More ATs per turn - the birth of an idea

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Wolf359
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More ATs per turn - the birth of an idea

Okay - although I am not particularly a big fan of being able to generate more ATs per turn thean we already do - I acknowledge the fact that there are quite a lot of people who would like to have more.

The following emerged in a pm conversation I was having with hidden - and as usual it took three or four posts before we understood what each other were saying :wink: - as I say in the post it was just an idea that popped into my head at the time and seemed like a good compromise:

Wolf359 wrote:I agree that perhaps there needs to be some method of getting more ATs - but do not think it should be through the market - nor should it just be added to the 1 AT we get per turn at the moment - at least not without some sort of penalty - perhaps a new tech could be introduced which would allow increased military efficiency (i.e. more ATs per turn) - but in using the tech (you could switch it on/off) there would be a cost in naq and/or UP - just while it is being used (the idea being that it takes these resources to make the technology function).

Therefore it could be switched off when you do not need it (so you do not lose income) - and switched on in times of war or when you want to mass/raid someone - so you get increased turns, but at a cost of other resources.

There could be 3 levels of this tech:

Level 1 gives you 2 AT per turn

Level 2 gives you 3 AT per turn

Level 3 gives you 5 AT per turn

Obviously the loss of the other resources increases with increaesd level - and it should be fairly expensive to buy.

It's only a rough idea that popped into my head - and would obviously need more work.


Having thought on it further - there would have to be a significant cost in the amount of naq and/or UU lost - the idea being that you should only use this technology if you have a burning desire to attack somebody (due to war/retaliation etc) or, if attacking for naq/raiding that you know you will be able to at least cover your losses in those resources.

(I chose naq and UU because those are the resources that you can attack for).

It should also be free of abuse (but like I said I've just thought of it) because it works at the end/beginning of each turn (so you can't just switch it on, get the bonus, and immediately switch it off again so you don't lose out elsewhere).

It's only the beginnings of an idea - and it is probably far from perfect at the moment - but I believe that some sort of compromise needs to be found.
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I like the idea. This would help in war, and it would also help lower people. As 5 at's are worth about 40 mil naq now, so for a starting player it would be an easy choice, loose most of their income(which wouldn't be much) or gain more at's. The choice would be obvious.
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it prob would work in the game... i like it.
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Thufir_Hawat
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Well, not that I am against it, but in times of war it would be very awsome to be able to reduce your Naq and increase your turns. Sounds like a win win to me. Instead of being massed for Naq your producing turns.

Seems like it would make it too easy. ;)
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Thufir_Hawat wrote:Well, not that I am against it, but in times of war it would be very awsome to be able to reduce your Naq and increase your turns. Sounds like a win win to me. Instead of being massed for Naq your producing turns.

Seems like it would make it too easy. ;)


Good point - but equally - if you are attacked while using this, you will not have the resources to rebuild - and although war is about attacking, it is also about being able to maintain your ability to attack.

Perhaps there should also be a maximum limit on how much you can use this too.......

EDIT: And you shouldn't be able to use it while on PPT.
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nice, an alternate to setting critical at night, and I still gain off of it, hmm...
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Rukia
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i definately support this idea ^_^
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hidden
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and i support this idea as well
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Wolf359 wrote:I agree with hidden
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sorry mates, but im strictly against it! in my opinion thats only a suggestion to fix previous inflation of resources. lets point it out, the updates of raiding and miners screwed up the ingame ressource system. units and naq can be obtained very easily nowadays. turns are the only untouched and invariable resources in the game (tho the unlimited market supply and the usage fo middlemanning to get them also changed that!)

If you want to go war you will need turns, instead of building up 200bil defs ppl should get used to housekeeping their limited turns and to pay high prices for them if they cant! the normal weak player wnt benefit from this at all! the price for turns will drop, raid results will be lower so will be farming results.

another fact:

It should also be free of abuse (but like I said I've just thought of it) because it works at the end/beginning of each turn (so you can't just switch it on, get the bonus, and immediately switch it off again so you don't lose out elsewher


sorry again, but thats the biggest joke i ever heard from you!
if you really play the game you must know there are thousands of "half-played" accounts that love to transfer resources to friends accounts (aka multi-ing) and nothing is done about it! there are thousands of accounts being used as middlemans only to buy turns from ingame market.

