Ability to attack Fleets

S T I
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there should be a rule like attack, you have to have 20% attack to defence before your fleets work. this would stop big players funding nothing accounts to steal planets. There should be no way one stat can have so much power without a blanced account ie attack,defence spy levels etc,. this would help cut down on multis being set up
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It would also force people to move up in rank.. which certain individuals do not want to do.

I still prefer my idea of the giant hammer.
Lord Smaug
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Triple ]-[ wrote:It would also force people to move up in rank.. which certain individuals do not want to do.

I still prefer my idea of the giant hammer.

Ion cannons.
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Lord_Grant
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At teh very top of this thread. Like those 1-4 suggestions.
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obrecht
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I have better ideas. A fleet will take damage based on the damage incoming. A fighter has 27500 hit points. So thats where damage goes. For every 130,000 points of damage from other fighters (mother ship to mothership) and planets (planet defense to attacking mother ship, and in addition the automatic 10% damage rule), an enemy fighter is destroyed. For every 520,000 points of damage from a motherships attack, a fighter is destroyed. Then when attacking the main planet you could say for every 50,000,000 points of defense power a fighter is destroyed. That comes from ground forces taking potshots at fighters. Then drop the cost of fighters by 10-25% to represent the fact that they can be attacked. And you have a new recipe for fighter attack/defense.
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[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
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Cant we just sab them? Simple answer for a simple question :-)
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I think it's a good idee that player can damage the def of the planet, but we need to change that.
player must only damage a planet he can hurt he must have 1/2 strike of the def of the planet to damage it.
A guy with 200 fleet damage me when I have 1000 def.
we have already this in our weapon.
A player who try to attack us don't damage us if he has not that much strike.

If nothing is done, unfair player like we can see will be more to steal our planet.
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Refresher wrote:a vialble option would be anti-fleet weapons , mounted on the mothership
and firing when someone tries to steal your planet , they would have to be balanced same as planets ,say 50%- 100% bonus to planetary defence.


i like this idea. and it would kill a lot of my spare Naq :D
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There should be no more updates to make stealing harder. Just to make fleets killable.
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The Equilibrium
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Lord Smaug[G] wrote:There should be no more updates to make stealing harder. Just to make fleets killable.


Agreed.
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Zhar
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Agreed! Fleets should be destroyable like the defenses on the planets! I just hope this will be accepted by game admins and they'll update it as sonn as possible.
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isn't there already a way for fleets to die? like if its 10% or less of the planetary defense then they all die?
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kurnous
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So my UP planet got taken by some noob last night!

I attacked and massed him for his troubles but he is ranked 6000 ish already.

He messaged me back saying that i waisted my AT naq and troops killing him cos all he does is steal planets and sell them on quickly. I left him with little or nothing on his account exept his damn fleets which is in fact the only thing i wanted to take from him. :x

This rule needs to be changed. It is a bug in the game that peoples fleets are untouchable. Its wrong, its anoying and it darn it not right :x :x
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I think you should have a mothership attack button to send your mothership head on head with the opponents m/s, being able to destroy fleets, either that or give planets the abillity to have thier own attack fleets which you use to attack someones m/s fleets with.
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