ID NUMBERS FOR PLANETS! BRILLIANT

Kaska
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Urogard wrote:We need:
Restrictions on planet massing (1 attack per turn MAX)
Longer waiting time until MS can be sent away
Planet cannot be stolen by anyone except the previous owner at least a day from the moment it got stolen
Fleets cannot be sold
Fleets get destroyed in planet assault missions


as others wrote:

1 atk with ms/turn = BAD!!!
ms sent-away = allready done (2 hours)
planets stolen by previous owner = BAD!!! (what about planet stealers who steal planet too sell it? )
un-selleble fleets = BAD!!! u waste a lot of money if you want to ascend
destroyed fleets = Good :D
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urogard
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Kaska wrote:as others wrote:

1 atk with ms/turn = BAD!!!
ms sent-away = allready done (2 hours)
planets stolen by previous owner = BAD!!! (what about planet stealers who steal planet too sell it? )
un-selleble fleets = BAD!!! u waste a lot of money if you want to ascend
destroyed fleets = Good :D


1 atk with ms/turn = you might be right and i agree you should make it higher, maybe 3-4.
ms sent-away = 2 hours is nothing you wait until that person banks it's naq and then you attack. you got a nice chance of him being gone for longer than 2 hours
planets stolen by previous owner = you can jump on ppt and then 1 day later cancel it when you are with the planet buyer online. if you want to go into planet stealing business it has to be risky
un-selleble fleets = ehm, DUH! ascencion is expensive those few bils you pay into MS pay off in ascencion server.
destroyed fleets = thank you
[SGC_ReplicÅtors]
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i don't want to have a planet with 50 IDs on it going to cause more problems trust me...


For example...
u lost ur planet ur ID gets put on it some take that planet and keeps going and pass around it accumulates a lot of IDs and one day ppl want there planet back going to cause more problems its best they are left untagged
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didnt you see the idea that id's dissapear after 5 days since conquering?
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[SGC_ReplicÅtors] wrote:i don't want to have a planet with 50 IDs on it going to cause more problems trust me...


For example...
u lost ur planet ur ID gets put on it some take that planet and keeps going and pass around it accumulates a lot of IDs and one day ppl want there planet back going to cause more problems its best they are left untagged


Actually the idea is more the other way around. The planet has an ID number. It's the key in the database next to which the planet's stats are stored. The idea is to put a link to the planet with that idea either on your command center, or in the battle report of the attack in which it was stolen. If the report gets wiped, so does your link to it.

However, like I posted on the previous page, maybe the best idea is just to replace planet stealing with planet releasing. Stolen planets immediately get added to the galactic reserves for motherships to find. Setting up a multi to steal a planet will no longer be quite as useful.
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[SGC_ReplicÅtors]
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what about hiesting a planet and ascneding


i have 4 planets gone like that pisses the crap out of me...

u no whats so stupid trying to find the naked ascnending account way back in the pages and hunting them down like a animal after there PPT...i see this tactic no better than planet pirates it all ends up ur planet gone from u forever forever forever
CSA
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...shouldn't yur MS be able to defend the planet? I mean, if an enemy MS entered my airspace, my MS would be there to fight it, so why wouldn't it be if the planet is attacked?
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would cut down on planet theft but again would make strong stonger helps strong mostly
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Forum/admin has several ways to stop the abuse of multi's stealing planets. Just up to him if and when he choses to do it.
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Shooting Star
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Here is my question: If an MS can repeatedly attack a planet to steal it, why can't I steal more than one planet a day if I only need one attack to steal it? It seems silly. Here is a way to make sure that no multis EVER steal a planet again. You need to exceed the defense of the planet on a single hit. After that, your MS is spent for 24 hours. Otherwise, I should be able to make multiple planet steals so long as my attacks penetrate the planet defense on the first hit. Another way to do it is to make them have at least 500-1000 fleets per size category to move the planet. After all, it takes a LOT to move a Monstrous planet out of orbit compared to a tiny planet. That way, if you have a huge planet for example, someone is going to have to have at least 3500-7000 fleets to be able to dislodge that sucker (granted, if it does get stolen, you are going to need 3500-7000 fleets to get it back too so there is that drawback). Anyway, that is just my suggestion for how to solve this problem.
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If you make planets tracakble.. you are making it easyer to folow the planet.. but not fixing the multy/planet thief problem..

if you wanna fix that problem or stop it from actualy happening you simply make planets a bit harder to take.
some ways to do it:

1) fleets have to be 1/5 of defence to actualy damage them (like in our "normal" defence..) else it gets a huge ammount and no damage done to the planet. Now its 1/10
2)Planet defences fire first
3) your ms comes to defend planets if the enemy ms defets your ms.. it can procede to the planet..
4)bet a lot of other ppl have someting in mind :P

Now some will go here and say this will help strong guys stay strong and prevent small guys from becoming stronger...
They already are strong.. and they can buy defences.. its the "not strong" guys that cant.. eg:
I doubt STI has any problems with his planets being taken.. who would be stupid enought to go and take his planet? :-D
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Shooting Star
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Any number of multi accounts that are currently untraceable, that's who.
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blahh
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Shooting Star wrote:Any number of multi accounts that are currently untraceable, that's who.


only guessing but i imagine he can build(or has already done so) more than enough defences that they cant realy harm him.
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we just dont like you. (TheBlade™)
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Fenrir Oorgata
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I say we give IDs to uu too... Then we can tell when they have been stolen...

BAD IDEA!
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