after calculating bout 10 economical trades with excel taking the current reserves and the total amount of resources previous being on market as 100%. i have to say it looks good so far. only objection will be the initial amount of lifers in reserve. this value might be increased beforehand to make the market more stable from the beginning.
if my calculations been right the market wont be as jumpy as many of you think. (in the beginning it may but after a few weeks it will regulate itself)
concerning the influx of new resources after the market has been started:
since this resource is the most used one in the game you can add a turnly influx BUT: this may not be changed afterwards and also take naq from the market at the same time- like setting up a ghost trade that trades every turn 10-20K AT for naq. this way the rates wont change drastically since you draw another resource from the market and you can let it flow without manipulating the market any further.
well as always, this wont be 100%perfect but i think it will be way better then before and it adds a new trading aspect to the game. MT will be worth more. and the big guys have to pay more to get them from the poor ones. (of course limiting the person trade abilities is what i would like to see added as well, but that should already get enough flaming..)
stons rant over
