I see in the "Manage Alliance" page it says that all wars are kept on record for the glory of the alliance, but we don't actually receive anything for winning.
Do you think we should get G and R for winning wars, and possibly lose G and R for losing a war?
If your alliance wins a war, should you receive G and R?
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perhaps related to how much dammage was done to the other party?
or how many attacks were defended/not defended by self, divided by either how many own attacks got through, or how many attacks that the other side stopped?
or how many attacks were defended/not defended by self, divided by either how many own attacks got through, or how many attacks that the other side stopped?


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snuggles wrote:Saber wrote:This idea would be abused far to much.
Exactly, what's to stop a top alliance from attacking some n00b alliance to get G&R?
the amount earned could be governed by the gap in power between both alliances.
eg. rank 1 alliance go to war with 200 they get say 5 g&r each.
rank 1 goes to war with rank 2 alliance they get 500 g&r each.

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Re: If your alliance wins a war, should you receive G and R?
Lord Klapaucius wrote:...we should get G and R for winning wars, and possibly lose G and R for losing a war?
Two scenarios here. First is where each player is given or loses points from their alliance winning a war, and second is where the winning/loss of points are separate from individual points.
Scenario where points are given and taken away from individual players:
-If an alliance loses a war, what player(s) do the point come off of?
-If there are 50 people in alliance x, alliance x wins the war but only ten participated in it, do all players get the points?
-if alliance y loses a war but members have no points then what?
Scenario where point are separate from individual points:
-What would the points be used for if they are separate from individual points(just something to get)?
-if alliance has less than point loss amount then what? Surely not into negative points.

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You would need to write a sum that will find the power gap, damge dealt, members in winning alliance & in loosing, G n R givien per point of damage etc...
GnR per point of damge divided by members on winning alliance / Alliance Power
G = D/M/P
Lets say Ω Allegiance went to war with Dirty Dozen and won. Ω Allegiance Dealt 500 Bill Damage.
G (Glory and Reputation points) = (500,000,000,000 / 43) / 14,789,300,526,605
= 7.8623779101833312646996895338243e-4 which comes out around 8 GnR per Player. It could probably do with being higher then that but for this post it will do in showing my idea on the calculation. Maybe Forum can edit this formula (Like adding a X 10 at the end or something
Obviously to maximise your GnR outcome you need to:
- Have as Much Total power as possible.
- Have as few members as possilbe.
- Do as much damage as possible.
P.S i forgot about Power Difference. Maybe someone could edit that into my formula? Im not great at maths, so im not sure how do it right lol.
GnR per point of damge divided by members on winning alliance / Alliance Power
G = D/M/P
Lets say Ω Allegiance went to war with Dirty Dozen and won. Ω Allegiance Dealt 500 Bill Damage.
G (Glory and Reputation points) = (500,000,000,000 / 43) / 14,789,300,526,605
= 7.8623779101833312646996895338243e-4 which comes out around 8 GnR per Player. It could probably do with being higher then that but for this post it will do in showing my idea on the calculation. Maybe Forum can edit this formula (Like adding a X 10 at the end or something
Obviously to maximise your GnR outcome you need to:
- Have as Much Total power as possible.
- Have as few members as possilbe.
- Do as much damage as possible.
P.S i forgot about Power Difference. Maybe someone could edit that into my formula? Im not great at maths, so im not sure how do it right lol.
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Not convinced that it should be based on the gap between the damage dealt - because what would stop one of the bigger alliances declaring war on a smaller one, smashing them to bits and having a huge battle damage gap - therefore reaping more of the rewards?
So - it should be a fixed amount, per player that participated in the war (for gaining and losing points).
However - and I'm sure this could be coded - you could base it on the battle damage gap if a routine is put in which takes into account the difference in rank or power of the alliances - i.e. you would get more G&R for attacking an alliance on Page 1 instead of an alliance on Page 5 (it could even be coded that if you attacked an alliance of so much power/rank below you that you do not get any G&R - or get negative G&R - because their is no Glory in abusing the weak).
The formula would therefore be based on:
- starting power of the alliances
- finishing power of the alliances
- battle damage gap
- number of players (from each side) involved in the war
Then, to make it interesting, and to see how good alliance commanders really are, all of the G&R gained from the war goes into a G&R vault and is then distributed by the alliance commander to those he feels deserve it - and the awarding of teh points appears in the war record for all members to see.
The same thing could happen for those that lose the war - for every G&R point the winning side gets - the losers lose a point - and the alliance leader must remove them from thoe members who he believes contributed the least (with the exception being that they cannot go below 0).
This couldn't be abused by the commander, because if it was, people would just leave the alliance.
Obviously - both sides would have to accept the war in order for this to work. G&R would not be gained if one side did not accept.
So - it should be a fixed amount, per player that participated in the war (for gaining and losing points).
However - and I'm sure this could be coded - you could base it on the battle damage gap if a routine is put in which takes into account the difference in rank or power of the alliances - i.e. you would get more G&R for attacking an alliance on Page 1 instead of an alliance on Page 5 (it could even be coded that if you attacked an alliance of so much power/rank below you that you do not get any G&R - or get negative G&R - because their is no Glory in abusing the weak).
The formula would therefore be based on:
- starting power of the alliances
- finishing power of the alliances
- battle damage gap
- number of players (from each side) involved in the war
Then, to make it interesting, and to see how good alliance commanders really are, all of the G&R gained from the war goes into a G&R vault and is then distributed by the alliance commander to those he feels deserve it - and the awarding of teh points appears in the war record for all members to see.
The same thing could happen for those that lose the war - for every G&R point the winning side gets - the losers lose a point - and the alliance leader must remove them from thoe members who he believes contributed the least (with the exception being that they cannot go below 0).
This couldn't be abused by the commander, because if it was, people would just leave the alliance.
Obviously - both sides would have to accept the war in order for this to work. G&R would not be gained if one side did not accept.
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u dont fear that the owners alliances like Omega and DD will growth more faster in ascended (the only realm where we got possibilities without be massed everytime) ?
DD are already owning the ascended realm, if they win some alliance wars and gain to much GR, that will just make the difference between them and us more big...
sorry, but i dont think that the highest alliance need more rules in them favor...
DD are already owning the ascended realm, if they win some alliance wars and gain to much GR, that will just make the difference between them and us more big...
sorry, but i dont think that the highest alliance need more rules in them favor...


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Defense-Forcefield wrote:u dont fear that the owners alliances like Omega and DD will growth more faster in ascended (the only realm where we got possibilities without be massed everytime) ?
DD are already owning the ascended realm, if they win some alliance wars and gain to much GR, that will just make the difference between them and us more big...
sorry, but i dont think that the highest alliance need more rules in them favor...
G and R give hardly nothing AP wise. I have 20k odd and it gives me like 3k power. I get that with like 100up upgrades.
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G and R give hardly nothing AP wise. I have 20k odd and it gives me like 3k power. I get that with like 100up upgrades.
i know, it's a little advantage, but for lower players, it will be the end of theyre alliances... they will be massed everydays. if u got 200k GR in a week only by making wars, it could become a damn good advantage...
i'm medium player, it's not for me that i tell that, it's for guys who begin the game recently and fight like tiger to trying to have descent stats... the game need equilibration rules, not the reverse...
ps : sry for bad english one more time...


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