Cant say that I like it... But i understand it..
I will think on this more before i post further.
Bill
New Update - unit cap/plague
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pianomutt20000
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reborn
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like the post there forum,
bit worryied about 4 and 7 though
4, the way i c that one is the higher u want to go the more units u have to put on defence, strike and spys which then takes away less money makers, find that one abit strange, even though u did hint of the limit not staying the same, ie growing as the game grows.
7, now this one is very hard to bite into, i do not expect a player joining after 3 years to move upto rank 1 unless hes a very good player that plays the game for about 1 year straight without sleep to even get close to the ones that started this game in the begining
as for adapting i am only of these players that is only 500k away from 75 mil so i cant raid anymore, but i am a good planner, and have already started thinking of some plans, i can deal with most updates almost straight away when i think about them, and i will do with this one, the only thing that i would like to know, that is if u have a plan for it yet is how much r these limits going to incress by and how often, that is if they r,
thanks Josh
bit worryied about 4 and 7 though
4, the way i c that one is the higher u want to go the more units u have to put on defence, strike and spys which then takes away less money makers, find that one abit strange, even though u did hint of the limit not staying the same, ie growing as the game grows.
7, now this one is very hard to bite into, i do not expect a player joining after 3 years to move upto rank 1 unless hes a very good player that plays the game for about 1 year straight without sleep to even get close to the ones that started this game in the begining
as for adapting i am only of these players that is only 500k away from 75 mil so i cant raid anymore, but i am a good planner, and have already started thinking of some plans, i can deal with most updates almost straight away when i think about them, and i will do with this one, the only thing that i would like to know, that is if u have a plan for it yet is how much r these limits going to incress by and how often, that is if they r,
thanks Josh
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Forum wrote:a few thoughts.....
1) the 50mil 'cap' has been in a long time now.
2) the raid limit stops 'indirect transfers' that the 50mil no market/direct giving was meant to stop. I get 50mil units. you have 50mil. I let you raid me for 50mil. you now have 100mil. sure - i did not 'give' them to you, but it is in effect the same thing. So this stops at 1.5 times the 'cap'.
3) the 100mil (or 2x cap) is not a fixed limit. it is where a plague comes in .... you can get more - temporarily or otherwise - and keep them, except for a few each turn.
4) the game does not end at 100mil units. think about it - the game CHANGES at that level. it is no longer "the most" but "the most organized". you have to move from growth growth growth, mass weaker people, to somewhere where you have to contend with equal GROSS army, but differently organized (ie spies vs. attack vs. def etc). it adds a level of strategy to the game that was not needed before...and if you are THAT good to get to this level, learn to play with the (yes, more challenging) resources you have better, opposed to just getting more resources.
5) ascension becomes a bigger factor at the 'super' level of 50mil-100mil+ accounts.
6) cooperation/alliances/helping others gets bigger at the 'super' level.
7) yes -if a new player, say, 1 year from now, wants to get to #1, there has to be a place he can aspire to...and catching an exponentially growing account is not it...this creates a new level of play. reachable to any albeit maybe 3 years after starting.yes - any limit can be increased. any rule altered. but the long term vision of this makes sense despite many saying it is the opposite....or at least it is a different vision than 'blind growth rules all'.
9) 2 people are directly affected by this.
10) a new class of player can now exist - the 'super accounts' if you will... it is not a label that is visible, but everyone there will know who they are. it is an achievement!
for now it stays. i layed out why it was put in. time will tell if it remains, and in what format.
being the best in a game should not come without new challenges. this is oneare you able to adapt and rise? or did all the adapting you did to get to that stage wear you out so you cannot adapt any more?
again, time will tell.....
i had this idea, how about make one kind of rank, for demage, spy kiled, weapons massed etc... and the TOP 1 on that will get 10% bonus on CAP tha top 10 5% and the TOP 100 1%, that will direclty make the wars more interesting.
another option is make another BONUS IN THE GAME, the CAP bonus and every time u ASCEND u get 1% more the the CAP, lets say if u ascend 10 times u get the 10% bonus, and will be great, because imagine some1 get desacended at that level, his army will be plagued, will make the game more interesting, and still be a way of GROW, i mean, if take 1 YEAR for a noob get 100 MILL, that guys who stated the year with 100 MILL will be ascended (20-30 times) at SUPER GREAT cost, and just for 20-30% more bigger(i think the great players diserv that kind diferecial)
PS: thinking in the future here, i woude like to see a way to KILL or OWN lifers or maybe change they as UU(at the cost of 10 lifers to make 1 UU), i say that because imagine if u get 75 MILL lifers, if u attack some1 and lose troops u will be unable to replace they.
ps2: i'm VERY agains the raid limit is placed as 1,5 of the plague, i mean IF u have 75 MILL army u declare war on some1 how have 100 MILL, that some will not be able to get the UUs back so easily as the 75 MILL so that will make they more pacefull, after all they will get more hurt, so please rethink the raid cap at 1,5 the cap, make it 2(plague), or make the plague at 1,5. but make it the same, will be better for the gameplay.
