Wolf359 wrote:high empty wrote:Zeratul wrote:if the market no longer makes turns, the weaker players can sell turns there to get great amounts of naq, and by the time they ascend/get FSS, they can start to black market for turns...
think how the price would grow on turns if market stopped generating them... then think how much naq a newbie needs to get respectable stats... then add the two together, and see the result...
i know how it would grow it was done about 5 months ago it didn't work, turns are always worth more then what you can sell them for. People will aways sell turns however anyone that sells turns isn't getting farther ahead, he's might be not losing ground as fast, but the quick buck isn't the best buck.
I agree - completely - under the current system selling turns is not the smartest move - but neither is anything else (for various reasons I have previously explained) - the long and short of it is that the current setup of the game favours and makes it easier for the stronger to increase their accounts at a faster rate than the rest.
Under a system where there are no artifially created turns, and where a sensible low limit is put on the amount of turns an account will hold, then their is massive potential for those that sell turns to earn real naq/uu to boost their accounts.
But how would selling their turns ultimately get them anywhere? It would help them more in this senario than it does now, but it would in no way help them catch up to the top players who have enjoyed about a year of unlimited turns, and thus unlimited raiding. By having turns as they are currently players atleast have the option to build up their accounts, through lots of work and dedication. It is harder for small players to grow than the bigger players, no doubt, but atleast they can. Without having market produced turns no matter how determined they are, or how good of a player they become, they would never be able to catch up.
Sure, they could make a decent bit selling some turns...but do you think they would ever be able to catch up with players with more than 10 mil army size by just selling their 3 turns they get per turn?(because selling your only turns eliminates farming/raiding growth obviously). It would only help solidify the top players on their throws by ensuring no future competition from new players.





