This has probably been suggested before, but I did not see it in Wolf's Thread. So here is my latest Suggestion. Increase the number of attack turns that a player Gets per turn to 2 or 3 and up the limit From 4K To 5K or 6K. IT seems that every 3 or 4 weeks the market completely runs out, by increase the amount people get per turn it will help the avalibility of turns on the market. It will also help the newer players Be able to build faster as they will have turns to attack with and increase their Accounts.
LEt me know what you think, IF you agree let forum know. IF you do not that is fine too.
Increase the number of Attack turns give per turn
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Lord Ho Chi Man
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Re: Increase the number of Attack turns give per turn
Lord Ho Chi man wrote:This has probably been suggested before, but I did not see it in Wolf's Thread. So here is my latest Suggestion. Increase the number of attack turns that a player Gets per turn to 2 or 3 and up the limit From 4K To 5K or 6K. IT seems that every 3 or 4 weeks the market completely runs out, by increase the amount people get per turn it will help the avalibility of turns on the market. It will also help the newer players Be able to build faster as they will have turns to attack with and increase their Accounts.
LEt me know what you think, IF you agree let forum know. IF you do not that is fine too.
a few months ago i would have sed HUMBUG, but now in the current evolution of the game i say HURRAH,
my reasons being turns are needed much more and in much more quantity, this would cut inflation a bit, and help newbies as you sed above
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I agree completely although I still insist that with this, a rule limiting the lowest rank a person can attack in relation to them should be instituted. I realise that, after talking to duke leto II that there's an aspect of it sucking when you can't farm off dead accounts, but the fact is higher ranking members also farm off newer members, which in turn completely turns them off from the game.
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NO! Absolute not (this is also being discussed in another thread - the market one) - there are enough attack turns! The problem is people being impatient and wanting to mass people themselves and have everything at once, rather than waiting for it.
Turns are turns i.e. 1 per turn - end of story.
And yes - it has been suggested countless times before and never (ever) been close to being implemented.
Turns are turns i.e. 1 per turn - end of story.
And yes - it has been suggested countless times before and never (ever) been close to being implemented.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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starry wrote:agreed....
before I'd say it'll benefit the bigger players, but no more. EVen the smaller players are feeling the strain...
There's not enough turns on hand to be able to progress very fast...![]()
`starry
Why should you be able to progress very fast - like I said before - impatience!!
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Wolf359 wrote:starry wrote:agreed....
before I'd say it'll benefit the bigger players, but no more. EVen the smaller players are feeling the strain...
There's not enough turns on hand to be able to progress very fast...![]()
`starry
Why should you be able to progress very fast - like I said before - impatience!!
no, not impations. just a wish of having a chance of catching up with the large players
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