So tell me, if such an upgade is enabled. HOW do you prevent these thousands of accoutns being set to 5at/turn and transfering the turns to active players? because thats what its all about! if you cant control this cheating dont throw in this sort of upgrades which practically only benefits the cheaters. be honest 5at/turn that are 240 instead of 48 turns a day. what war you wanna fight with 240 turns???
why dont you simply suggest to get rid of AT completely, this way we wouldnt need to worry about it anylonger and let nox take care of attack limitations. (sarc)

so to make it clear: this update will obviously not serve its intension! a single person wont benefit from it at all. just look at the environmental changes!
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ok about your multing argument

its against the rules and every single update that revolves around trusn are going to help these cheaters

we shouldnt stop making updates just because they can be abused by cheaters

lol high prices the market rates are absolutely horrible who would want to buy naq when you get make like 8 milion easily from 660 turns attacking inactive account then if you go up a big higher you can get heaps more

turns are way to easy to get now(although i want more turns)its still unfair on people who actually do other things but play this game
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Wolf359 wrote:I agree with hidden
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ston wrote:sorry again, but thats the biggest joke i ever heard from you! if you really play the game you must know there are thousands of "half-played" accounts that love to transfer resources to friends accounts (aka multi-ing) and nothing is done about it! there are thousands of accounts being used as middlemans only to buy turns from ingame market.


There is no need to get personal in a thread, which, by my own admission:

Wolf359 wrote:Is only a rough idea that popped into my head - and would obviously need more work.


The idea is to criticise/counter suggest as appropriate - but not to make it personal.

I do not mind constructive criticsm - but I see a lack of it in your post - perhaps instead of DEMANDING how I would solve certain problems, why don't you try suggesting something instead?

Like I said initially:

Wolf359 wrote:I am not particularly a big fan of being able to generate more ATs per turn thean we already do


It is not particularly what i want, but I acknowledge that it is what a lot of people want - so I started this thread in an attempt to come to a compromise (hence it's title 'birth of an idea').

ston wrote:be honest 5at/turn that are 240 instead of 48 turns a day. what war you wanna fight with 240 turns???


Strange how you complain about not being able to fight a war if yuo are given 5 times more turns than you get currently.

I'm happy to leave it at 48 turns per day - to be honest, before the market, and before raid, there seemed to actually be more wars - and those wars were more fun than todays wars. And who said you would fight a war with 240 turns?

Anticipate it! Wait a couple of weeks and fight with 3360 instead. Part of the reason this game is losing its appeal is because you can almost do anything you want when you want, which is why we now have a lot of:

- stat build, buy turns, war, stat build, buy turns, war.

- where as before there was some anticipation for war because you had to save your resources up to PREPARE for it.

ston wrote:why dont you simply suggest to get rid of AT completely, this way we wouldnt need to worry about it anylonger and let nox take care of attack limitations. (sarc)


sarcasm only works if you're good at it.
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hmm how would you suggest we improve the idea

fight a war with 240 turns :lol: that made me laugh

but what i cant get over is your saying pay the high rates for turns

and yet the rates are incredible low

oh and wolf i like that last coment you made sarcasm only works if your good at it

it deserves a sig
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Wolf359 wrote:I agree with hidden
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I agree with Wolf that this should be made but I think that it would be better that you would get ONLY turns while you have 5 turns per turn generator on so you would not get ANY income, units should stay, for 4 turns generator I think it should take 4/5 of your income and so on. I also think that you should pay don't know, 5 bil to turn 5 AT generator on, 4 bil to turn 4AT generator on, 3 bil to turn 3 AT generator on and so on. Or that you would pay in AT to turn generator on, it would have been your choise... You could have on this generator but you may not raid/conquer planets while you have it on...

this is just my suggestion, it's true that it might make better players even better but still...
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Neimenljivi wrote:I agree with Wolf that this should be made but I think that it would be better that you would get ONLY turns while you have 5 turns per turn generator on so you would not get ANY income, units should stay, for 4 turns generator I think it should take 4/5 of your income and so on. I also think that you should pay don't know, 5 bil to turn 5 AT generator on, 4 bil to turn 4AT generator on, 3 bil to turn 3 AT generator on and so on. Or that you would pay in AT to turn generator on, it would have been your choise... You could have on this generator but you may not raid/conquer planets while you have it on...

this is just my suggestion, it's true that it might make better players even better but still...



hmm i like that one it might be able to be touched up a little bit but great
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Wolf359 wrote:I agree with hidden
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ok i think i came up with a good idea about a penalty, what if when you have this thing on full setting it would reduce your total allowed turns? definitely wont be abused if thats in place.

b4 you go shooting it down remember its only an idea
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