problems with fleet destroying

Axe
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put more def on your planets.
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hidden
Lord of Chickens
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Axe wrote:put more def on your planets.



i think your missing the point

im going to need 5 times his fleet power to defend from him as he can get a ton of turns

but that is not the point
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Wolf359 wrote:I agree with hidden
Lore
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Personally I think that after the power drain of planet moving that motherships shouldn't be able to go out for 24 hrs and

"Because of the new and unstable rotation of this planet an attemp to move it now would result in its destruction" should be added so a planet cannot be stolen twice in a 24 hr period.

I would also like to see a link on the planets in your attack logs that will send you to the owners link. Being able to find the person paying the planet theif would end almost all planet theifts.

just my ideas.
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Lore wrote:Personally I think that after the power drain of planet moving that motherships shouldn't be able to go out for 24 hrs and

"Because of the new and unstable rotation of this planet an attemp to move it now would result in its destruction" should be added so a planet cannot be stolen twice in a 24 hr period.

I would also like to see a link on the planets in your attack logs that will send you to the owners link. Being able to find the person paying the planet theif would end almost all planet theifts.

just my ideas.


I agree about the ability that a mothership shouldn't be able to be sent out within 24 hours of stealing a planet. But in theory, your MS wouldn't be able to go out immediately after returning also because what about rechargin' and refuelin'?

Anyways, about not bein' able to steal a planet more hten once in 24 hours, that is kinda ridiculous for the mear fact is you don't always know tat a planet has recently been swiped. Maybe make it have more casaulties to the planet or something though bein' moved twice in 24 hours.

Also I disagee with the idea of being able to link it to hte current planet owner. Why? Well you aren't in the realm when the planet is stolen so you don't know where the planet went.
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hidden wrote:
Axe wrote:put more def on your planets.



i think your missing the point

im going to need 5 times his fleet power to defend from him as he can get a ton of turns

but that is not the point


then have the def power and fleet powers brought more into line
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hmm yes nice if you take a planet dont let them go out and run for 24 hours thats a good idea but i think you need to add something that stops them going on vacation or ppt to escape for 24 hours then its perfect

also i would rather not have the 24 hour thing people should be able to take more more then once in 24 hours

see your idea could be abused they could have friends pass the planets between them and no one could stop them


now about a link to find who has the planet even if its someone different is a good idea

maybe you can buy a tracker to put on your planets(for a price)and it will allow you to find whoever has your planet at the time
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Wolf359 wrote:I agree with hidden
Chris M
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hidden wrote:maybe you can buy a tracker to put on your planets(for a price)and it will allow you to find whoever has your planet at the time

ohhhh planet tech...
nice idea

I think there should be a cap on how much flets can mass a planets defence. once it is reached the MS cant be deployed searching for planets/used for say 4hrs. or just if a ms is used on a planet cant be deployed within a set period of time
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i agree ^_^
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Highwayman
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Shouldnt the mothership help with planet defense if its home ...isnt that what it was designed to do not just for attacks..and why when a planet is attacked doesnt the damage to the attacker show...Comon admin if a mothership is attacking and a mothership is home it should be involved in the battle. dispite the update to fleets its still in favor of planet thiefs. Those just building fleets and nothing else are hurting those who are playing the full game and we need a balance to be able to stop them
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