Suggestion about stealing planets

urogard
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RobinInDaHood wrote:One fleet = 201,000 strength.

5 billion / 201,000 = 24,875 fleet hangers.

24,875 fleet hangers = 3,093,952,500,000 naq

24,875 unascended fleets @ 3,678,000/fleet = 91,490,250,000

Total cost: 3,185,442,750,000 naq.


Over three trillion naq is beyond the means of most accounts to simply throw away on a multi-stealing planet thief account for the single purpose to steal a planet or two.

that's for asgard mate.
tauri have 270,000 and legos and goa's have 256,000. so about 20k fleets only.

and concerning the poll: I don't think it any way should hangars get destroyed if the ms goes against another ms. But how are defences supposed to be different from an ms attack. they both shoot at you you send your fleets at both. therefore you should be loosing fleets at both. with the planets though you are sending fleets whilst your ms stays in orbit meaning it can't give shield cover to the fleets. this will result in the defences shootign down some fleets.
[SGC_ReplicÅtors]
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still the cost are still insane
urogard
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[SGC_ReplicÅtors] wrote:still the cost are still insane

yea but if we take his caluclations for a non ascended person

that leaves you 300 bil per planet to invest into defences
if you have a above average planet where the cost is "only" 50 mil per piece this gives you 6000 defences which equal 18 bil defence power

needless to say that 18 bil def is a joke against a 5 bil attack fleet.
all you'd need is about 20 bil naq and 450 at's and any of the 1 planets of the enemy could be yours within 2 minutes.

meaing that maybe fleet costs might be insane. but efficiently protecting planets against a successful mass is impossible to do for pretty much anyone ingame, to say at least. (skipping those who have 90 mil+ army)
Munchy
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urogard wrote:
meaing that maybe fleet costs might be insane. but efficiently protecting planets against a successful mass is impossible to do for pretty much anyone ingame, to say at least. (skipping those who have 90 mil+ army)


Planets were never meant to be kept on ones account forever. They were designed this way for a reason. If you make them harder to take you will simply solidify them on peoples accounts.

Also, what is it going to be like in a year from now? When some accounts have 1 million + UP's, mostly due to planets, and each planet has 500 billion defenses. What then? Build an 80 billion attack fleet? Or better yet, if some of these ideas were introduced that have been proposed, build a 200 bil+ fleet? Please.

The thing about planets is that their costs to defend, while high, are a constant, while building up ones fleet hangers is a quickly increasing curve. The current problem may be planets being too hard to defend, but 1 year from now, should this game still be around, the tables will be turned.
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Edweirdo
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I think limiting attacks on planets is the worst idea i've ever heard. One of the few ways a smaller player has any chance against a bigger player is through planet stealing. It's already limited to one planet evry 24hrs, and is quite expensive for the smaller guy trying to steal it...in purchase price and repair costs.

These big guys have so much naq that a small guy can't really hit a really big guy anyway...let alone in 3 or 4 hits :roll:

If this were to happen the balance of power would swing further to ths side of the big guys. It would make it easier to sit on someone's account. It's hard enough being a little guy now, please don't take away one, if not the only, ways to fight back.

If anything, that docking idea would be good at swinging the balabce of power back towards the little guys....just a little bit. :lol:
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