ArcticDragon wrote:ack! i think this is really necessary. this game is getting too cold war-ish iron curtain, james bondy type of game. we need a way to counter the ppl who use spies and won't face armies face to face. i think this could really help balence the game.
-ArcticDragon
That's why I proposed it. Currently, there are some players who are virtually untouchable. They build up spy armies and there's no way to stop them.
It's like this, there's 2 ways to get to the top:
1: Get more than the guy above you.
2: Make the guy above you get less.
With the spies, 2 is impossible.
I hadn't considered making a whole new unit type. Problem with that is, the situation will repeat itself by people just building up asassin defenses.
I was thinking just let the spies do it. If a small guy takes on a big guy, he will take out a few of that player's units, but lose a lot more himself. The point is, the big guy DOES take damage.
Of course this should factor into the high alert status heavily. Right now this is based on a number of missions taken against a player. I think it should discern between the different types of missions. I mean, a succesful spy mission would hardly be noticed. However, as your weapons blow up around you, you should consider DEFCON 1 a lot sooner. Same would go if spies were dropping dead all over your realm.
As soon as you build an idiot proof system, somebody else builds a better idiot.
If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.