obrecht wrote:As many have figured out, there aren't any more planets to find out there. Now what do you do with that mothership? Give it a mission, every mission last for 24 hours, just like exploration, and has a chance for complete failure and you can't choose what it finds.
Looking for friends: Brings back a few Super units with random weapons
Would only bring a few. maybe a base number of 200 and plus or minus 100 random chance. And it'd be random weapons, not nessicarly the best.
Peace Mission: Brings back UU, Naq. I could bring one commodity. How about something like 500-5000 UU if succeeded. 5,000,000 to 500,000,000 naq if suceeded.
Raiding mission: Brings weapons, lifers, and naq. Again one or the other. it could bring 10,000-50,000 basic down to 100-500 of the best weapons. 250-5000 lifers. Or 2,500,000 to 250,000,000 naq.
Bombardment: This was an idea bounced around a while ago to completely obliterate people. Well, I think I may have found a compromise. It takes 12 hours to get there, and 12 hours to get back. Once its there it will do its weapons damage to miners, lifers, and offensive and defensive bases. Again chance it would totally fail. (the hyperspace generator isn't working properly, someone sabotaged the weapons) If the opponent has a mothership in orbit, it will counter-attack the attacking ship with full force, recieving no damage.
Planet Defense: Tired of taking that planet only to have it retaken, and all your mothership does it sit around and watch. Well, here's the deal. For 24 hours your ship will defend one of your planets. The ship doesn't have to be recharged (as in after 24 from the last attack) to defend.
I believe that the figures are OK.
However, I propose that a new "Daughtership" be implemented to fulfill the proposed purposes ONLY - these new ships would be only capable of these extra missions, and not capable of contributing to conventional battles, and would be not upgradeable and limited to one per player; pricing would begin at around 100 million naquadah to allow for new or poor players; not all can afford motherships.
Motherships would retain their current abilities only.
Furthermore, I believe that any naquadah acquired from such missions should be deposited straight into the player's bank account to prevent naquadah arriving unguarded in a player's realm while the player is not logged in.
Hail Marcus Licinius Crassus.








