Motherships
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Lord Dougy
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Futhark
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- Cole
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That's right!




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Balthazor
Cole




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Balthazor
Cole
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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
- Cole
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SUGGESTION:
Put it in 3 wave of QGW and in SGW for end of august...
As siege tech first (more easy).
Put it in 3 wave of QGW and in SGW for end of august...
As siege tech first (more easy).




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Recent descensions



Proud to be European!



Balthazor
Cole




Proud to be European!



Balthazor
Cole
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Taking this, and what was available at the time in Eagles Nest, a tribute of 2,646,700,740,469,084 Dark Matter Units was demanded, and taken,
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Asgard Guardian
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Squealer
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scben
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on the cost of a mothership i think that it should be set high only problem is that they would have to be really strong then to make it worth while otherwise what is the point in spending 100,000,000 naq and its worth 5x the points than the big weapon. so i think that it should be high but even with what its effect would be.
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the price could be softened if there were upgrades like support craft and other defence and offensive upgrades
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the price could be softened if there were upgrades like support craft and other defence and offensive upgrades
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Jaffa15
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AncientAnubis
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- fredrabbit
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to Make mother ships realy special and hard to get you could add another mineral to the game trininum you would only get one per turn (three in quantum) and it would take 100 pieces to make your mother ship (plus lots of naq and quite a few units) so peole could only make one every other day about. It would also take trinium to fix also to slow down ther cereation. The ships would be immune to being sabed (beacuse i am nice) and when they attacked they fired on your enmenyes untrained units. If you do that you could have bunkers that your units could hide in that got expenditonaly bigger the more you got. And lasers that fired at the ships.
Well it's just my dumb idea.
Well it's just my dumb idea.

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[SGC_ReplicÅtors]
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