Conquer planet -> Liberate planet

So, what's the best approach to the planet problems?

Remove planets alltogether
4
15%
Increase the cost of stealing, but keep the conquer option
2
7%
Force thieves to keep something that can be destroyed
8
30%
Liberation, with an increased cost to massing a planet
1
4%
Liberation alone should do it
6
22%
None of the above
6
22%
 
Total votes: 27
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Spacey
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Sleipnir wrote:Same reason someone would waste turns on massing a defense.
Ok, sounds like a good idea. Planets then would really be a transitory object.
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Finarfin
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Inferno wrote:I dont like this at all. Planet thiefs can be annoying but the current system works, least when they take it i got a chance to get my planet bk, this is just stupid though.


Under this system, they wouldn't be taking it, because it would be unlikely that they would ever actually obtain the planet.
thicks
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The current system does work - my mothership managed to get lucky to find a planet on one of its many trips down to the supermarket and back.

But I agree that there should be a minimum combined strike and defence you should have before been able to conquer or liberate a planet.

Once your strike and defence falls below a certain point - you can still use your Mothership to attack but it cant be used to conquer or liberate planets.

You should also have to hold a planet for a minimum amount of time before getting rid of it.
thicks
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Further to my suggestion how about something like this

the idea is you need a large 'army' to be able to refuel your mothership - ie no army of a certain size ms cant be sent out to conqueror planets as it cant recharge the tractor cells - but it can still explore or attack

therefore the larger the ms the larger the base army needed
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