Stop artificially producing AT in the market.

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Do you like this idea?

Yes
65
45%
No (explain why)
75
52%
Yes - but with a change (explain)
4
3%
 
Total votes: 144
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Sleipnir wrote:
as opposed to being stuck with the "raid, buy turns, repeat"-strategy.



and yet with your idea you would be stuck in a "farm, buy UP, wait a month, farm buy UP, wait a month" routine.

esentially the same thing, only alot more boring and luck based with alot less potential to allow the weaker players to have a chance and alot less potential to have them stick around as they know they barely have a chance.
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Vendetta wrote:
Sleipnir wrote:
as opposed to being stuck with the "raid, buy turns, repeat"-strategy.



and yet with your idea you would be stuck in a "farm, buy UP, wait a month, farm buy UP, wait a month" routine.

esentially the same thing, only alot more boring and luck based with alot less potential to allow the weaker players to have a chance and alot less potential to have them stick around as they know they barely have a chance.


You get turns. You can:
-sell turns for naq, buy UP
-sell turns for naq, buy UU
-farm, spend on UU
-farm, spend on UP
-farm, spend on more turns, back to start
-raid, sell UU for UP
-raid, sell UU for turns, back to start
And there's more options where those came from. You're not constantly doing the same thing either, or you will lose. Keep buying UU and you will get over your "troop limit" and start losing more than you gain. Keep buying UP, you will grow a lot slower than you could with some raid assistance. Options, strategies, where do you start, what's important to you. Those are things that should matter in a strategy game. Not how often you can repeat the same action over and over.
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Sleipnir wrote:
Vendetta wrote:
Sleipnir wrote:
as opposed to being stuck with the "raid, buy turns, repeat"-strategy.



and yet with your idea you would be stuck in a "farm, buy UP, wait a month, farm buy UP, wait a month" routine.

esentially the same thing, only alot more boring and luck based with alot less potential to allow the weaker players to have a chance and alot less potential to have them stick around as they know they barely have a chance.


You get turns. You can:
-sell turns for naq, buy UP
-sell turns for naq, buy UU
-farm, spend on UU
-farm, spend on UP
-farm, spend on more turns, back to start
-raid, sell UU for UP
-raid, sell UU for turns, back to start
And there's more options where those came from. You're not constantly doing the same thing either, or you will lose. Keep buying UU and you will get over your "troop limit" and start losing more than you gain. Keep buying UP, you will grow a lot slower than you could with some raid assistance. Options, strategies, where do you start, what's important to you. Those are things that should matter in a strategy game. Not how often you can repeat the same action over and over.



you just pointed out why this idea is not needed thank you sleipner

look at all the things you can do with turns

and just imagine a properly trained newbie that is able to use turns in all of those ways............

it doesnt seem like a monkey anymore doign it, there are many many options and it doesnt seem so boring anymore does it

and you didnt even list all that you can do with TURNS........cuz there are multiple things you didnt even mention that a smart person can do with turns to advance themselves in this game.....

so now you just showed people that say it makes the game boring being able to buy turns from people is not so............you can do so much with those said turns.......thanks buddy


give people 10k turns...........and not everybody can make the same profit, uu, naq, from those turns

it takes SKILL to be able to use those turns good enuff that you are able to get more turns to do it over again or just make SO MUCH from the turns you can wait till next week to do it again


if i gave you 10k turns and judochop 10k turns for example

i bet judochop would be able to spend those turns QUICKER and get more from them then you, unless you took like weeks to spend them

there is some skill and wisdom involved he knows how to raid,and not everyone does
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Nice idea sleip... :) that would keep everyone back a little bit. will reply more later.... tired lol

- edit - is it possible to reset the poll? a lot of the results are old votes, a current idea of peoples opinion would be good, if they've read a few of the posts here :)
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311 [TA] wrote:
Sleipnir wrote:
Vendetta wrote:
Sleipnir wrote:
as opposed to being stuck with the "raid, buy turns, repeat"-strategy.



and yet with your idea you would be stuck in a "farm, buy UP, wait a month, farm buy UP, wait a month" routine.

esentially the same thing, only alot more boring and luck based with alot less potential to allow the weaker players to have a chance and alot less potential to have them stick around as they know they barely have a chance.


