PLANET THIEFS MULTI ACCOUNTS

Osi
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I think that the multis should jsut be taken car of and that everything should be left alone.
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urogard
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Orici wrote:I think that the multis should jsut be taken car of and that everything should be left alone.

and what about planet massers who uy a few fleets and mass your planet who are regular players but still don't want to do anything besides annoying people. and for that they pay a fraction of the naq to buy fleets and to repair them during the fight whilst you are loosing billions and billions of naq.
Osi
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its a war tactic wouldn't you use it if you had to? if you don't wanna deal with it don't get planets it just shows that your a good player by not having any.
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urogard
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Orici wrote:its a war tactic wouldn't you use it if you had to? if you don't wanna deal with it don't get planets it just shows that your a good player by not having any.

massing is supposed to be costly, for the defender as well as for the masser.

and how come when you attack defences that return fire you never loose a single ship
hfown
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2 words....

his fleets are fast.
urogard
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hfown wrote:2 words....

his fleets are fast.

right you attack with 6k fleets. attack defences which are three times your strength. you fight over 30 battles. you conquer the planet and you don't loose a single ship and the other person looses 180bil in planetary defences and a planet and pay a few mil for repairs. (cos that is waht happened to me just now, and the noob forwarded the planet right to his friend and i cannot doanything because he has nothing to mass)
clownkiller 123
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I agree about the massing thing being too easy, however I disagree with every other suggestion except maybe increase the refueling time.
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planet defenses need changing... they are expensive, barely do any damage, and only discourage people if there are many of them... the best would be to allow them to destroy fleets...

one way this could be explained would be that if the defenses are 300% or more of the MS fleet power, they bombard the MS so much that fleets launched are destroyed immedeatly after deployment, and dont do any damage to planet defenses...
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clownkiller 123
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thats the best idea Ive heard so far!
hfown
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or.........

if the attack is defended.... then attacker loses 20% total fleets...?
GAT-X207
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sounds good, that will slow down multies
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urogard
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hfown wrote:or.........

if the attack is defended.... then attacker loses 20% total fleets...?

that would help alot
clownkiller 123
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20% losses is really heavy.
I think that it should be calculated according to how much the fleets lost by, the maximum being "devastating damage" by the planet, and maybe wiping out 10% of fleets?
urogard
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thejmanhunter wrote:20% losses is really heavy.
I think that it should be calculated according to how much the fleets lost by, the maximum being "devastating damage" by the planet, and maybe wiping out 10% of fleets?

well ...
no.
if you want to take a planet rather buy more fleets instead of fewer. if you can't afford that then you can't afford the planet.

20% is fine. 10% at "devastating damage" is nothing. becasue that i like having what, a tenth? of your planetary defences.
urogard
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It's getting piss annoying. this random guy stole another planet and he just massed it down. payed again a fraction of the naq i spent on planet defences to mass it down and grab it and then sell his fleets (although this time he jumped on ppt too).

We need:
Restrictions on planet massing (1 attack per turn MAX)
Longer waiting time until MS can be sent away
Planet cannot be stolen by anyone except the previous owner at least a day from the moment it got stolen
Fleets cannot be sold
Fleets get destroyed in planet assault missions

[yes i wrote the same thing in multiple threads]
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