This would put the demand of Turns etc down
5 MT a week?
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No I dont like the idea, With the price of MT's now, most lower players or newer ones can't afford to bank the naq if they were to sell their 3 now, let alone 5 of them. Heck most can't even put enough naq in the bank to make 1 mt trade. Increasing the MT's would only help the high end players get even stronger IMO. Having 5 would let someone make a planet and still use their MT for AT or or ppt, or mpdsd. No let them choose one thing or another per week.
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chaossyndron
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i say yes BUT should set that one of the MT has to be used for PPT one has to be used for MPDSD and the last 3 are for to be used for trading OR making a planet.
that is the best balance i can think of.
that is the best balance i can think of.
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wmd9999
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i vote yes but only with some conditions:
1. to make a planet cost 5 MT
2. PPT stay at 2 per weak.
3. you cannot do more then 3 of anything i.e. you can only use 3 MT for AT and the other 2 must be used for lifers PPT or the merlin thing. or any other combination.
i am now a noob to the game and this would help me out alot as i could get AT and lifers. i would grow twice as fast! guranteed but i never see this happening.
one other alternative is increase multiples to 7 ,8 or 10. similar to more MT but maybe more balanced. just my 2 cents
1. to make a planet cost 5 MT
2. PPT stay at 2 per weak.
3. you cannot do more then 3 of anything i.e. you can only use 3 MT for AT and the other 2 must be used for lifers PPT or the merlin thing. or any other combination.
i am now a noob to the game and this would help me out alot as i could get AT and lifers. i would grow twice as fast! guranteed but i never see this happening.
one other alternative is increase multiples to 7 ,8 or 10. similar to more MT but maybe more balanced. just my 2 cents
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Re: 5 MT a week?
still only PPT's are allowed to be used a week and you can only make 1 planet a week and use taht merlin thing once a week you have to choose between making a planet or merlin planet thingy.


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no, keep it at 3.
having five increases the strength off ppl beingable to actually use all five off them.
furthermore i dont see how generating 5 MT would decrease turn demand, the only thing it would do is make stronger players able to get more turns via normal market, instead of buying em on black marketon higher rates.
also turn demand will never go down untill the break point is met...
having five increases the strength off ppl beingable to actually use all five off them.
furthermore i dont see how generating 5 MT would decrease turn demand, the only thing it would do is make stronger players able to get more turns via normal market, instead of buying em on black marketon higher rates.
also turn demand will never go down untill the break point is met...