You get turns. You can:
-sell turns for naq, buy UP
-sell turns for naq, buy UU
-farm, spend on UU
-farm, spend on UP
-farm, spend on more turns, back to start
-raid, sell UU for UP
-raid, sell UU for turns, back to start
And there's more options where those came from. You're not constantly doing the same thing either, or you will lose. Keep buying UU and you will get over your "troop limit" and start losing more than you gain. Keep buying UP, you will grow a lot slower than you could with some raid assistance. Options, strategies, where do you start, what's important to you. Those are things that should matter in a strategy game. Not how often you can repeat the same action over and over.



you just pointed out why this idea is not needed thank you sleipner

look at all the things you can do with turns

and just imagine a properly trained newbie that is able to use turns in all of those ways............

it doesnt seem like a monkey anymore doign it, there are many many options and it doesnt seem so boring anymore does it

and you didnt even list all that you can do with TURNS........cuz there are multiple things you didnt even mention that a smart person can do with turns to advance themselves in this game.....

so now you just showed people that say it makes the game boring being able to buy turns from people is not so............you can do so much with those said turns.......thanks buddy


give people 10k turns...........and not everybody can make the same profit, uu, naq, from those turns

it takes SKILL to be able to use those turns good enuff that you are able to get more turns to do it over again or just make SO MUCH from the turns you can wait till next week to do it again


if i gave you 10k turns and judochop 10k turns for example

i bet judochop would be able to spend those turns QUICKER and get more from them then you, unless you took like weeks to spend them

there is some skill and wisdom involved he knows how to raid,and not everyone does


You just don't get it do you? This is a turn-based strategy game. By allowing unlimited turns, you have eliminated the strategy part of it. Now it is a turn-based who has the most time online game. Strategy is thrown out the window.

You say that judochump is a better raider than sleip, that's fine. give them the same amount of turns and the better player will come out ahead. give them unlimited turns and the player who has the most time to use those turns will come out ahead. So now, lets say that sleip has twice the time to play that judochump does... now even if judochump is 50% better at what he does, and raids 1.5 million UU, sleip still moves further ahead because he doesn't sleep and raided 2 million UU in twice the time.

What we are asking for is for parity to be returned to the game. Turns will still be available, as prices will be driven high enough that weaker players will benefit MORE by selling them than by raiding the scraps leftover by the skilled raiders. Turns just won't be completely unlimited like they are now. The "skillful" raiders will still be able to do their raiding, farms will grow, raid targets will grow, people will actually build the infrastructure of their accounts again, and the skillful players will shine.

Take away the unlimited turns, and the "splendiforously bada$$" players like judochump will actually be able to move further ahead in the game, because they won't have to keep up with the people that are online twice as much as they are.
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......no.

this is a stupid topic anyway, it is fine the way it is, if you are not benefitting from it it is because you are not bothering to try, what you just proposed spleip does not take much strategy at all, if you can take 30mins tops out of your day to sit down and do some maths, you can easily work out the routine you would need to do to grow the fastest way possible. its the same as raiding, only a hell of alot slower. more boring, and alot less rewarding.

and it wouldnt hold top players back as they could just build a defence that big that they wouldnt get attacked, and if they did, they would have enough money to buy those UU back ten fold. where as the lower players, wont. also the top players would be able to afford other turns to raid on top of that while smaller players couldnt as the rates would sky rocket.

all your plan does, however un-intentionally, is allow the top players to sit on mighty UP's and lose a few extra people per attack (they would be on PPT 4 days a week aswell remember) while smaller players struggle as thier army AND income to replace that army, are killed because they cant afford units, or a defence.
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Bah, if this was to be implemented it would just become who has the bigger UP, bigger income, with skill being a minor thing. There are players with 200-300 k UP's now, even more really. Lets say someone is extremely 'skilled' in raiding and managed in their weeks worth of at's(1008) to raid 300 k uu's. That would be 300 uu per turn, not bad I suppose, 300 k growth in a week, with very little effort(or the most effort allowed by the game depending on your outlook.) On the other hand the other player with the good UP has made over 1 million uu's, and still has his at's and income to spend to get farther ahead, ect. Lets see, at the progress the first person has made he would catch up about...never, yet alone be able to fight in wars and whatnot.
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Munchy wrote:Bah, if this was to be implemented it would just become who has the bigger UP, bigger income, with skill being a minor thing. There are players with 200-300 k UP's now, even more really. Lets say someone is extremely 'skilled' in raiding and managed in their weeks worth of at's(1008) to raid 300 k uu's. That would be 300 uu per turn, not bad I suppose, 300 k growth in a week, with very little effort(or the most effort allowed by the game depending on your outlook.) On the other hand the other player with the good UP has made over 1 million uu's, and still has his at's and income to spend to get farther ahead, ect. Lets see, at the progress the first person has made he would catch up about...never, yet alone be able to fight in wars and whatnot.


