Less AT's = slower game. this is war game, AT's are like air for people. Sorry to say it Wolfie, but look at ascension server. (I know I should not talk about it, just read it and mod it out if you like...) There is no way how you can gain turns, except waiting, so it's slow and I find it fade, because at the top of all there's no team work...so...I'd prefer if people can buy turns and use them.
Not that big players will corner first Market and then will sell it for unreasonable prices to other big players, who will grow, while small players will have to rely on regular turn growth per turn, because they will not be able to gain turns from players because of the too high cost they cannot afford.
And don't forget at people, who play solo, who know no alliance and who even don't go on this forum, because they have no time to read through million of topics per day...
Teal'auc
Stop artificially producing AT in the market.
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Teal'auc of the Void
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Hakem
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...
Ok well I've been reading through these and this is a tricky one, I get where Wolf is coming from (the idea of more turns advantaging the big boys didn't quite click with me at first though I think I get it now). I'm a little torn however, as a small player I used ATs and raiding to climb up (using turns to raid, sell units, buy more turns, raid more, sell excess MTs, etc etc) though I can see how having less turns did make this game more tactical (less turns appeals to me on a purely selfish basis now but if I were smaller and non-ascended I think it would be a different story.
Two points:
I disagree that less turns would help the little guys catch up, I think all that would happen is that while a some ATs would change hands, people's accounts would largely sit there building resources and let's face it, the big guys already have accounts that will generate more resource than the little guys every could (I shudder and get a little depressed when I think about how much Naq/UUs the top accounts produce per turn), less ATs would just make it harder for others to get there.
On the flip side however I do note that if I wanted to I could pretty much sit down and play non-stop now if I had the time and the motivation, while that might be desirable to some I think a game where success is solely determined by the amount of time people put into it is quickly going to shrink down to a small group of very committed people and lots of idle accounts from those who simply couldn't give up the time and left.
I guess something in-between sounds good to me though I'm not sure what just yet...
Two points:
I disagree that less turns would help the little guys catch up, I think all that would happen is that while a some ATs would change hands, people's accounts would largely sit there building resources and let's face it, the big guys already have accounts that will generate more resource than the little guys every could (I shudder and get a little depressed when I think about how much Naq/UUs the top accounts produce per turn), less ATs would just make it harder for others to get there.
On the flip side however I do note that if I wanted to I could pretty much sit down and play non-stop now if I had the time and the motivation, while that might be desirable to some I think a game where success is solely determined by the amount of time people put into it is quickly going to shrink down to a small group of very committed people and lots of idle accounts from those who simply couldn't give up the time and left.
I guess something in-between sounds good to me though I'm not sure what just yet...
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I say no...
unless the amount of lifers you get for your naq increases... then AT will always be needed... because the AT is used to increase army size... but if you could buy lifers at a higher rate you wouldn't need AT as much... because your incomes would be higher... and as such more naq hits... and more violence...
and more naq for me
TheRook
unless the amount of lifers you get for your naq increases... then AT will always be needed... because the AT is used to increase army size... but if you could buy lifers at a higher rate you wouldn't need AT as much... because your incomes would be higher... and as such more naq hits... and more violence...
TheRook
My Account for Sale (cold hard cash) at the link below (Have a look its a great deal!)
http://stargatewars.herebegames.com/vie ... 1&t=174111
Main ID = 30679 | Ascended ID = 1467
http://stargatewars.herebegames.com/vie ... 1&t=174111
Main ID = 30679 | Ascended ID = 1467
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Zeratul
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what makes all people think that growing without raiding is impossible? we have almost 1 mill population now, yet we have only raided perhaps 10-15k uu at most, and we have only played sparingly, and we have even sold lots of uu's...
we still support this, even though it could hurt us a little... we want the game to have more strategy...
we still support this, even though it could hurt us a little... we want the game to have more strategy...


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Fenrir Oorgata
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As a lone wolf myself... I only use forums on the rare occasion nowadays... I don't do much trading anymore either. I keep myself to myself and do my own work my way. I think that for the majority of players that don't use this game as a social event like you guys do would not be able to do all of this unlimited raiding and such.
Also.... point... New players will not have ss, and therefore when raiding... would not be able to sell for turns. death of raiding for little people arguement end point.
Also.... point... New players will not have ss, and therefore when raiding... would not be able to sell for turns. death of raiding for little people arguement end point.
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new players wouldnt raid to sell... they raid to get uu's to grow...