Last edited by PSICOLIX on Wed Aug 30, 2006 5:45 pm, edited 1 time in total.
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4) yes, it gets harder
... you might need less money, or a specialization, or or or.... it is only harder to deal with the <50mil accounts as the >50mil are all on the same par as you....i will leave my thoughts there, as I have a couple strategies i think would work up there... (not tested as i do not want to trounce you
)
7) a player joins in year 2. by year 5 they can be 'in the top' ... that was my statement, or intended statment....
trial and play fire test all releases. this one is no different. changes will be based on the players
7) a player joins in year 2. by year 5 they can be 'in the top' ... that was my statement, or intended statment....
trial and play fire test all releases. this one is no different. changes will be based on the players
reborn wrote:like the post there forum,
bit worryied about 4 and 7 though
4, the way i c that one is the higher u want to go the more units u have to put on defence, strike and spys which then takes away less money makers, find that one abit strange, even though u did hint of the limit not staying the same, ie growing as the game grows.
7, now this one is very hard to bite into, i do not expect a player joining after 3 years to move upto rank 1 unless hes a very good player that plays the game for about 1 year straight without sleep to even get close to the ones that started this game in the begining
as for adapting i am only of these players that is only 500k away from 75 mil so i cant raid anymore, but i am a good planner, and have already started thinking of some plans, i can deal with most updates almost straight away when i think about them, and i will do with this one, the only thing that i would like to know, that is if u have a plan for it yet is how much r these limits going to incress by and how often, that is if they r,
thanks Josh
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thank you. good thinking....
PSICOLIX wrote:
another option is make another BONUS IN THE GAME, the CAP bonus and every time u ASCEND u get 1% more the the CAP, lets say if u ascend 10 times u get the 10% bonus, and will be great, because imagine some1 get desacended at that level, his army will be plagued, will make the game more interesting, and still be a way of GROW, i mean, if take 1 YEAR for a noob get 100 MILL, that guys who stated the year with 100 MILL will be ascended (20-30 times) at SUPER GREAT cost, and just for 20-30% more bigger(i think the great players diserv that kind diferecial)
PS: thinking in the future here, i woude like to see a way to KILL or OWN lifers or maybe change they as UU(at the cost of 10 lifers to make 1 UU), i say that because imagine if u get 75 MILL lifers, if u attack some1 and lose troops u will be unable to replace they.
ps2: i'm VERY agains the raid limit is placed as 1,5 of the plague, i mean IF u have 75 MILL army u declare war on some1 how have 100 MILL, that some will not be able to get the UUs back so easily as the 75 MILL so that will make they more pacefull, after all they will get more hurt, so please rethink the raid cap at 1,5 the cap, make it 2(plague), or make the plague at 1,5. but make it the same, will be better for the gameplay.
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Rukia
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i understand the update but its not the best way. there will always be tiny noobs who r new to the game saying "those veterans hab an unfair size advantage"
Rukia previously known as Shizune
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Sode no Shirayuki! Hakuren!
"Those who abandon their friends are worse than trash" - Uchiha Obito
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hidden
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the best way hmm thats a hard one one i will have to think about but just because we dont have one yet is no reason to add this upadate
now i can see both points of view this is going to give new players a chance its nice and fair to them
but the other point of view is the people at the top the people who have been with this game since the very beginning and some even later then the beginning but they managed to get to the top they worked for it and now your punishing them
yes it will mean you have to use tactical strategy to stay at the top because everyone at the top will have the same number but its just not the same they worked to get to the top and now your halting them to let others catch up before you let them continue
your halting these people who worked hard to get to the top
it should be taken out its going to be unfair on the new people who wont be able to catch up unless they get tons of help but the people who are at the top now have been playing this game for a long time they are your most loyal players
i for one will be thinking about whether i want to keep playing the game when i reach the 100mil limit as it wont be any fun anymore
speaking of which wolf helping out other people isnt a fun thing to do to
keep the raiding limit and all the trading limits but dont halt the uu at the 100 mil limit let them keep going as others will still have a chance because they can still raid to catch up
then maybe some day in the future make the raiding and trading limits higher to let those people keep up but continue to let the people at the top get their uu normally
hmm actually how about when you get to 100mil your planets no longer give you up or the planets leave you or something so other people will be able to get uu planets to help them catch up
it may not be the best idea but its still better then halting the people at the top completely
now i can see both points of view this is going to give new players a chance its nice and fair to them
but the other point of view is the people at the top the people who have been with this game since the very beginning and some even later then the beginning but they managed to get to the top they worked for it and now your punishing them
