Instead of having a fixed base, the base value for turns (which it appears everyone is fixated on, therefore the most important resource) should be set to its current value at the time the market resets. By doing this, there will truly be no limits to prices either way, and prices will more accurately reflect supply and demand. If every week is too infrequent, perhaps every night, but I propose run this next week as planned, and wait til the week's end. At that point the current turn value should be set as the base value. I do not believe most active players in this game would trade in 1000 turns even for as much as 6b naq. While weaker players may find this option lucrative, it's quite likely the turns will still be bought more than sold, especially as they're made so much more slowly than naq/UU.
Also, has anyone else thought about the implications this has for black market UU:naq ratios? With a truly dynamic market, wouldn't ratios possibly differ from time to time as much as 600% or more. Because naq and UU are both tradable in HUGE quantities, this would actually mean enormous profits are now possible to be made via trading. The UU:naq ratio on the game market though must be lucrative enough to make selling UU worthwhile though. Also there is the snag that you can only buy lifers from the market, which could quite possibly make what I just said moot and a waste of space
However, VERY good idea Forum, keep up the good work, and thx for making this Q wave interesting - I look forward to winning, I mean playing









