high empty wrote:Wolf359 wrote:Lore wrote:Good to see you back Wolfe
But I never got were anyone thinks there is skill involved in this game? The only skill I see is getting others to follow your cause and fight for or with you. Politics is the only skill needed here.
At one time - when AT were not readily available all you had was 1 AT per turn - so you had to be selective with your targets to save them, organise group attacks,. Trust me - it wasa lot more fun then, getting online at 'stupid o'clock' in teh morning to participate in a massing against OoC - because tehat was the only way anyone could do it - you couldn't mass on yuor own - hence, more skill/strategy/co-operation was required.
What happens now?
Buy turns
Mass
Buy turns
Mass
Buy turns
Mass
Buy turns
Mass
Get the picture?
There are TOO MANY turns available - and that is what has led to the decline of SGW - at least before there was an element of skill and tactical thinking - now there is NONE! Where is the skill/strategy in just being turns from an everlasting supply and a single player being able to destroy entire alliances at whim because of it?
I'm serious in my suggestion, remove the ability to purchase turns from the market - make it so you can ONLY purchase them from other players. That WILL make the game more interesting and more competitive - people with have to plan more, bigger players will be forced to buy turns from the smaller players for more naq - so that improves the balance of the game.
And, I know that people will say 'But there won;t be enough turns' - well, to that I say this - Enough for what? The amount of turns was NEVER a problem until the market was introduced - people accepted they would have to bide their time and organise an attack, rather than just being able to buy a mass attack from the market. At teh moment, teh rich players have it all their own way - they can buy turns at will and mass/raid/atatck for naq at will. Removing turns from the market will help to restore much of the balance because turns will become less accessible, therefore the stronger players will either have to be more selective with their targets, or be prepared to pay inflated prices for turns.
Bottom line - removing turns from the market will help to solve the problems that we currently have - which were formed when mass turns became readily available on the market.
Truely big player will never have a problem getting turns. So that's a useless point.
Now for small player the only way for them to play the game is to have turns. It's the only way someone can catch up otherwise you play the game of it's their income vs my income. and whoever thinks a guy with 50million miner has to worry about anything is nuts.
With turn supply you have the option of using your time to further your account. i know 1 guy that's gone from a 15mill uu to a 50mill uu account in under 6 weeks cause he goes thur a pile of turns. TURNS are the way to even the score. Period
To say it is a useless point without backing it up is, frankly, a joke - perhaps you would care to expand on why?
The point I am making is - if artificially generated turns are taken off the market then the smaller players will be able to sell their turns to the bigger players for higher prices, and will then be able to use the naq to build their account better - so it gives the smaller player a little more control over the prices and allows them to build through their increased naq.
Turns are not the way to even the score as it only works if first of all you have an account that is strong enough to make use of them - you could give 10k turns to an account that is 5 days old - but what use would they be? Frankly, your example of a 15 million UU account being able to go to 50 million UU in 6 weeks is laughable as I'm guesssing that that 15 million UU account was already very powerful and able to attack/raid most accounts anyway. So teh argument of the strong becoming stronger that you have put across is MASSIVELY invalid.
Like I said - the problems in-game at the moment have arose because of the introduction of the mass availability of turns. You CAN'T fix the problem by introducing lower limits on the cause of the problem!
Acronon wrote:Yes, the key to all of this is turns.
Do not increase the total amount for the game I would just say have those that are under a 500k army size get extra turns every turn.
Like, 5 turns, lol.
I agree - Why have artificially introduced turns - where do they come from? The magic turn factory? The turns available in the game should ONLY be those turns that are produced by the players themselves.
The idea of getting more turns for smaller army sizes is interesting - but there would have to be a way of stopping it from being abused (multies etc).






