Allow the building of FLEETS!!
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DarkAnubis
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BleedBlack
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I haven't read through the rest of the topic completely *sorry*
But, why would we need more than one Ship?
There is no limit to how many weapons you can add to your ship, so, having more than one will not increase the amount of power, since the Ships power is measured by it's offensive, defensive weapons, and fleet numbers.
Sending out a Ship to find planets would essentially not be a risk, because there would be more ships protecting you.
And, ultimately, top players would hold a substantially larger amount of ships than lower ranks, adding yet another stat which makes it harder to catch up on.
But, why would we need more than one Ship?
There is no limit to how many weapons you can add to your ship, so, having more than one will not increase the amount of power, since the Ships power is measured by it's offensive, defensive weapons, and fleet numbers.
Sending out a Ship to find planets would essentially not be a risk, because there would be more ships protecting you.
And, ultimately, top players would hold a substantially larger amount of ships than lower ranks, adding yet another stat which makes it harder to catch up on.

Press Ctrl+W FTW
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DarkAnubis
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Brokenvlade
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but he does have a point will the "fleet" have its own stat or will it be part of the already existing MS stat? if it has its own stat then it will be uber hardto cathc up to the higher rank considering they make a very large amount of naq a day, and they could easily build more fleets then the "new players can in months" that and it will be easier to mass someone ><
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Dark Phoenix
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Brokenvlade wrote:but he does have a point will the "fleet" have its own stat or will it be part of the already existing MS stat? if it has its own stat then it will be uber hardto cathc up to the higher rank considering they make a very large amount of naq a day, and they could easily build more fleets then the "new players can in months" that and it will be easier to mass someone ><
exactly the reson im for this idea
DaRk PhOeNix


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Inferno™
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DarkAnubis
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DarkAnubis
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mcdrazsyr
I agree with the idea, but to add on to your thoughts, there should be types of MS, like defensive or offensive, like your troops. Because people would then be able to buy tons of MS, making people even harder to destroy, I believe they should cost a lot more that the original MS price, 450mil. Having many MS instead of just one would be a great idea, and it would make things more realistic and interesting.
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DarkAnubis
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mcdrazsyr
i was thinkin along 6 bil, because 1 is pretty easy to get, through trades in the market, which if u have a uu of about 5k, then you can get 3 bil in 3 days, which would really suck. and adding to what someone said previously, there should be a limit to the amount of weapons, shields, and "gliders" in each MS, so as not to undermine each one. and because of this thought, which i am looking to be pretty expensive, the cost to make weapons, shields, and hangers should be upgraded dramatically as well, which makes anyone who reads this probably wanting to kill me. 
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DarkAnubis
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[DL] stevens
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