Been playing for a while now and had a thought the other night I thought I'd share. when we attack or are attacked units are killed however it's not uncommon in battle for some units to also be 'wounded' so why not have this ingame? You could make it maybe 10% of units killed are instead 'wounded' which puts them into another category in the training screen, basically wounded units no longer contribute to battle and must be 'healed' (or repaired if they're replicators) at which time they become lifers (wounded units will never be able to fight like they once did but can contribute to your realm by working in the mines). Also every turn say 1% of any wounded units in your realm would die (if you leave wounded units for too long before healing them then some will die).
Admin might even want to consider creating certain weapons that wound more or less units. Also perhaps one bonus of being a replicator (and I'm not one so this isn't for me) ingame could be that healed replicators become UUs again instead due to their remarkable regenerative powers.
Any Mercs used in battle would have to die (they couldn't be wounded as this would allow players a backdoor way to create more lifers)
This idea wouldn't make a big difference to the balance of the game in my opinion, but would give a bit more depth.
Be interested to hear what people think of this idea
