MS Protecting Gained Planets + Hyperdrive Engines

Maltease14
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MS Protecting Gained Planets + Hyperdrive Engines

This is a little idea i have come up with while reading some information on Motherships. Now, i have done heaps of reading and searching and thus far cannot find an update like the one i am going to mention. Thanks in advance for reading my post.

As we all know, motherships are great and they are being constantly updated. We also know, that many people have planets. So how about letting your Mothership "Protect" or "Patrol" your planets?

Of course, one mothership could not protect something like, 10 planets at one time. So you can send your mothership off to certain planets, e.g. "Protect Planet: Planet Name" for 24 hours.

While your mothership is protecting planets, your planets defensive action would increase, depending on the strength of your shield weapons, AND/OR your fleet strength.

Thats my basic game suggestion.
So basically:
- Motherships protect one planet at a time
- Planet defense increases depending on MS defense or fleets

Below is another suggestion, which is related to the above one:

If you want your mothership to be able to protect more than one planet at a time, you must invest in hyperdrive engines, which would allow your MS to quickly get to one of your planets in distress.

These hyperdrive engines can be purchased from the "Technology" Section at varying costs, depending on their speed.

So, hyperdrive engine "a" can go to a speed of XX light years, and hyperdrive engine 'B' can to a speed of XXX light years, and so on. It would be good if these costs were extremely high, for example, 500 Mill for the first upgrade and 800 mill for the second upgrade.

These engines, weather you have purchased a or b will allow you to protect two planets, instead of one. And as time goes on, you can upgrade your engine to full so that all your planets get some protection.

Summary
- Hyperdrive engines allow your MS to help your raided planet
- Hyperdrives engines are extremely expensive to purchase
- Hyperdrive engines allow you to protect more than one planet at a time

Just to clarify, your MS can only be protecting for a period of 24 hours at a time. OR there can be no time limit on protection and have your mothership patrolling your planets all the time.

Thanks for your time. Feel free to post any feedback.
Neimenljivi
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good suggestions m8!I agree that should be done...I thought about it a while ago that MS would protect planets but haven't posted cause I think it won't be made, though it would make a game more interesting...
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.L.
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good suggestions i would like to have a hyperdrive engine on my ship and having new Technology up dates
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Has been suggested before (including in a current thread - although I can't find which one, so I will leave this unlocked until I do - it's either in here or in 'Discussion on Enhancements (ones already released)').

I like the idea of a hyper-drive - but since all planets are relocated to your system, would a hyper-drive be necessary?
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Maltease14
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yeah, i tried searching for anything remotely like this update before i posted, but turned up nothing. But i did read a thread that put forward the suggestion to make MSs better, so i came up with this idea.

Hyper-drives would be necessary because although the planets are relocated to your system, ur mothership cannot reach your planets in time to help using only sub-light speeds. Using a hyper-drive will ensure that your mothership can protect (one, two, or all) of your planets effectively. The hyper-drive also gives the technology page a little well-deserved update :D.
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samson1111
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I like the idea, but the prices for the hyperdrives should be much bigger :D
Maltease14
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Hyperdrive costs

I agree... The hyper-drives should and must be extremely expensive, so that anyone wanting to purchase them must save up and actually think if the purchase is worthwhile. As i posted, the first upgrade should be about 500 mill, and the second about 800 mill... Then the third could increase to about 2 billion naq, and so on...

This suggestion is supposed to be expensive :D
vcs1988
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I agree... I really like this idea... I hope that this is implemented.... and it would be nice to have more technology to help ease gameplay.
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Geoff
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I think it is mentioned in the discussion a few times in the upcoming enhancements, the one about whether it should be fleets or hangers that gets destroyed! (currently linked to the command center in main)

But i think the ones mentioned there aren't as thought out as this... i think that the idea of a hyperdrive is so the ms can get to the planets quicker, although as they are in the same system, perhaps sublight engines would be a better term, ie, the more you upgrade your sublight engines, the faster the ms can travel, therefore the more planets the ms can protect... of coure usin that theory it'd only be able to protect the closest planets with the early upgrades. One other thing to consider though, if an ms can protect planets, then it stands to reason that the attackin ms should also be able to attack the other ms and also the planet, as opposed to just the fleets as it currently stands!
Maltease14
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I think that the "hyper-drive" sounds a lot better than Sublight, so i still want to stick with hyperdrive. And yes, the defending mothership will enter combat with the attacking mothership. However that is for the admin to decide in terms of damage and stuff, (way too much for me to post here lol). I am just posting this suggestion for some feedback and hopefully give a few ideas to the game admin :D.

Please keep posting your feedback :D
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i thought the planets were relocated to your home galaxy... i like this idea but think it could be implimented in the MS upgrades section where you buy engine nodes (capacity) for increasing ammounts and then buy power modules which add small amounts of speed to the MS, so it would work like the fleets option.

however, in the technology section there should be a new option to ''research ion drives... then interstella HD.... then intergalactic HD then ZPM power'' or something like that

by researching each one it allows you to build more engine capacity and hence finaly increasing the overall speed/manuverability. if it increased manuverability it could add a defence qualitywhere the ship can dodge say 10% of enemy firepower.

thats my suggestion, it involves two options in the game and would add a nice dynamic. and i agree that it should be hellishly expensive though...

say capacity in increasing amounts, engines cost 10mil each and the tech upgrades cost say 100mil 1bil 10bil 100bil, so it doesnt run out within weeks as the other tech upgrades did (im sure that everyone managed to research all of the tech upgrades very fast!)
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Maltease14
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ok, but i still think that it would be better to have the upgrades on the technology page, not on the motherhship page :D

And as i already posted, although planets are redirected to your system, they can still be far enough to need a hyper drive engine to reach it in time, before the attacking MS wins...

The names of the upgrades are irrevent thus far, i am just trying to put forward the <b> idea </b>....
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So, i think this could seriously unbalance some things.
For example some of the players that like to mass have huge MS power...
And althought fleets are not really cheap that could make getting planets much much harder. How so? imagine there is a ascende player ranked 6k with 10 planets. Hes got like 10 mil army size. That would result in a big income. And with such income he can easily upgrade Ms to like 20 bil and still
keep attack low so that he can raid. And With high income he can also buy defence facilities on the planets. And than lets say that a player ranked about 1 k wants a planet hes got about 600 mil fleet power ( that cost quite some naq ) and he tries to steal a planet from that rank 6k dude. What would happen? Let say the planet have 500 mil defence and if MS would be supporting it that could result in devastating damage.

PS: this is not a bad idea, tho it would need a lot of shaping to make it work.

Thats my point of the view. Dont be hard on me ;)

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Maltease14
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Not at all :D Thanks for the reply

I agree, it will require shaping. Perhaps if we introduced a means of Countering the Full effectiveness of the hyper drive, like a 'time dialiation field' or something.

To Anyone reading *winks at admins*: The basic idea is there, it just requires some thought and shaping as said by easy, but it could work and add a great new dimention to the game
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wish it would happen
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