This idea came to me when yesterday, I got attack and he got through but he only got through because his attackers hit me first, killing 20k defenders. This lowered my defence to below his attack and so he got through with only 5k losses.
I dont see why the attacker should always striker first, surely there must be rader etc to warn the defense.
I'm suggesting something be brought in that would make who hit furst random, it could be similar to the blessing. Perhaps players could nuy upgrades lick the blessing to get a higher chance of striking first or defending first.
what do you guys think?
Attack/Defending suggestion
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Good idea.
If a offense of exactly 10 bill hits a def of exactly 10 bill it will always get through right?
Not sure how practical it is as it will only change a very small % of attacks, but its a good idea.
If a offense of exactly 10 bill hits a def of exactly 10 bill it will always get through right?
Not sure how practical it is as it will only change a very small % of attacks, but its a good idea.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Snow Wulf wrote:i don't get itWhen someone attacks you defend, and not attack lol.
Its called intercepting. most armies will try to intercept the enemy rather than let them fire on them before firing back.
Snow Wulf wrote:And how do you mean he only got trugh cos he attacked you? He shurely got a biger strike than you had defense. So i realy don't get it
attacks that are not to much smaller than a defense can get through b/c they killed the defenders before they fire.

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would be useful... even if it had a 50/50 chance...


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Emperor Martin wrote:Snow Wulf wrote:And how do you mean he only got trugh cos he attacked you? He shurely got a biger strike than you had defense. So i realy don't get it
attacks that are not to much smaller than a defense can get through b/c they killed the defenders before they fire.
you shure? i know the defnces don't always work 100%, but neither does the attack. But this is the first time i heard abut it
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what you heard was probably the random factor... the factor that strength of attack or defense is varied by... what is described as problem here is that when damage is calculated, the attack is always first, so the defense is always slightly lower because of kills by attacker...
we think that varying the %ages for first/last over races would be too complicated... especially the way you described R3B3L, as what would happen there if a Tauri attacked an asgard?
we think that varying the %ages for first/last over races would be too complicated... especially the way you described R3B3L, as what would happen there if a Tauri attacked an asgard?


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You'd hit a holo, lol, but yeah I agree race advantage would get to confusing/powerful.Zeratul wrote:what you heard was probably the random factor... the factor that strength of attack or defense is varied by... what is described as problem here is that when damage is calculated, the attack is always first, so the defense is always slightly lower because of kills by attacker...
we think that varying the %ages for first/last over races would be too complicated... especially the way you described R3B3L, as what would happen there if a Tauri attacked an asgard?
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jreider014 wrote:You'd hit a holo, lol, but yeah I agree race advantage would get to confusing/powerful.
forgot about that... bad example then... but what would happen if an asgard hit a tauri? would the total % then be 80?


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