Planets should have three lines of defence
1. Your Mothership
2. Improved Planetary Defences (or Orbital Planetary Defences)
3. Land Based Defences
1. Allow your Mothership to defend your planets so that to get to your planets they have to go through your mothership, it could work something like this –
1. long-range sensors have detected a mothership heading towards planet xxxx your mothership moves to intercept and a battle ensues, after a vicious battle your mothership is successful in protecting planet xxxx. The enemy mothership limps away, or
2 long-range sensors have detected a mothership heading towards planet xxxx your mothership moves to intercept and a battle ensues, after a vicious battle your mothership is overpowered and the enemy mothership continues on towards planet xxxx .your mothership limps away to be repaired.
(Of course if you send your mothership away to explore then you have removed this line of defence.)
2. the most obvious and most often suggested, planetary defences are too easily massable, changes need to be made to make it harder/more expensive to mass someone’s planetary defence, enemy raiding fleets need to incure damage/losses following a unsuccessful/successful raid attempt. And every time they try to mass you planet defence they have to get past your mothership again.
3. Introduction of Land Based Defences, the third line of defence, having defeated your mothership and orbital defences the attacking mothership enters orbit and launches drop-ships (your fleets of gliders are spent taking out the orbital defences), which have to get past your land based defences, could work something like this-
1.xxxx enters orbit in his mothership xxxx, and deployes his invasion fleet, hordes of dropships decend upon the defenders below and the fighting begins in earnest, after a battle lasting many hours the planetary defenders repel the attacking forces.
2. xxxx enters orbit in his mothership xxxx, and deployes his invasion fleet, hordes of dropships decend upon the defenders below and the fighting begins in earnest, after a battle lasting many hours the planetary defenders are overcome and the occupying force take control of the planet.
(having lost the planetary invasion (and to stop dropships from becoming another commodity for the planet stealer to exploit) a failed attack should have a significant % of the invading dropships destroyed in proportion to the ground based defences, that way it would be a lot harder to mass ground based defences)
Once you have it you can’t get rid of it
1. Protection after you have acquired it.
2. Can’t ditch the planet so soon
3. Planet Movers Inc.
1. Following the successful acquisition of a planet there should be a set period of time (whilst the planet settles into its new orbit) that it is protected from being stolen again (again this has been suggested many time in a lot of other threads), could be a 24 hour cooling off period before or something like that, and 2.
Zeratul wrote:and one other thing that could be better, would be to have planets take time to move to your star system, so that it takes about 12 hours for it to arrive, and that the MS has to remain with it all that time...
it can only be retaken by the former owner in that time, since only he/she knows the trajectory of the planet, and limited defenses (ground based) can be built...
once it has arrived, the orbital defenses can be built... perhaps the same type as in SGA, with the Lagrangian Point defense satellites, where one can build up to 5 such satellites per planet, and that they are stationary... but they should be very expensive, and maybe improvable...
these could be used to defend systems completely, and if one has 10 planets, the max number one could build would be 55, since each planet (including home planet) can have no more than 5...
this idea is based on that planet stealing is greatly changed, so that takes perhaps 24 hours to steal a planet, a little under 12 hours to get to planet, a short while to fight, and, if succesful stealing, about 12 hours to return... but if not successful, the time taken is only 12 hours, and the MS can be used again immedeatly after battle...
2. The ditch option for getting rid of planets should only be active 1 week after you have acquired it.
3. Planet Movers Inc. from time to time we may decided that we want to get rid of a planet that we have in our possession, in the market section there could be an option so that you can place your planet on a market so it can be sold on, to prevent multies from abusing it it could be limited to ppl who have already gained access to the private trader market. There’s already been a few examples of this idea in other posts so Il leave it there.
Many time having lost a planet to a planet stealer you send you m/s off in hot pursuit to mass the M/S of the person responsible, sometimes you are lucky and can wreck you revenge on the m/s of the attacker, other times your m/s shows up to find that they are facing a shell with nothing to attack. Or even better they have set nox and critical are are sitting there laughing at you.
Planet stealers having nothing to loose in other words.
But what if there was an option to pit m/s vs m/s, many people have been massed before in a effort to destroy there motherships but once you loosed your weapons/defences/fleets that’s it weapons are easy enough to buy, it’s the weapon and hanger slots that are more expensive, so maybe when the enemy m/s is loosing its weapons/defences/fleets then the hangers and weapon/shield slots should be open for attack so that they can be massed too, or failing that, having lost its shields/weapons could motherships not be so bady damaged that they can be destroyed or crippled in a fashion that will prevent them from being used again for a short while (like a few days)