yes it will mean you have to use tactical strategy to stay at the top because everyone at the top will have the same number but its just not the same they worked to get to the top and now your halting them to let others catch up before you let them continue
your halting these people who worked hard to get to the top
it should be taken out its going to be unfair on the new people who wont be able to catch up unless they get tons of help but the people who are at the top now have been playing this game for a long time they are your most loyal players
i for one will be thinking about whether i want to keep playing the game when i reach the 100mil limit as it wont be any fun anymore
speaking of which wolf helping out other people isnt a fun thing to do to
keep the raiding limit and all the trading limits but dont halt the uu at the 100 mil limit let them keep going as others will still have a chance because they can still raid to catch up
then maybe some day in the future make the raiding and trading limits higher to let those people keep up but continue to let the people at the top get their uu normally
hmm actually how about when you get to 100mil your planets no longer give you up or the planets leave you or something so other people will be able to get uu planets to help them catch up
it may not be the best idea but its still better then halting the people at the top completely
Wolf359 wrote:I agree with hidden
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RepliJake
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Ok the update happened, there was a bug that you, Forum know about, instead of the plague killing some units it killed every single miner that wasn't a lifer on the two people who were over the 100 total cap, one, I was surprised you didn't check those as there was only 2, and when you did find out, you returned the units, put a ppt on but didn't give the, roughly 14 hours income they lost due to your mistake, I'm sorry but I don't see why they would be punnished for being over the limit, in that way.
Jake
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brillcream wrote:can you make lifers untrainable then. because eventually they will have no units to train?
NO - that is the point of lifers - i.e. for life!
Forum wrote:a few thoughts.....
1) the 50mil 'cap' has been in a long time now.
2) the raid limit stops 'indirect transfers' that the 50mil no market/direct giving was meant to stop. I get 50mil units. you have 50mil. I let you raid me for 50mil. you now have 100mil. sure - i did not 'give' them to you, but it is in effect the same thing. So this stops at 1.5 times the 'cap'.
3) the 100mil (or 2x cap) is not a fixed limit. it is where a plague comes in .... you can get more - temporarily or otherwise - and keep them, except for a few each turn.
4) the game does not end at 100mil units. think about it - the game CHANGES at that level. it is no longer "the most" but "the most organized". you have to move from growth growth growth, mass weaker people, to somewhere where you have to contend with equal GROSS army, but differently organized (ie spies vs. attack vs. def etc). it adds a level of strategy to the game that was not needed before...and if you are THAT good to get to this level, learn to play with the (yes, more challenging) resources you have better, opposed to just getting more resources.
5) ascension becomes a bigger factor at the 'super' level of 50mil-100mil+ accounts.
6) cooperation/alliances/helping others gets bigger at the 'super' level.
7) yes -if a new player, say, 1 year from now, wants to get to #1, there has to be a place he can aspire to...and catching an exponentially growing account is not it...this creates a new level of play. reachable to any albeit maybe 3 years after starting.
yes - any limit can be increased. any rule altered. but the long term vision of this makes sense despite many saying it is the opposite....or at least it is a different vision than 'blind growth rules all'.
9) 2 people are directly affected by this.
10) a new class of player can now exist - the 'super accounts' if you will... it is not a label that is visible, but everyone there will know who they are. it is an achievement!
for now it stays. i layed out why it was put in. time will tell if it remains, and in what format.
being the best in a game should not come without new challenges. this is one are you able to adapt and rise? or did all the adapting you did to get to that stage wear you out so you cannot adapt any more?
again, time will tell.....
Good post Forum dude (and almost exactly what I said!)
!
Great minds think alike eh?
What do you mean 'fools seldom differ'?
hidden - it is not a punishment - you keep going on about fun - so where is the fun in being at the top and just continuing to build and build for all eternity, knowing that nobody can catch you?
Like Forum said - 100 million is not a limit - but a point where a plague sets in and units begin to be destroyed. And the game then changes to become 'the most organised' rather than 'the most' that is successful.
Last edited by Wolf359 on Thu Aug 31, 2006 2:13 am, edited 1 time in total.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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hidden wrote:wonderful so basically people are going to have 100mil lifers and unable to get anything else
the game will become incredibly boring if all the top players cant pass a certain level
That is the point about organisation - you organise it so that you do not have 100 million miners!!!
Besides - as stated (more than once now) 100 million is NOT a limit - you can go above it! So even if you had 100 million miners, you can go above the limit and train other attack/defence/spy troops.
I assume that units will be affected randomly with the plague (i.e. attack/defence/spy/miner).
Suggest you all read what is posted, rather than reading what you think has been posted.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.

