stealing turns........

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JIX
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stealing turns........

plenty of accounts out there with 4k+ turns and they aint doing anything but providing naq and uu for us farmers so.......

why not allow us to steal turns


discuss :P you flame you better hide your name :twisted:
Apadamek (goo is life) wrote:Jix cannot be banned, all fear his marijuana and Alcohol induced fits of massing and raiding

*hides*
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Rukia
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its been suggested b4 but its interesting...
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raistlin majere
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and what would you do? pay 15 AT to steal 200? how would you suggest the confiscation of turns be done?
Psi Kiya Trist wrote:ZOMG IT"S RAI!!!
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hidden
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lucky i'v always hid my name lol

ok anyway its a good idea but the problem is it could also be used in massings to make sure the perosn they are massing has nothing left and nothing to get back their stats

there would have to be something so the strong players cant just take from anyone
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Wolf359 wrote:I agree with hidden
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hidden wrote:lucky i'v always hid my name lol


Too scared to come out and play that's why.

If you're talking about 'raiding' them Jix, you still have to use your turns to get more which is strange. You could use one of the other two currencies to retreive them (naq/uu) that could be interesting.

7,499 untrained units stormed the enemy stronghold to gather as many turns as they could. It was reported that 2,304 were killed in some sort of time delay caused by a nearby vortex. 5195 untrained units returned, hoarding 129 turns! :-D
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:shock: Wow, I didn't know UU could actually be killed by turns ;)
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[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
MERC 1 zegt:
shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
MERC 1 zegt:
cool you two take it then i will hit you
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BenjaminMS wrote::shock: Wow, I didn't know UU could actually be killed by turns ;)


lmao..funny :D
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BenjaminMS wrote::shock: Wow, I didn't know UU could actually be killed by turns ;)


they get killed due to a time delay in some sort of vortex 8)
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Spacey
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Re: stealing turns........

JIX wrote:plenty of accounts out there with...turns...aint doing anything but providing naq and uu for us farmers...

I don't know. I think there should be something that is each players own. Everything else can pretty much be damaged or taken away. I could see this working out if there was a bank for turns, like there is for naq.

Spacey

edits: for spelling and use of the space bar
Last edited by Spacey on Tue Aug 15, 2006 9:20 am, edited 2 times in total.
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How about making untrained mercenaries able to steal turns? :)
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Spacey
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Nefrayu wrote:How about making untrained mercenaries able to steal turns?

What would the purpose be to just take turns though? You'd just be taking it to use yourself like naq. I don't have anywhere near 4K turns, but I feel there need to be some sort of bank for turns if this happens, like naq.
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Don Lewis
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yeah, bank for turns would have to be implemented if this update comes out, this would also apply new strategy to the game.

I like it,

10/10.
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Sorry JIX, but I hate this idea completely - people are getting obsessed with wanting more of everything and being able to attack/raid/steal more of everything - and it has got to stop as it is all stemming form impatience and greed.

They are called turns for a reason - because you get 1 of them every turn.
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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