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Sleipnir
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Re: ...
Teal'auc [Tok'ra] wrote:Less AT's = slower game. this is war game, AT's are like air for people.
Is it? I thought it was, but then it came to mind it actually isn't just a war game. It's a strategy game. Or at least that's what it used to be. This game involves luck, planning, trade, diplomacy and many more factors. Now it's becoming more of an RSI generator. Sit there and do the same thing all day and you'll eventually be at the top. Instead, I think you should have to carefully spend your AT's on the right targets. There's no strategy at all in just blanket-raiding an entire page and keep hitting the good targets until they're out of UU.
Hakem wrote:I think a game where success is solely determined by the amount of time people put into it is quickly going to shrink down to a small group of very committed people and lots of idle accounts from those who simply couldn't give up the time and left.
Great point.
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RobinInDaHood
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Re: ...
Hakem wrote:I think a game where success is solely determined by the amount of time people put into it is quickly going to shrink down to a small group of very committed people and lots of idle accounts from those who simply couldn't give up the time and left.
Didn't seem to affect Diablo I/II, Everquest, Guild Wars, World Of Warcraft, etc. etc. etc. These are all games where the amount of time you put into the game directly affects your position and outcome. Ask any WoW player how much time they have spent and continue to spend playing that game.
The game has certainly picked up pace since more turns became available. Whether or not that is a good thing is subject to ongoing debate. On one hand, more turns means a more active game and frankly, more interesting (to me) as well. On the other hand, fewer turns force more careful decisions about movements and slow the pace considerably.
- Profitteroles
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I agree with you Wolf i think the game needs to be slowed down a bit attack turns are just unlimited now. I mass anyone that even 1 turn attacks me or my officers, if there was less turns available i would think long and hard about if its worth massing or using the turns to raid or farm lol think of the defences that could be saved
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Fenrir Oorgata
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Re: ...
Sleipnir wrote:Teal'auc [Tok'ra] wrote:Less AT's = slower game. this is war game, AT's are like air for people.
Is it? I thought it was, but then it came to mind it actually isn't just a war game. It's a strategy game. Or at least that's what it used to be. This game involves luck, planning, trade, diplomacy and many more factors. Now it's becoming more of an RSI generator. Sit there and do the same thing all day and you'll eventually be at the top. Instead, I think you should have to carefully spend your AT's on the right targets. There's no strategy at all in just blanket-raiding an entire page and keep hitting the good targets until they're out of UU.
You read my mind ^_^ Very well said.
zeratul wrote:new players wouldnt raid to sell... they raid to get uu's to grow...
yes but they do that slowly... they can only raid to grow...
many others can raid to grow or to sell. They have the ability to sell and still grow strong... Newbies have it much harder since they have lower income/UP.
Point being that older players, and those with farming lists and time and money have the advantage. An extreme one.
Things should be evened out.
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Zeratul
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we agree... things need evening out... but how?


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Destruction1
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I voted NO!
If your going to do away with unlimited Attack Turns, then why not go the whole hog and remove the Att, Raid, Spy buttons and remove the Alliance pages as well. Then we can all sit back , put our feet up and watch our little UU's grow up, get a job and start producing little uu's of their own.
As Wolf pointed out, this is a stratagy game.
Some people use the unlimited turns as their strategy, just as others choose to develop a big alliance and others chose to develop large armies. Why take away one players chosen stratagy and not remove somebody elses different stratagy?
Yes, small players could command bigger amounts for their naq from the biggest players who have the most money and can pay the highest price. But what about the medium ranks.....who can't afford to pay over the odds.....where are they going to go? They are going to hit the little players who have more naq than they can defend. So your not going to help the little guys grow. Your just going to change the reason why they get hit.
If you want to help the smaller players give them more bonus's and incentives. Ones that depend on army size and rank. One's that they lose as they grow. Not major bonuses.....just one's that benefit the accounts that do join and try to grow.
D1
edited to add
Are you suggesting that we give newbies farm lists and set aside an hour in their day so thay can grow?
Older players have farm lists because they have been here long enough to have built them up. Do you punish players for discovering this game 6 months ago and not yesterday? They have the time because they make the time. Are we going to punish an account because someone actually takes the time to work on it and make it grow?
I'm not as rich as Bill Gates but I don't want someone to penalise him just so I can get a bit more money. I would rather earn it through my own efforts.
As Wolf pointed out, this is a stratagy game.
Some people use the unlimited turns as their strategy, just as others choose to develop a big alliance and others chose to develop large armies. Why take away one players chosen stratagy and not remove somebody elses different stratagy?
Yes, small players could command bigger amounts for their naq from the biggest players who have the most money and can pay the highest price. But what about the medium ranks.....who can't afford to pay over the odds.....where are they going to go? They are going to hit the little players who have more naq than they can defend. So your not going to help the little guys grow. Your just going to change the reason why they get hit.
If you want to help the smaller players give them more bonus's and incentives. Ones that depend on army size and rank. One's that they lose as they grow. Not major bonuses.....just one's that benefit the accounts that do join and try to grow.
D1
edited to add
Point being that older players, and those with farming lists and time and money have the advantage. An extreme one.
Are you suggesting that we give newbies farm lists and set aside an hour in their day so thay can grow?
Older players have farm lists because they have been here long enough to have built them up. Do you punish players for discovering this game 6 months ago and not yesterday? They have the time because they make the time. Are we going to punish an account because someone actually takes the time to work on it and make it grow?
I'm not as rich as Bill Gates but I don't want someone to penalise him just so I can get a bit more money. I would rather earn it through my own efforts.


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TORN4DO
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IT would happen that BIG players would buy ATs, small players would sell them (well they dont even have FSS), and the ones in between... wouldnt be able to afford them...
In the way it is, everyone can work, selling turns on the market isnt that bad for lazy ppl i guess, buying them for those who raid all day works too...
In the way it is, everyone can work, selling turns on the market isnt that bad for lazy ppl i guess, buying them for those who raid all day works too...
