BUT, it does give a PPT.
Beta Site changes - ascended superweapon & attacks
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agapooka
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It untrains defense planets too, I believe
BUT, it does give a PPT.
BUT, it does give a PPT.
Agapooka wrote:The argument that because a premise cannot be proven false, it must be true, is known as a Negative Proof Fallacy in logic.
Pooka's UU Market Loyalty Card:Mister Sandman wrote:Nothing at all near the negative proof fallacy in logic. If it cannot be proven false, it has to be true.
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Shooting Star
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Not ALL of your planets. But some of them, yes. Well, at least on me. I don't know if it does a percentage or if it is a set amount so if you don't have a lot, it could be REALLY devastating. And, in my defense, I didn't really "lose" anything, as it was a test attack. Had that actually happened to me, it would have been an annoyance but not necessarily crippling. Basically, I assume it will untrain a combination of attack systems, defense systems, covert planets, assassin planets, and resource planets.
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General Cote
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General Cote wrote:okay sorry for asking so many questions i just want to know what we are up against![]()
But exactly how many planets did it turn into untrained planets because if im reading it right it turned 1.45 million of ur planets into non-converted planets?
At Mojo's current size, 1.45million is not much more than a little mosquito hitting him.
On another note, it's interesting to see that Mojo failed to descend me.

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Shooting Star
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Well considering that the attack on me happened five days ago and was corrected before I was even able to log onto the server, I cannot tell you exactly how many of each planet was untrained or even if that is still how the weapon operates. As Hensenshi has said, 1.45 million of my planets being undeveloped (especially if they were spread out amongst all of my developed planets) would be a slight road bump and not a major catastrophe. I am sorry that I cannot give you more information.
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Forum wrote:battle log link?Hensenshi[Omega] wrote:Another bug that seems to go hand in had with the raid thing:
Hunt Assassins 0 UnSpoken Planets Destroyed. 15 712 240 56,007,053,380 2,439,314
Knowing that my target had over 250k to kill...
http://ascended.stargatewar.com/battlel ... 6&isview=1

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thanks. fixed. this was actually a bug introduced when i fixed the 1bil attack bug
all should be good now....
all should be good now....
Hensenshi[Omega] wrote:Forum wrote:battle log link?Hensenshi[Omega] wrote:Another bug that seems to go hand in had with the raid thing:
Hunt Assassins 0 UnSpoken Planets Destroyed. 15 712 240 56,007,053,380 2,439,314
Knowing that my target had over 250k to kill...
http://ascended.stargatewar.com/battlel ... 6&isview=1
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Forum wrote:thanks. fixed. this was actually a bug introduced when i fixed the 1bil attack bug
all should be good now....Hensenshi[Omega] wrote:Forum wrote:battle log link?Hensenshi[Omega] wrote:Another bug that seems to go hand in had with the raid thing:
Hunt Assassins 0 UnSpoken Planets Destroyed. 15 712 240 56,007,053,380 2,439,314
Knowing that my target had over 250k to kill...
http://ascended.stargatewar.com/battlel ... 6&isview=1
Works now.

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this is why i am hesitant to do too much on live code -- bugs come up VERY easily, and are often hard to find. and unexpected.
this method we're using of using the dev server is great. allows me to fix and upgrade without risking compromising the entire server ... even testing cannot find all the variables (at least not the testing i can do by myself
)
this method we're using of using the dev server is great. allows me to fix and upgrade without risking compromising the entire server ... even testing cannot find all the variables (at least not the testing i can do by myself
Hensenshi[Omega] wrote:
Works now.Interesting to see that I'm causing bugs by asking for some to be fixed.
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Forum wrote:this is why i am hesitant to do too much on live code -- bugs come up VERY easily, and are often hard to find. and unexpected.
this method we're using of using the dev server is great. allows me to fix and upgrade without risking compromising the entire server ... even testing cannot find all the variables (at least not the testing i can do by myself)
Hensenshi[Omega] wrote:
Works now.Interesting to see that I'm causing bugs by asking for some to be fixed.
Completely understandable, I always copy my code and remake it, working on a working version(or as you called it live code) is a scary thought.
Slightly currious, has the 1bill attack bug been fixed on the live server?



