Extra attack to destroy anti covert

urogard
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Extra attack to destroy anti covert

Ok it is known that it is possible to eradicate a defence, most of a mothership, most of someones covert agents and the strike weapons afterwards.

I would like to see another kind of attack introduced. With the purpose of destroying anti covert. It's pathetic to see people with a high anti covert which is untouchable, who also build up a strike for 5 mins, mass your defn and then sell all their weps and mass your spies.

It would be a combined attack of strike and anti covert. It would only make sense once the defence is wiped out since it would cause you high casualties to your assasins.

Would work like the normal attack nowadays but this one would not give you any naq the target would have in open (Unlike the other does). The sole task of the strike teams and assasins would be the enemy assasins. It would also work only if your attack beats the defence (or if there is no defence) since if there is a defence your assasins will not be able to get past the defence perimeter into the enemy's realm.
Balladbird
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Sort of like anti anti covert?
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urogard
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Balladbird wrote:Sort of like anti anti covert?

sort of, the difference is that you wouldn't be introducing any new units.
just a new function.
~Coyle~
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yeah i like this idea..so far there is no way to get back at ppl who mass ur spies..no way of revenge..they cud have over a million anti covert sitting there after u whipped there defense and u cudnt even throw ur pistol at them! curse them!
but yeah gud idea! :-D
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JIX
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make anti covert kill anti covert

once the covert agents(spies) are all but dead your anti covert attacks the enemies anti covert
Apadamek (goo is life) wrote:Jix cannot be banned, all fear his marijuana and Alcohol induced fits of massing and raiding

*hides*
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~Coyle~
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lol thats more like it! and makes massing all the more painful! 8)
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...what makes you think Tom can't hurt you? Guy's a genius :P He's walking around, a free man, with over a hundred child molestation charges on him - Daku
urogard
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JIX wrote:make anti covert kill anti covert

once the covert agents(spies) are all but dead your anti covert attacks the enemies anti covert

well but when would anti start targetting enemy anti and stop targettin spies?
remember you only kill a percentage of spies each time so it's impossible to wipe an account of spies.
urogard
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but this is seriously important. I say have an extra option to attack someone and it will target only assasins (an extra button only).
The code is there to target spies. why not extend it to assasins too?

Many people abuse this feature and we saw it with fleets. If you can't destroy something but that something can destroy you directly then it is flawed.
Munchy
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http://herebegames.com/StarGateWars/viewtopic.php?t=42090&postdays=0&postorder=asc&start=0

Take a look at that topic. It covers this subject pretty well.
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Don Lewis
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I dont mass, much but iam i right in thinking anti-covert is untouchable?????

That sucks!
Dean_S
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erm let me think NO WAY this should happen

i enjoyed my 2.4trill power with anti convert :twisted:
urogard
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(DDE) Dean wrote:erm let me think NO WAY this should happen

i enjoyed my 2.4trill power with anti convert :twisted:

and i bet you have little or no defence or something.
and it is a mistake that anti covert can't be touched which must be corrected asap. just like fleets were untouchable for some time.
urogard
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luckily for the game little care is put on what a single person thinks but what the majority of the community feels like.

dean, you said you don\'t want this to happen
ok, so basically i'm ignoring your statement since you showed no argument at all for your wish.
Munchy
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Urogard wrote:luckily for the game little care is put on what a single person thinks but what the majority of the community feels like.

dean, you said you don\'t want this to happen
ok, so basically i'm ignoring your statement since you showed no argument at all for your wish.

2 things:

1. You speak for the community, eh? Funny how it usually turns out when ideas are implemented when only 1 or a few people are speaking for everyone..
2. Here is what I proposed in another thread on this topic:
Munchy wrote:If anything was to be done it would have to be that covert agents would have to overcome the anti-covert units when attacking. Otherwise instead of having the only unit that can't be killed by getting attacked, you end up with the only unit that can be killed in both defense and offense.

So say for example that the person had 75 billion anti covert, your covert when attacking would have to equal 75 billion or above to hit them. This way it would still be possible for them to die, but because of the additional power that anti has over covert it would become more difficult.

Remember you still loose anti's when attacking any kind of defense, no matter how small, unlike other units that only die when the other force is atleast slightly comparable.


In my opinion though, if anti units were to be able to be killed while attacking and defending, then normal covert agents should face the same problem. :?
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urogard
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Munchy wrote:1. You speak for the community, eh? Funny how it usually turns out when ideas are implemented when only 1 or a few people are speaking for everyone..


Did i ever say i'm speaking for the comunity. I'm only saying he stated his wish without any argument that would persuade me or anyone.
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