe some the ZPM should be used in a different manner.
As a recommendation the ZPM should:
1. ...first be searched only by a ship and the ships must search for a set amount of days or hours. The larger the number of ships, the greater the chance. However, it should cost the user a significant number of turns and weapons power [depending on the number of ships sent to do the search] due to the possibility of running into some enemy forces along the way.
2. ...only be used once [pretty much like a disposable camera] and it should be drained significantly quick by certain races like the Wraith [remember that episode "the seige: part 3"?], be disabled easily by the Re'tu, or blow up on the owner's face if rigged or maintained "improperly".
3. ...difficult to obtain even if the ZPM was found [ex: the player might have to pass certain defenses]. And if it can't be obtained, the user could have the option to rig it to explode if someone else does manage to obtain it.
4. ...only be used properly, otherwise it would explode. For examle, the user must avoid things like feedback loops [which could cause an overload] during use.
5. ...do some severe damage to the user if it was rigged or improperly used.
Again, just a suggestion. After all, a ZPM in this manner can add a little twist to the chaos server. ;D
As a recommendation the ZPM should:
1. ...first be searched only by a ship and the ships must search for a set amount of days or hours. The larger the number of ships, the greater the chance. However, it should cost the user a significant number of turns and weapons power [depending on the number of ships sent to do the search] due to the possibility of running into some enemy forces along the way.
2. ...only be used once [pretty much like a disposable camera] and it should be drained significantly quick by certain races like the Wraith [remember that episode "the seige: part 3"?], be disabled easily by the Re'tu, or blow up on the owner's face if rigged or maintained "improperly".
3. ...difficult to obtain even if the ZPM was found [ex: the player might have to pass certain defenses]. And if it can't be obtained, the user could have the option to rig it to explode if someone else does manage to obtain it.
4. ...only be used properly, otherwise it would explode. For examle, the user must avoid things like feedback loops [which could cause an overload] during use.
5. ...do some severe damage to the user if it was rigged or improperly used.
Again, just a suggestion. After all, a ZPM in this manner can add a little twist to the chaos server. ;D
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