Planet Tagging

Jamie has a good Idea

Yes
14
74%
NO
5
26%
 
Total votes: 19
Munchy
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If you are good, 2 hours is enough. Think about it. It gives you a time it was stollen, so even if you miss the original 2 hours, just add 26 hours time to that and you have a time that the mothership will probably be back. You can probably catch it then if you are good, and chances are the person will try and take another planet during that time so you will have an additional 2 hours. Even if you are asleep during the times he is stealing, after a few 2 hour delays his planet stealing times will be pushed into your schedule.

And I agree, this idea, like most other planet-associated ideas, would just enable the top brass to keep all their planets. It is true that multies are a problem, but dealing with them shouldn't involve updates that screw everyone else over who doesn't have a 10+ million army or a powerful alliance. :?
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urogard
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Munchy wrote:If you are good, 2 hours is enough. Think about it. It gives you a time it was stollen, so even if you miss the original 2 hours, just add 26 hours time to that and you have a time that the mothership will probably be back. You can probably catch it then if you are good, and chances are the person will try and take another planet during that time so you will have an additional 2 hours. Even if you are asleep during the times he is stealing, after a few 2 hour delays his planet stealing times will be pushed into your schedule.

And I agree, this idea, like most other planet-associated ideas, would just enable the top brass to keep all their planets. It is true that multies are a problem, but dealing with them shouldn't involve updates that screw everyone else over who doesn't have a 10+ million army or a powerful alliance. :?

ehm, ok, what about those people who steal and abandon your planet. and abuot those who steal your planet and sell the fleets.
you might say they loose naq but what is a 10 bil cost involved in selling fleets plus 8 bil cost in repairs whilst massing your planet in relation to planet defences which sots 180 bil+

the system is flawed and is being abused by many players. therefore there need to be updates
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Juliette
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I am in favour of this idea.
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Munchy
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Urogard wrote:
Munchy wrote:If you are good, 2 hours is enough. Think about it. It gives you a time it was stollen, so even if you miss the original 2 hours, just add 26 hours time to that and you have a time that the mothership will probably be back. You can probably catch it then if you are good, and chances are the person will try and take another planet during that time so you will have an additional 2 hours. Even if you are asleep during the times he is stealing, after a few 2 hour delays his planet stealing times will be pushed into your schedule.

And I agree, this idea, like most other planet-associated ideas, would just enable the top brass to keep all their planets. It is true that multies are a problem, but dealing with them shouldn't involve updates that screw everyone else over who doesn't have a 10+ million army or a powerful alliance. :?

ehm, ok, what about those people who steal and abandon your planet. and abuot those who steal your planet and sell the fleets.
you might say they loose naq but what is a 10 bil cost involved in selling fleets plus 8 bil cost in repairs whilst massing your planet in relation to planet defences which sots 180 bil+

the system is flawed and is being abused by many players. therefore there need to be updates


If people are taking your planets and abandoning them, then they are doing it just to hurt you.

One should never invest more into their planets than they can afford to loose. It is like someone putting 90% of their army into units that can be killed. It is their own fault when they get massed. Their should not be protection against suptidity. If you are investing more naq into your planets than you can afford to loose, then you are being foolish.

And 180 bil can get you around 10 bil defense on a large-size planet. That puts them out of range of most planet thiefs. It always makes me laugh when I see people put 70+ bil naq worth of defense on planets, especially when it is an income planet for like +400 mil per day :lol:
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urogard
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Munchy wrote:If people are taking your planets and abandoning them, then they are doing it just to hurt you.


Ehm, well they aren't doing it to me, but i'm sure there are people who this si being done to.

Munchy wrote:One should never invest more into their planets than they can afford to loose. It is like someone putting 90% of their army into units that can be killed. It is their own fault when they get massed. Their should not be protection against suptidity. If you are investing more naq into your planets than you can afford to loose, then you are being foolish.


If you are saying people should not invest into stuff they are unable to protect, then i agree. What i am saying is that it's too damn easy to mass planet defences. I don't say i got anything against people stealing planets but i got something against people MASSING them. Stealing a planet in 1 go should be imo way cheaper than massign it but at the moments it's the complete opposite. Planet massers don't even have to pay a tenth of what any person pays to protect their planet, to mass the defences away (including repair costs and 20% loss when buying/selling fleets)

[sidenote: today i massed a planet defence wich had 3.5 bil defence. i didn't pay for the hangars, i already had them, but i payed a total of 8 bil naq and around 250 turns to mass that planet, took me 4 minutes and for my 8 bil naq spent that guy spent 60 bil+ naq on the defence but it still didn't help him]

Munchy wrote:And 180 bil can get you around 10 bil defense on a large-size planet. That puts them out of range of most planet thiefs. It always makes me laugh when I see people put 70+ bil naq worth of defense on planets, especially when it is an income planet for like +400 mil per day :lol:


Disagree, a 10 bil defence can be massed away with 4k unascended fleets (which is damn easy to get, and i didn't see thiefs who had less than 4k fleets, not to mention the fact that most thiefs have 6k+) and 1k turns and maximum 10 minutes if your time if you are a big noob, 3 minutes if you are pro.to do that costs a fraction of the 180 bil i invested into defences per planet.
Munchy
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Urogard wrote:
Munchy wrote:One should never invest more into their planets than they can afford to loose. It is like someone putting 90% of their army into units that can be killed. It is their own fault when they get massed. Their should not be protection against suptidity. If you are investing more naq into your planets than you can afford to loose, then you are being foolish.


