Planets
*Planet values (ie how much xx a xx planet gives, def value, etc) are not adjusted. More thought will go into this before changing these values. Same with fleet cost. But expect some 'fine tuning' in the near future.
*Ability to take back more than 1 planet per day was going to be implemented, but now on hold.
*12Hours minimum time holding a planet before abandoning it is also on hold.
*3 market turns can be used to make a planet - it might be a 0 stat (rare), 1 stat (common) or 2 stat planet (rare), and each stat is random. It will be a tiny planet.
*1 market turn can be used to generate 3 days of power to a MPDSD.
Planets can use MPDSDs (Merlins Planerary Dimensional Shifting Device) to put them out of this dimensional phase, thereby protecting them from attack. Benefits are still obtained (since you are in control of the device, you can momentarily unphase when required).
*Planets can have beacons installed on them. A beacon -when used-will tell you where the planet is, and if it is in/out of phase. Beacons never die, until used.
*A note on the above updates, taken in conjunction: the reason abandoning and only 1 planet per day stayed, despite plans otherwise, is that the beacons can be used to track a planet, and with enough beacons, and time, it is entirely possible to retrieve all planets taken at any time. Besides, everyone needs enemies
*Planet naming must be unique per realm.
Markets & Bonuses UPdate
*There is a new 'official black market'. This is a straight $ for goods market, with limits on how much can be purchased. Naq/miners/turns are what is offered.
*The 'trade market' does not deal in $$ anymore.
*The prices for both markets change over time, but are not necessarily related to each other.
*Market Turns - are applicable only to the trade market. With more possible using market turns now, it should be a compromise choice on how to use them. You might not be able to do everything you want, with your 3 turns/week.
*There is still a 2 PPT limit per week -whether you gain a PPT via market for goods, or via supporter upgrades.
*The 'market SS' bonus, obtained from the market for goods, is now full market&broker ability (if you did not already have that) plus PPT. It does not include the other supporter bonuses such as bank size and UP bonuses.
*Supporter Upgrades are adjusted to follow the official black market values, adjusted down since other benefits are gained as well
*Supporter Upgrades include MPDSD power, ontop of the existing bonuses.
*With this addition, we are taking a 'there is nothing that can be done by us' stance on 'unofficial black market' trades gone bad. We always had this stance, but it is now re-enforced.
Market Broker Change
*Due to 'overbanking' activity, in effect making the bank size irrelevent if you used the broker for that purpose, if you do not have room in your bank for received Naq, it will go in the open. If your trade expires, or you are recieving Naq for your goods for a trade you instigated, AND you do have bank space, it will go into your bank.
*The above change makes it make sense for the one trading to GET Naq not be the one instigating the trade. It makes more sense for them to receive the trade, thereby being online for sure when the trade completes, in order to spend the naq.
Bank Change
*The bank size is 3/4 of 2 days of income, excluding planets. It includes bonuses from race/ascended bonuses/ad display/bank capacity increases from market/SS upgrades. It is now calculated each turn. (in short, is exactly like now, but calculated only on turn, and excludes planets)
*What if I train a lot of miners, bank, then untrain them to give them away or train into other units? Wont I get around this? Yes&No. If you have more in your bank than capacity allows, (starting this Tuesday AM when I wake up), 1% per turn is 'leaked' into the open. You will see turn leakage on your left panel display, in red, if you are over.
Security
*A lot of change went into this. It is not (security never is) 'done forever', but there is now a lot of additional security.
*The only effect you will likely see, is that the game needs to see a 'referrer' to function. If you are not sending a referrer, a quite detailed page will appear describing how you can fix this. It is worth noting that ALL browsers come with referring enabled, so it is likely that you will only run into problems if you adjusted your browser or are using some 3rd party 'hiding' program.
*The only page that allows you to login is the 'main' page (at http://www.stargatewars.com or http://www.stargatewars.com/index.php). If you bookmarked other pages, they used to redirect, but now will display the referrer details. Please change the bookmark to the main page. Very soon a small addition to let you stay logged in while on the main page will be added.
Ascended Account Effects on Main
*In preparation of changes to the ascended server coming early this week, the following changes will affect the main server:
*If you are on vacation in ascension, you ascended bonuses on main are halved. You still get ALL your bonuses, but at 50% strength.
*If you are descended in ascension, you do not get ANY bonuses in main.
*The above 2 statements only apply if you are playing an ascended race in main. And of course if you have an ascended account
Turns
Turns are done much more quickly now (ie the time it takes the server to do all the turn logic - turns are still given out at the same rate...). Any 'lag' you noticed on turn change will hopefully be gone.