as you pointed out, some of us are already sitting on 200-300k or more UPs, and hence we already aren't raideing because we don't need to.

reducing turns available would increase the spoils of raiding most likely 10 fold, if not more... so your person making 300k uu's per week would now be making 3 million uu's per week with the same amount of work, and now the top players would need UPs of more than 500k/day just to keep up with the simple raider.

obviously the best
STRATEGY will now involve using both UP and raiding and farming and the whole spectrum to your advantage, not just one extreme or the other as it is now.
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unlimited turns .........im tired of this word being used

turns cost naq they are not free

if a person is skilled enuff to raid with 10k turns, make enuff profit to buy another 10k turns........then thats good for them

i buy turns, raid..........wait till i have more money and raid again

i have never had (UNLIMITED TURNS)

i still dont understand why some people dont understand that taking away the turns will help me and munchy more then help judochop.............

the turns are not UNLIMITED, they are limited to the resources you OWN

you can have a large income base that could raid as fast as u can buy them you can be so talented at raiding that u can make enuff uu that u can sell some for more turns, BUT THEY ARE NOT UNLIMITED

does a person get more UU from raiding then from lets say buying UU from marketplace (YES)

but they are actually WORKING and not sitting on their but doing NOTHING


AND IF THE RAID FARMS ARE MAKING MORE UU CUZ NO MORE TURNS

I GURANTEE YOU I WOULD GET THE TURNS OVER JUDOCHOP CUZ IM GOING TO PAY BIG FOR THEM

SO YOU WOULD HELP ME RAID EVEN QUICKER THANK YOU
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god wrote:
Munchy wrote:Bah, if this was to be implemented it would just become who has the bigger UP, bigger income, with skill being a minor thing. There are players with 200-300 k UP's now, even more really. Lets say someone is extremely 'skilled' in raiding and managed in their weeks worth of at's(1008) to raid 300 k uu's. That would be 300 uu per turn, not bad I suppose, 300 k growth in a week, with very little effort(or the most effort allowed by the game depending on your outlook.) On the other hand the other player with the good UP has made over 1 million uu's, and still has his at's and income to spend to get farther ahead, ect. Lets see, at the progress the first person has made he would catch up about...never, yet alone be able to fight in wars and whatnot.


as you pointed out, some of us are already sitting on 200-300k or more UPs, and hence we already aren't raideing because we don't need to.

reducing turns available would increase the spoils of raiding most likely 10 fold, if not more... so your person making 300k uu's per week would now be making 3 million uu's per week with the same amount of work, and now the top players would need UPs of more than 500k/day just to keep up with the simple raider.

obviously the best
STRATEGY will now involve using both UP and raiding and farming and the whole spectrum to your advantage, not just one extreme or the other as it is now.


The person I imagined making 300 k uu per k of turns would be after your plan was implemented. Currently a decent average for a decent raider is 30 uu/turn. So 300 uu per turn is 10 times the current amount, for the 'simple raider'. As you can see it doesn't come close to matching the current top UP's. And uu intakes wouldn't go up more than that, obviously.
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they ARE unlimited.

the turns in the market weren't put there by other players, they were put there after the last time the market went dry.

They appeared from thin air.

They weren't produced from any normal game function, they were artificially placed there by forum.

What happened the last time the market went dry? Turns were produced out of thin air.

Time before? Miraculously appearing turns.

time before that? Still more turns from nowhere.