If you are saying people should not invest into stuff they are unable to protect, then i agree. What i am saying is that it's too damn easy to mass planet defences. I don't say i got anything against people stealing planets but i got something against people MASSING them. Stealing a planet in 1 go should be imo way cheaper than massign it but at the moments it's the complete opposite. Planet massers don't even have to pay a tenth of what any person pays to protect their planet, to mass the defences away (including repair costs and 20% loss when buying/selling fleets)

[sidenote: today i massed a planet defence wich had 3.5 bil defence. i didn't pay for the hangars, i already had them, but i payed a total of 8 bil naq and around 250 turns to mass that planet, took me 4 minutes and for my 8 bil naq spent that guy spent 60 bil+ naq on the defence but it still didn't help him]

Munchy wrote:And 180 bil can get you around 10 bil defense on a large-size planet. That puts them out of range of most planet thiefs. It always makes me laugh when I see people put 70+ bil naq worth of defense on planets, especially when it is an income planet for like +400 mil per day :lol:


Disagree, a 10 bil defence can be massed away with 4k unascended fleets (which is damn easy to get, and i didn't see thiefs who had less than 4k fleets, not to mention the fact that most thiefs have 6k+) and 1k turns and maximum 10 minutes if your time if you are a big noob, 3 minutes if you are pro.to do that costs a fraction of the 180 bil i invested into defences per planet.


Fair enough, but for some reason, I get the feeling that forum wanted planets to be taken back and forth. Could be because he said this...

Planet Balance "final" update (for the near term)
Hello again :) OK - after more feedback, and more thought, planets for now will add a max of 50% of your total 'natural' strength (last update was 100%..so it is half of the recent update). This will still allow a 5x or 500% increase with 10 of the same planets, which is very significant, but it means quite an investment to get it, and defence to keep it....if you can. This applies only to covert/attack and defence planets.
Planets can still be taken a lot easier than natural att/def/cov, so the balance has to be carefully thought out, else you lose everything. Remember, planets are not meant to be kept forever.
As a side note, planets also have a lot of future potential. Getting this first step right is a challange, since they are quite different than the 'traditional' weapons/units, but will be a great long term addition to the game. Expect to see some enhancements on planets (after fine tuning is 100% done) in the months to come.



While I am sure that forum didn't want planets to increase the popularity of multies, I am also pretty sure that he meant for it to cost more to defend planets than to take them, based on what he said above. They are a resource vacumn for the game basically.

Now I could be wrong, he did say updates will probably be done in the future, so who knows, perhaps he will end up making them practically impossible to take just to make everyone happy, but I doubt that was his originally intention.

One additional thing though. People often have a habit of getting a ton of planets and then putting equal defense on them, like say 9 bil on 10 different planets. Now in about 10 days all of those planets defenses could be easily massed to nothing as you pointed out by just 4 k fleets. However, if the focus was changed, and say they first built up 2 of those planets to around 50 bil defense each, it would be nearly impossible to take them for any player except someone with around 75+ mil army size and can afford so many hangers. (around 20 k). Just my 2 cents.
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clownkiller 123
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I absolutely agree with Munchy, it is FAR too easy to mass away a a planet's defenses. It should be much more difficult.
urogard
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Munchy wrote:However, if the focus was changed, and say they first built up 2 of those planets to around 50 bil defense each, it would be nearly impossible to take them for any player except someone with around 75+ mil army size and can afford so many hangers. (around 20 k). Just my 2 cents.


I got a person who is buggering me for the past month and now he started to mass my planets up to now he managed to take one and just because i wasn't online in the 3 minutes it took him to take a 9 bil defence down wtih a fleet power of 3 bil. i got online about 2 minutes after he got it but couldn't do jack **Filtered** because he sold his fleets and forwarded the planet to his friend.

and whilst you're putting 50 bil defence on 2 of your planets you will loose the other 8 to hte person who is pestering you and also loads of other noobs because they see a nice planet and low defences which even they can mass down
urogard
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It's getting piss annoying. this random guy stole another planet and he just massed it down. payed again a fraction of the naq i spent on planet defences to mass it down and grab it and then sell his fleets (although this time he jumped on ppt too).
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