Market rates gone crazy

Loksorr

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The market should just be made less fluxual (? I am not certan about the word. Language.)
If I would be programming this i would use current prices, and fill the market with say 1000000 multiples of each trade. Then I would "simply" calculate prices based on the amount of resources. So that there were always approximately 1000000 trades of every resource on the market. This stops big players and even big alliances from manipulating the market, and the rates change.

I also like the 1-3% service charge though it's limiting to the small players (it's easier to lose 10mil if you make 300mil than if you make 30mil/turn)
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Wolf359 wrote:
The problem with a lot of players - generally newer ones - is that they are impatient and want everything straight away. Trust me - the game was more fun before the market.


Thats so true :-D
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Triple ]-[ wrote:
Wolf359 wrote:The problem with a lot of players - generally newer ones - is that they are impatient and want everything straight away. Trust me - the game was more fun before the market.

Thats so true :-D

then just increase the amount of at's you get per turn 3-5 fold and remove the market.
It should still not get boring like ascencion. (though massing isn't hard in there either. just takes time to get the turns)
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halamala wrote:
Triple ]-[ wrote:
Wolf359 wrote:The problem with a lot of players - generally newer ones - is that they are impatient and want everything straight away. Trust me - the game was more fun before the market.

Thats so true :-D

then just increase the amount of at's you get per turn 3-5 fold and remove the market.
It should still not get boring like ascencion. (though massing isn't hard in there either. just takes time to get the turns)


You missed my point completely - before the market was introduced - EVERYONE was happy with 1 AT per turn - and massings still occurred. The difference is that they had to be more co-ordinated and planned to be effective - and it meant that 1 person just couldn't wipe out an alliance (unless he/she saved AT for a very long time (which also happened)).

You actually proved my point of players wanting everything straight away by suggesting more AT per turn as a solution.

Ask anybody who was in the EPA, TA, Order of Chaos or Order before the market was introduced and they will tell you that massings still occurred, and were more fun - they just took more EFFORT - which is what people are not willing to put in these days.
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Wolf359 wrote:You missed my point completely - before the market was introduced - EVERYONE was happy with 1 AT per turn - and massings still occurred. The difference is that they had to be more co-ordinated and planned to be effective - and it meant that 1 person just couldn't wipe out an alliance (unless he/she saved AT for a very long time (which also happened)).

You actually proved my point of players wanting everything straight away by suggesting more AT per turn as a solution.

Ask anybody who was in the EPA, TA, Order of Chaos or Order before the market was introduced and they will tell you that massings still occurred, and were more fun - they just took more EFFORT - which is what people are not willing to put in these days.

I actually didn't miss your point. I completely got it. Yet if i agree with it was a different question, which you can see i didn't.
I know what you mean. TAW also has only 1 at per turn and there is no way around it. it\s good. but limiting the number of at's will put the newbies into a position where they will be unable to catch up with the big players. at prices will skyrocket (which i wouldn't mind, although i'd prefer if it didn't happen) and new players will be selling them to big players.
technically i wouldn't mind but what about those who have 10k at's on hand and those who have 100-200 in this precise moment, or the moment market gets removed. it just wouldn't be fair.

i think removing the market has no future. maybe a gradual removal. but that's basically it.
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Removing the market removes the one way for players to catch up in the game.

Look at it this way, with my income I can either buy about a million uu's per week, or I can invest that naq into raiding/market at's and I can grow by about 2 million. The 2 million may take several hours of work though. It is the same for smaller players.

I don't believe it is a matter of new people being impatient, but rather they just want to have a chance to compete. Removing the market would take away that chance.
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Munchy wrote:Removing the market removes the one way for players to catch up in the game.

Look at it this way, with my income I can either buy about a million uu's per week, or I can invest that naq into raiding/market at's and I can grow by about 2 million. The 2 million may take several hours of work though. It is the same for smaller players.

I don't believe it is a matter of new people being impatient, but rather they just want to have a chance to compete. Removing the market would take away that chance.

exactly another point i wanted to make but never got to it.
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Wolf359 wrote:
halamala wrote:
Triple ]-[ wrote:
Wolf359 wrote:The problem with a lot of players - generally newer ones - is that they are impatient and want everything straight away. Trust me - the game was more fun before the market.

Thats so true :-D

then just increase the amount of at's you get per turn 3-5 fold and remove the market.
It should still not get boring like ascencion. (though massing isn't hard in there either. just takes time to get the turns)


You missed my point completely - before the market was introduced - EVERYONE was happy with 1 AT per turn - and massings still occurred. The difference is that they had to be more co-ordinated and planned to be effective - and it meant that 1 person just couldn't wipe out an alliance (unless he/she saved AT for a very long time (which also happened)).

You actually proved my point of players wanting everything straight away by suggesting more AT per turn as a solution.

Ask anybody who was in the EPA, TA, Order of Chaos or Order before the market was introduced and they will tell you that massings still occurred, and were more fun - they just took more EFFORT - which is what people are not willing to put in these days.


i would have to back wolf359 by the way, i do remember when the market never existed. it was alot harder to mass, wars did happen. take the GA Vs. The Esker Empire war (by the way that never happened) people were buying turns for other player like insane animals. (i made mad moeny off of it :-D . so if people got a supply network started than it would be prety much as effective as the market, its just not regulated by the game.
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Market cant be removed as is said the players who rule now will rule forever and they had their chance with a market.......new players wont have it..........

The prices need to be set at a certain point because if turns keep getting expensiver then the market will loose its purpose because nobody is gonna sell turns for naq and then the price never will go normal again.

this just ruins it for the newer players im there already i can sit and just buy UU and have 50mill in sometime but i would like some new players to be able to do the same
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But back then you did not have the amount of players that youu have now. And those players did not have The resources That are available Today. I would not increase the amount of AT 5 fold but 2 or 3 per turn would not be bad. I have Started 3 players with in the last Month and they all have the same qwuestion how can I get more Attack turns per turn. This is because of all the Accounts that are out there that are dead. Not having a good supply of turns is slowly killing the game. As you ahe to sit around and wait To gather enough turns to go out and attack.

I give turns to my officers and alliance members when I can. But with the prices That it cost to replace those turns. That may have to stop. A small increase will go a long way to making the game A little more fun for the new players as this increase will not realyy effect the Bigger players.
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Raven wrote:The prices need to be set at a certain point because if turns keep getting expensiver then the market will loose its purpose because nobody is gonna sell turns for naq and then the price never will go normal again.


i would disagree, the mareket as it is is extreemly helfull for the newer players, the newer playes can turn in only a couple hundred turns for a great deal of resoces. the newer players dont farm because they cant hit the defecnes of the players that do play, and the inactives are regularly farmed by the more expirenced players that have farm lists.
and yess people will continue to sell turns, the newer players will do it all the time in order to get ahead just a bit more.
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Raven
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your talking in amount of hundreds that wont increase the turns in the market much at all :/
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true... most player buy by the 10ks... :?
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If it comes down to it the markets has to stay the game has changed to include it and need it. It would ruin the game for many if it left and so there's one vote to leave it even if it does bomb out once and a while.
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so 1k turns will get you about 5billion naq?

i gotta go save up some turns :)
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