I just don't see how it will work. What is to stop person A declaring a duel with B, just so persons C through to Z can no longer attack A or B? I don't know how much of a penalty would be sufficient as I'm sure people could co-ordinate well enough to compensate and still turn profit after the penalty has been deducted. Short of totally freezing the production of both accounts (A and B) for the duration of the duel I see potential abuse.
I think it's a noble concept but I cant yet see how it could be applied successfully.
J.G.G.
Should descension be a duel?
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Well, then you should have something like if you declare war, it stays for a certain amount of time, then once it ends after a time limit, you can't declare war for 1 week on the same person, giving time to allow someone else who you have annoyed to attack and declare war. Thats just one idea of the top of my head, i'm sure they could stop that somehow
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blackadder wrote:What I would propose would be a pure ascended attack not involving the physical realm at all.
This idea is just crazy. Any attack on the god realm would have to occur only AFTER all phycal realm had been wiped out. In a literal sense how could you get close enough t oeven try to have a "god battle" if there are massive physical armies keeping you apart? And back to the game - would it make sense for some lowly peon ranked in the 1000s that focused all effort into building personal abilities to be able to attack the player with the #2 or #3 def and descend them? It doesn't make sense to be able to have a pure god battle without destroying the physical realm first. It would change the entire balance of the game and force players to just focus on personal abilities while forgetting about everything else in fear of being descended.
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If declare war maybe should be conditional on say 300 turns being used. These are exchanged for 20 Descension Battle turns that can only be used against the selected player and last for a total of 1 week. This would get around declaring war on you friends to protect them
Difficult to code but not infeasible
Difficult to code but not infeasible
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