Unconquerable planets
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R3B3L
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i like that idea too
a limit would be, that, if a planet is too long unconquerable, it just blows up, everything disappears and the planet becomes tiny and 0 def and nothing bonus..,but a bonus to that, you than can choose, what bonuses you´ll get from planet....
+ one idea to that: having something like SUNS not only planets, suns would give bonuses to the other planets
that would be a real system...
a limit would be, that, if a planet is too long unconquerable, it just blows up, everything disappears and the planet becomes tiny and 0 def and nothing bonus..,but a bonus to that, you than can choose, what bonuses you´ll get from planet....
+ one idea to that: having something like SUNS not only planets, suns would give bonuses to the other planets
that would be a real system...

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R'zul
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id like this idea, but not if you could buy its safety. you can effectively do that already if you set your mind to it.
however if you sent your MS out and on an extremely rare occasion it came back with an unconquerable planet with randomly generated stats then id think that was very good.
if im correct then the majority of the game would rather steal their planets than send the MS out. would give a good reason for people to get new planets rather than stealing others.
however if you sent your MS out and on an extremely rare occasion it came back with an unconquerable planet with randomly generated stats then id think that was very good.
if im correct then the majority of the game would rather steal their planets than send the MS out. would give a good reason for people to get new planets rather than stealing others.
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R3B3L
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Running Death wrote:What you mean like a Sun can add say 5% Fertility to your planet, thus increasing its bonus by 5% etc? You could upgrade the sun too, but make a limit or put a negative effect after a certain %.
ya, if you maybe upgrade your sun too high, it blows up your whole system, and all planets are gone or all at 0 def and bonus and tiny...but it would be expensive to reach it, so noobs won´t have a negative..
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gooseman the first
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ok about thing happening and your planets being put to tiny, wouldnt alot of ppl that say find large up planets just purposely blow it up so they can do it from scratch?
only thing i see suns helping would be uu, as ppl need the suns for obvious reasons. and 1quad naq is much better spent else where like 1mil up a day
only thing i see suns helping would be uu, as ppl need the suns for obvious reasons. and 1quad naq is much better spent else where like 1mil up a day

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Anubisstargate
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hmm, think about this carefully.
Make the planet unconquerable by putting in another button. This will cost a certain amount of naq depending on what size and bonus it has on it. Therefore the owner has to pay ALOT for the unconquerable bit or pay little for defence.
In addition, instead of stealing planets, why not sabotage or destroy the facilites on the planets, therefore taking away some of the bonus. That way instead of stealing them you can simply destroy them
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Make the planet unconquerable by putting in another button. This will cost a certain amount of naq depending on what size and bonus it has on it. Therefore the owner has to pay ALOT for the unconquerable bit or pay little for defence.
In addition, instead of stealing planets, why not sabotage or destroy the facilites on the planets, therefore taking away some of the bonus. That way instead of stealing them you can simply destroy them
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Captain_Tanal
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gooseman the first
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Gatedialer
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How about this.
You are able to set ONE planet to Unconquerable indefinitely. This gives time for a person to build up its defenses. The saying would be "This planet is protected by a black hole and your mothership commander suggests against taking it." This would cost, meh, 1 billion naq. However it should be variable based on the Planet's upgrades, defense, and size.
You are able to set ONE planet to Unconquerable indefinitely. This gives time for a person to build up its defenses. The saying would be "This planet is protected by a black hole and your mothership commander suggests against taking it." This would cost, meh, 1 billion naq. However it should be variable based on the Planet's upgrades, defense, and size.
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R3B3L
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gooseman the first
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