Just because YOU can't always afford to buy them doesn't mean that they aren't unlimited. Just means that YOU have limited resources.
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i love it how these guys need to resort to bad, childish name calling in thier posts :lol:

and it would NOT benifit the smaller players more, you say it will benefit them because they can sell thier turns for naq? they dont need naq, they need UU, hence why they RAID. changing it would only benifit thier MS.....once a month. what good is that for them to try and catch up?

what good is having more money to buy weapons, if you dont have UU, TO FILL THEM WITH.

and the richer people that raid would still shoot ahead (even more) regardless of the fact that you may make more UU per hit, becuase all the smaller players have that many less turns, that even if they get more per hit, they still get crap all.

and before raiding and the market came in turns were barely stratigic anyway, it was farm with them while your small till you can get UP and a half decent defence, then sit there on your UP and income and occasionally farm when you needed extra naq. that was it, alot less active players, alot more boring.
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god wrote:they ARE unlimited.

the turns in the market weren't put there by other players, they were put there after the last time the market went dry.

They appeared from thin air.

They weren't produced from any normal game function, they were artificially placed there by forum.

What happened the last time the market went dry? Turns were produced out of thin air.

Time before? Miraculously appearing turns.

time before that? Still more turns from nowhere.

Just because YOU can't always afford to buy them doesn't mean that they aren't unlimited. Just means that YOU have limited resources.


you know WHY forum put them there, because many many people WANTED them there. these are the people that play, not just choose to do nothing, sit on a big UP, and bank once a day.
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god wrote:they ARE unlimited.

the turns in the market weren't put there by other players, they were put there after the last time the market went dry.

They appeared from thin air.

They weren't produced from any normal game function, they were artificially placed there by forum.

What happened the last time the market went dry? Turns were produced out of thin air.

Time before? Miraculously appearing turns.

time before that? Still more turns from nowhere.

Just because YOU can't always afford to buy them doesn't mean that they aren't unlimited. Just means that YOU have limited resources.



where do the turns come from that you produce each turn

Um................................... THIN AIR!!!!!!!!!!!

Just like I make a turn every time 30mins........forum can make turns its just he can make alot more cuz he is the ADMIN...........i

they are not UNLIMITED there is a limit.........unlimited implies infinity and there is not that many turns there is a point where they stop........they may be re-seeded but they do not last forever


AND EVERYONES RESOURCES ARE LIMITED TO SOMETHIGN

NOBODY HAS INFINITY RESOURCES!!!!!!!!!!!!!!!!! there is an end to them they dont last forever,........now a person can invest so there resources make more but thats not infinity
Last edited by 311 [TA] on Thu Feb 01, 2007 9:29 am, edited 1 time in total.
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Munchy wrote:
god wrote:
Munchy wrote:Bah, if this was to be implemented it would just become who has the bigger UP, bigger income, with skill being a minor thing. There are players with 200-300 k UP's now, even more really. Lets say someone is extremely 'skilled' in raiding and managed in their weeks worth of at's(1008) to raid 300 k uu's. That would be 300 uu per turn, not bad I suppose, 300 k growth in a week, with very little effort(or the most effort allowed by the game depending on your outlook.) On the other hand the other player with the good UP has made over 1 million uu's, and still has his at's and income to spend to get farther ahead, ect. Lets see, at the progress the first person has made he would catch up about...never, yet alone be able to fight in wars and whatnot.


as you pointed out, some of us are already sitting on 200-300k or more UPs, and hence we already aren't raideing because we don't need to.

reducing turns available would increase the spoils of raiding most likely 10 fold, if not more... so your person making 300k uu's per week would now be making 3 million uu's per week with the same amount of work, and now the top players would need UPs of more than 500k/day just to keep up with the simple raider.

obviously the best
STRATEGY will now involve using both UP and raiding and farming and the whole spectrum to your advantage, not just one extreme or the other as it is now.


The person I imagined making 300 k uu per k of turns would be after your plan was implemented. Currently a decent average for a decent raider is 30 uu/turn. So 300 uu per turn is 10 times the current amount, for the 'simple raider'. As you can see it doesn't come close to matching the current top UP's. And uu intakes wouldn't go up more than that, obviously.
Are you sure? 311 just said that he would be willing to buy AT AT ANY PRICE as long as the spoils continued to spiral upward with the costs.

The higher the costs spiral, the more nair or UU the "little guy" will be able to get for his turns, the higher their UPs can be built...

I can't say that raid spoils would be 10X higher, but I can't say that they wouldn't.

just reducing the amount of turns available in the game by 1/10 would theoretically cause the 10X jump to happen... not producing artificial turns? could be 10X, could be 20X, could be 100X.

but any increase is better for the game and for the weaker players than what we currently have.
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