Lifer Production

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Lifer Production

How about it.

It would be something completly knew, next to the UP bar. Follows the same kind of rules as UP, but it builds lifers instead.

Personally I like the idea, because it would add yet another factor to the game.
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Wolf359
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What would it add exactly? Except to remove an element of risk?
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grimgor
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errrrrr sound like Auto Bank to me
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grimgor wrote:errrrrr sound like Auto Bank to me

technically it increases an increase in naq production that isn't banked so i don't see the banking purpose
unless you're off like for a week and more
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Hells__Angel
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Yeah, it would just be a way of increasing bank capacity really easily... the big players would be able to get 100k+ of this per day and it would get rediculus << cant spell that word :P
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Grand Admiral Martin
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how owuld this affect the caps?
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~not telling~

yea the caps would kill people.

i like the idea but the limit would have to be like 10k lifers a day
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Wolf359 wrote:What would it add exactly? Except to remove an element of risk?


Yes, it could remove the element of risk, but an account cant be solely built with lifers.. they cant be sold/untrained. This also makes the game a bit more playable after you reach theunit caps of 50/75/100mil uu. As its obvious the people with almost 100mil uu are not advancing past that stage for a reason..

Hells__Angel wrote:Yeah, it would just be a way of increasing bank capacity really easily... the big players would be able to get 100k+ of this per day and it would get rediculus << cant spell that word :P


They can already get 100k UU/day. And we can already increase bank capacity really easily. If you have ever wondered why people dont infinitly increase UP its because at a certain point it gets too expensive.. the same will happen with this.

Im afraid all ideas come with good points and bad points, planets bring planet thiefs, miners/lifers stop UU swaping and introduction to market turns brought the excess ppt option that we see today.
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Dagr
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mayb it should come out of a % of our UU
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You mean like chaos?

E.G (Chaos)

Unlearned Population Growth = 10Mill

Citizens of Wisdom Training rate = 30%

So baiscally adapting that to main? I doubt that will go ahead.
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Grand Admiral Martin
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jreider014 wrote:mayb it should come out of a % of our UU


thats simply auto training
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grimgor
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technically it increases an increase in naq production that isn't banked so i don't see the banking purpose
unless you're off like for a week and more


it will affect raiders

there would be less troop to raid because of auto training So people that are not very active players with high UP mite not get raided

it the same as auto banking naq just it banks your UU
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it would be like a personal Up planet but no one can take it
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Okay - after reading the comments I've decided that I don't like this at all. As someone rightly pointed out - it is akin to 'autotraining'. It also takes away an element of risk on the game and has the potential to reduce attacking in the form of raiding. Granted - it could increase naq production (with emphasis on the could because without this idea, UU would still be trained to miners anyway).

Ultimately - I see a number of negatives - but no positives.
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[SGC_ReplicÅtors] wrote:it would be like a personal Up planet but no one can take it


Yeh? Isnt that what this is? Current Unit Production 20235 per day

Lifer production DOES have a few positives.. it will allow people to move on past the 50mil UU mark easier. it wont decrease raiding wolf.. since UP will still be there. And again I will state.. lifers arent all that good, because they cant be untrained. If somebody wants to live solely off of the lifer production they aint guna get far. And you can only raid inactives anyway so it wont affect them. Also if thats safe UU being produced, it will increase the naq output, increase farms, etc.

Negatives? Well obviously I cant see as many as you can. I can think of 1, "auto-training". Basicly. it is.. but it isnt. Would you want your army built of lifers wolf?
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