god wrote:Are you sure? 311 just said that he would be willing to buy AT AT ANY PRICE as long as the spoils continued to spiral upward with the costs.Munchy wrote:god wrote:Munchy wrote:Bah, if this was to be implemented it would just become who has the bigger UP, bigger income, with skill being a minor thing. There are players with 200-300 k UP's now, even more really. Lets say someone is extremely 'skilled' in raiding and managed in their weeks worth of at's(1008) to raid 300 k uu's. That would be 300 uu per turn, not bad I suppose, 300 k growth in a week, with very little effort(or the most effort allowed by the game depending on your outlook.) On the other hand the other player with the good UP has made over 1 million uu's, and still has his at's and income to spend to get farther ahead, ect. Lets see, at the progress the first person has made he would catch up about...never, yet alone be able to fight in wars and whatnot.
as you pointed out, some of us are already sitting on 200-300k or more UPs, and hence we already aren't raideing because we don't need to.
reducing turns available would increase the spoils of raiding most likely 10 fold, if not more... so your person making 300k uu's per week would now be making 3 million uu's per week with the same amount of work, and now the top players would need UPs of more than 500k/day just to keep up with the simple raider.
obviously the best STRATEGY will now involve using both UP and raiding and farming and the whole spectrum to your advantage, not just one extreme or the other as it is now.
The person I imagined making 300 k uu per k of turns would be after your plan was implemented. Currently a decent average for a decent raider is 30 uu/turn. So 300 uu per turn is 10 times the current amount, for the 'simple raider'. As you can see it doesn't come close to matching the current top UP's. And uu intakes wouldn't go up more than that, obviously.
The higher the costs spiral, the more nair or UU the "little guy" will be able to get for his turns, the higher their UPs can be built...
I can't say that raid spoils would be 10X higher, but I can't say that they wouldn't.
just reducing the amount of turns available in the game by 1/10 would theoretically cause the 10X jump to happen... not producing artificial turns? could be 10X, could be 20X, could be 100X.
but any increase is better for the game and for the weaker players than what we currently have.
what you fail to realize any change in the game that SCALES the rate of growth for small players
DOES THE SAME THING FOR BIG PLAYERS but at a much larger multiple
so infact limiting attack turns will allow big players to grow at an even faster multiple then the small players do today!
im sure all the players at 50million cap that can only raid WOULD LOVE THIS CHANGE
they could get to 75 million ALOT FASTER if you limit attack turns now cant they?





